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Author Topic: Gamechange proposal...  (Read 35486 times)
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #120 on: March 23, 2008, 05:51:46 pm »

No, you aren't all idiots.  It was a general message to everyone who keeps saying 'availability'.  Availability was a broken system from the start which is why it was removed.  We stated why it didn't work multiple times.  I'm sick of reading threads about it and posted.  Sorry for being human. Wink

Well thanks for the clarification.
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Life or Lack There Of
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #121 on: March 23, 2008, 05:53:07 pm »

my god you are human Tongue.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #122 on: March 23, 2008, 05:53:15 pm »

If its supposed to be a persistent mod, it should reward people for getting better at the game. Basically, the game got Carebeared, it now being made to work for anyone, even if they have no clue how to play and just run units into the enemy.

"Can't keep your Tigers alive? Well good thing for you we have 2,000,000 more where that came from, now which color would you like?"

The problem with availability was that it was never harsh enough, you could still use many units without ever fearing running out.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #123 on: March 23, 2008, 05:55:22 pm »

^^ because you were a good player Wink.
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Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #124 on: March 23, 2008, 09:36:23 pm »

wow i go away for 4 days come back and there is a shadow balance team and scrapking seems to be one or so it seems, futher fls lashes out and calls people out.

What the hell happened?  Not entirely sure what to make of any of it
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #125 on: March 23, 2008, 09:41:52 pm »

nevyen eir is now a community shrouded in secrecy that you can only see if you strain yourself and make connections
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #126 on: March 23, 2008, 09:43:30 pm »

well interesting non the less,  even if i take what you say with nothing more that a air of suspicion
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #127 on: March 24, 2008, 02:56:44 am »

I Strongly agree with AmPM on this matter.  And I hate carebears.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #128 on: March 24, 2008, 04:17:08 am »

It wasent carebears it was
Here a tiger you better win at least 3 battles with it before you even see the next one.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #129 on: March 24, 2008, 04:21:42 am »

It wasent carebears it was
Here a tiger you better win at least 3 battles with it before you even see the next one.

Thank you, Thtb, for yet another insightful post.  Your posts continue to amaze even me, the amount of thought put into them is extraordinary. 

Back to the topic: In terms of tweaking the retreat function, any word if something will be tested or otherwise left alone?
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #130 on: March 24, 2008, 04:25:09 am »

It seems to me that a slow retreat encourages people to retreat sooner, not later. :|

I like our current retreat balance.  You can retreat earlier, which helps gain vet. Or you can bring your troops down to the wire before pulling them off to gain a battle advantage.

If retreating was worse I'd never get anything off the field, ever. :|
« Last Edit: March 24, 2008, 04:47:43 am by TheDeadlyShoe » Logged
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #131 on: March 24, 2008, 04:31:26 am »

Thank you for the sweet sarcasmen Lolto. I just wanted to say AmPm is exaggerating.

A Retreat chance can be tryed out if the dev´s desire so, but removeing retreating woud turn the game to much in a crawling - arty & jeep-runaway game.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #132 on: March 24, 2008, 06:15:54 am »

Think of it as CoD4 multiplayer, in normal you have a mini-map, can take about 20 bullets and while being shot you can still kill the guy shooting you, because of this people can run around and have a fast paced gaming experience and people who camp usually die, then there is HARDCORE modes, in which you have no mini-map, 2 shots and you die so running around is suicidal, people are far more cautions and camping becomes the winning strategy.

I am not saying either are flawed they just cater for different people, and i agree with what Thtb said and that the game COULD become even more cautious creeping orientated (and my play style will prevail!), some people will like that, others wont...       
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #133 on: March 24, 2008, 06:41:15 am »

Flashbanging a room full of snipers, running in knifeing 2 of 5, shoting one, dieing and takeing the last 2 with myself with a droped nade on hardcore was the most epic thing i managed to do till now xD. They just dont expect blitzkrieg ;P.

*Agreed with cozmo.
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CatinHat Offline
EIR Veteran
Posts: 252


« Reply #134 on: March 24, 2008, 06:43:47 am »

to much work just get a m60 and shoot through the wall  Roll Eyes
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #135 on: March 24, 2008, 06:44:13 am »

off topic: on the Xbox360 version of CoD4 are you playing vs the PC players too? i heard that somewhere.
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