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Author Topic: The stug...  (Read 5648 times)
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« on: April 10, 2008, 12:52:51 pm »

After having a few conversations, there has been a bit of talk about the stug, the main thing? How useless it seems to be. Some players argue that it's fine because it's a very cheap unit. But does the low price validate how bad it is? We came to the conclusion that a stug is somewhat useful against an unupgunned sherman, it also isn't bad at killing infantry in a building, but it's not great at doing either of these tasks either.

The stug is also very terrible at other things, I was trying to kill a mortar crew with it. They were only in yellow cover, I shot at them 7 times, only 1 time hitting them (I was in close range to them) which resulted in killing one crew member. Also the stug is very slow. A regular puma does a much better job at killing infantry, and an upgunned puma does a much better job at killing vehicles. Another thing is a stug can very easily become M8 food if not supported with an AT gun.

Also people say "Well for the price of a sherman you can get 3 stugs!" Well they are only thinking about fuel, and I don't know about you, but I don't have the MP to throw away on 3 stugs! I can almost get 4 volks squads, and those volks will do more damage then the stug. Another thing to consider is just how bad it's main gun is, shermans consistently snipe 1-2 infantry with ease, an m8 also seems to have a 50% chance to snipe a unit or two, shouldn't the stug have at least a 25% chance to snipe infantry? And pray that the infantry you are fighting don't have vet 1!

The only use I've ever gotten out of a stug was when I somehow managed to get one to vet 2 and got the MG on top, but that took several sets of repairs among 2-3 games and retreating it off map.

So I ask this, first off, are there any tricks to using the stug? Most people I know who do use them just suicide them running over some infantry. Second, should the stug be improved? I think if it just did a little bit more damage to infantry, better splash, or something like that it would be a viable option, but for right now, I know I have banished stugs from my companies.
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My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
fldash Offline
Founder
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Posts: 9755


« Reply #1 on: April 10, 2008, 01:13:52 pm »

Stug should be viewed as an extremely mobile AT Gun.  That's all it is.  It should be run over by infantry, as AT Guns are...
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #2 on: April 10, 2008, 01:14:40 pm »

StuG?  Useless?  Shocked
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CommanderNewbie - Allied
Prydefalcn - Axis
CatinHat Offline
EIR Veteran
Posts: 252


« Reply #3 on: April 10, 2008, 01:21:06 pm »

they are used as at guns if you want to kill inf. get a stuh 42...
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Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #4 on: April 10, 2008, 01:23:40 pm »

in reality stug where a mobile at gun, low on caliber very fast fire rate but whitout any mgs so unusefull against infantry (except when he where loaded)

In vcoh the stug is an early tank a very raw one you have to see the stug like a mobile cannon, in the center of a formation backuped by infantry, that thing is only good at making covering fire and crush thing like bunker, mg emplacement and so on
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #5 on: April 10, 2008, 01:31:24 pm »

So if I use my stug like a mobile pak of sorts ill see it's usefulness?

I'll give it a go!
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salan
Guest
« Reply #6 on: April 10, 2008, 01:33:09 pm »

keep it in your line, don't pass your mgs / riflemen.  its a quicker turning AT gun, but it is susceptible to enemy AT, and so needs to stay out of their range.
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salan
Guest
« Reply #7 on: April 10, 2008, 01:33:37 pm »

I'll put a stug in my starting call-in on defense so I can't get croc rushed.

can't burn my stug nahaa.
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #8 on: April 10, 2008, 01:44:41 pm »

I'll put a stug in my starting call-in on defense so I can't get croc rushed.

can't burn my stug nahaa.

That's actually the change I just made myself, swapped a pak and mortar for a stug.
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Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #9 on: April 10, 2008, 01:55:11 pm »

keep at lest one mortor in the firs call in... is my suggestion
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iamwhatyousee Offline
EIR Regular
Posts: 19


« Reply #10 on: April 10, 2008, 02:03:15 pm »

I love using my ineffective mobile AT for twice the popcap.
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Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #11 on: April 10, 2008, 02:16:16 pm »

oh crap... why people always complain?? i already told you in vcoh is designed to be an early armor assault unit. In eir is just a cheap armor that can be used against infantry. if u get a vet 2 stug you will see that with the mounted mg42 is awesome
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Lesserevil Offline
EIR Regular
Posts: 38


« Reply #12 on: April 10, 2008, 02:59:46 pm »

I dont know why you people complain about these things. Sure the Stug is not at all good vs infantry. Sure its rather slow and dies to AT fire after 3-4 shots. But you are forgetting the bright side... Its a mobile AT gun that cant be sniped, flamed or grenade'd  to death. Not to mention its really cheap for what it does! It kills halftracks, crocks, M10s and just about any allied armor in just a few hits. Back it up with a gren squad with a shreak and now nothing can flank it or get behind it to kill it.

However the downsides are annoying. The fact that the AI for it is really bad. I mean i have mine bounce of shrubs for no good reason. They have issues retreating at times. And instead of driving backwards they like to turn around while under AT fire. Dont even get me started on rangers... or airborne with recoilless, they just rape stugs.

However despite it all its really cheap. I mean in one of my companies i have 8 Stugs alone, 2 Stuhs and 1 Flackpanzer, not to mention infantry and MG's everywhere. Sure the army is not ideal, but whats gona survive that much armor? (Other then a pershing?)
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Lesserevil - Axis
Greater Good - Allies
Greater Evil - Axis
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #13 on: April 10, 2008, 04:18:11 pm »

Stugs are probably the best tanks to use to run over infantry. They're cheap enough that losing one won't affect you much. Just make sure you force 2-3 Riflemen squad to retreat and you're set. Stuhs are obviously better though it has some of its weaknesses. Try using a MG + Stug combo. The MG suppresses the Riflemen, and the Stug runs them over. Suppressed units do not run out of the way. Also, get used to running over infantry with tanks, it's just as important as any other skill.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

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TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #14 on: April 11, 2008, 04:36:27 am »

stugs are awsome
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #15 on: April 11, 2008, 05:09:26 am »

The StuG is the perfect example that keeping your tanks alive really pays off

With vet1 the stug lives noticable longer, with vet2 it gets a huge buff with the cheap MG it can now mount.

And if you manage to get your StuG the 125 xp for vet3, its going to be awesome for the price you pay (and VERY resistant to AT fire compared to a normal StuG, as every vet level increases its durability)
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Klagt nicht, kämpft!
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