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Author Topic: Trying to Fix Worldbuilder  (Read 4232 times)
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Stuart750 Offline
EIR Veteran
Posts: 438



« on: February 23, 2008, 01:05:35 pm »

Hello folks, just wanted to extent a request of help to anyone who knows anything about the mapping software. I'd like to start mapping again, and possibly make enough maps to become part of the mapping team. However, without Worldbuilder working, that's like trying to become a marathon runner when you have no arms or legs.

My Problem:
When I start a new map on the 'Invasion of Normandy' Mod, (after pressing OK for the playable area/map size window) it says "Pipeline project not located for Mod 'RelicCOH'". When I click 'open' (to load a map from the game, or modify a map from wherever I please), the program closes. Is there anything I can do?


If this helps, the command window says Worldbuilder -- Failed to locate project for data Final path: 'WW2Data'.



Tell me if modifying the pipeline.ini file would be a mistake...
http://forums.relicnews.com/archive/index.php/t-122610.html
« Last Edit: February 23, 2008, 01:08:34 pm by Stuart750 » Logged
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: February 23, 2008, 01:52:43 pm »

http://forums.europeinruins.com/index.php/topic,247.0.html

Did you follow this?  (a.k.a. Create the foldeR?)
http://208.49.84.50/buggo/WorldBuilder01-SettingUp.htm
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Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #2 on: February 23, 2008, 05:26:22 pm »

Yes, I've done the first part, adding the -dev line, but that didn't change it.

I can't go any farther than that, mostly because it won't start, and partially also because it won't start.
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