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Author Topic: Very very bloody game on Road to Carrentan  (Read 3370 times)
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GamerAndyAlly Offline
EIR Veteran
Posts: 311


« on: April 11, 2008, 08:23:31 pm »

Battle 5941

Haeso(infantry) and DrNick(Infantry) vs. Forefall(Defensive) and GamerAndy(Terror)

couple thousand XP lost, down to the last call-ins

Tank Reapers, King Tiger, Officer Arty.... This battle was insane and down to the wire. 

[attachment deleted by admin]
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So theres no more confusion:
http://wiki.onlinegamers.org/index.php?title=Cry_more_noob%3F

If necessary, I can also provide links a useful definition of Sarcasm
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #1 on: April 11, 2008, 08:24:03 pm »

No replay?
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
Niichts Offline
EIR Veteran
Posts: 57


« Reply #2 on: April 11, 2008, 08:24:35 pm »

Seems people always forget that.
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GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #3 on: April 11, 2008, 08:24:51 pm »

its up
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Dr.Nick2 Offline
EIR Veteran
Posts: 280


« Reply #4 on: April 11, 2008, 08:58:43 pm »

I feel drained after that game
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #5 on: April 11, 2008, 09:00:43 pm »

Intense game. The KT could have won you guys the game if it had been conserved a bit more though.
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GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #6 on: April 11, 2008, 09:30:12 pm »

Intense game. The KT could have won you guys the game if it had been conserved a bit more though.

We were concerned about getting pinned in our spawn, as thats what generally happens to us when playing vs. aggressive players on RTC like Haeso and drnick

We didnt think game would last long enough for attrition to be an issue
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #7 on: April 11, 2008, 09:32:10 pm »

Intense game. The KT could have won you guys the game if it had been conserved a bit more though.

We were concerned about getting pinned in our spawn, as thats what generally happens to us when playing vs. aggressive players on RTC like Haeso and drnick

We didnt think game would last long enough for attrition to be an issue

Ah, but it's still kind of a bad trade off to lose a KT to take a single Howitzer gun.
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GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #8 on: April 11, 2008, 09:43:51 pm »

Intense game. The KT could have won you guys the game if it had been conserved a bit more though.

We were concerned about getting pinned in our spawn, as thats what generally happens to us when playing vs. aggressive players on RTC like Haeso and drnick

We didnt think game would last long enough for attrition to be an issue

Ah, but it's still kind of a bad trade off to lose a KT to take a single Howitzer gun.



Also got a tank reaper Smiley
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