*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 16, 2024, 05:01:35 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [WIP]6p_St. Village  (Read 8090 times)
0 Members and 1 Guest are viewing this topic.
Warbirds Offline
EIR Veteran
Posts: 673


« on: April 10, 2008, 09:14:07 am »

I'm starting a new map, since I completely lost my old one.  It's asymmetrical, defenders start in a city, attackers in farm fields outside of town.  I haven't decided if it should be a 2v2 or 3v3 yet.  Screenshots attached plus overhead of what I've gotten completed so far.

[attachment deleted by admin]
« Last Edit: April 10, 2008, 03:16:12 pm by Warbirds » Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #1 on: April 10, 2008, 02:44:25 pm »

Here are some pictures of a good portion of the city that the defenders start in.  Spawn areas are blank, I'm working from the outskirts to the inside.  Area outside of the town is completely blank, which is why no screen shots of outside of it are shown.

I'll upload 3 here and link the others.

http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS1.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS2.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS3.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS4.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS5.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS9.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS10.jpg

And yeah, Niichts, it's going to turn into a 3v3.

[attachment deleted by admin]
« Last Edit: April 10, 2008, 02:46:42 pm by Warbirds » Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #2 on: April 10, 2008, 09:34:42 pm »

7 more screens, 3 uploaded directly; the rest linked.  Much more of the town is done, and the lighting has been changed to night time.  OOB terrain is not decided yet; if I use any of them.

Comments encouraged.

http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS11.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS12.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS13.jpg
http://i300.photobucket.com/albums/nn37/Warbirds1/St%20Village/StVillageSS14.jpg


[attachment deleted by admin]
Logged
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #3 on: April 12, 2008, 02:01:42 pm »

Here are some of the pics I took for Warbirds.  Smiley

[attachment deleted by admin]
« Last Edit: April 12, 2008, 02:03:39 pm by Stranger491 » Logged

Every mission with me is a suicide mission.
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #4 on: April 12, 2008, 02:17:47 pm »

Also, default lighting changed; putting in 3 different weather options: Sunny, Stormy, and Dusk.

And here is an ad hoc overhead because I don't feel like opening Gimp and switching file extensions.  You should be able to see where certain positions from Stranger's pictures came from, and it should cool your thoughts that an MG will lock up a good portion of the map.

[attachment deleted by admin]
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #5 on: April 12, 2008, 08:07:32 pm »

Sectors are being worked on; I should have them done by the end of tomorrow, then I'll start putting craters everywhere and damaging buildings.

In the meantime; the Chateau has been changed to a different one since Apex didn't like it, and I finished the map in terms of layout and what goes where.

[attachment deleted by admin]
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #6 on: April 13, 2008, 10:07:13 pm »

Detailing has been started upon; I've decided to do this before sectors.  The atmosphere in the following pictures is the new default atmosphere.

Here are some pics.

Please comment.

[attachment deleted by admin]
« Last Edit: April 13, 2008, 10:14:30 pm by Warbirds » Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #7 on: April 14, 2008, 03:14:51 pm »

Two new overheads; cover a certain amount of detail, since some of it disappears at height.

[attachment deleted by admin]
Logged
Stranger500 Offline
EIR Regular
Posts: 27


« Reply #8 on: April 14, 2008, 08:08:33 pm »

Warbirds wanted me to post up more pictures for him.

[attachment deleted by admin]
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #9 on: April 16, 2008, 02:12:18 pm »

Cleaned by request.
Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #10 on: April 16, 2008, 03:27:04 pm »

I must post something about the Chateau in that picture (The Picture relic00041 and St. Village SS20). That Chateau is probably the same one in St. Vith that is near the Allied Spawn right? If it is, remove it please since when you garrison it, it will immediatly becomes yours and WILL NOT become neutral when abandoned. (Also if you somehow manage to have manpower, you can produce Enginners and Snipers and amazingly enough the American Officer. Which I manage in vCoH.)

The American Officer is apperantly called "Command Squad" and takes up 6 Popcap 340 Manpower and it box shows up Pink/Purple, he appears alone and is armed w/ a Colt .45 and can Force Retreat much like an Axis Officer, sadly he had no voice file although when he died it said "We lost an Officer!" (However the ingame Tooltip it said he was also suppose to have a "Leadership" Aura and can call-in Artillery strikes).
« Last Edit: April 16, 2008, 03:32:52 pm by CommanderHolt » Logged
roflmao Offline
Professional Buttkicker.
*
Posts: 1317


« Reply #11 on: April 17, 2008, 09:43:44 am »

Looks great.
Logged
PPLAaxis Offline
EIR Regular
Posts: 28


« Reply #12 on: April 17, 2008, 09:54:59 am »

It looks pretty awesome
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.068 seconds with 36 queries.