*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 05:55:08 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: For the love of God put the timer back in plz.  (Read 4831 times)
0 Members and 1 Guest are viewing this topic.
twzcatinhat Offline
EIR Veteran
Posts: 88


« on: May 19, 2008, 08:28:32 pm »

I played a game that lasted for more then 2 hours for a 2v2. I was in a game with all new people and the allies are  defending and the axis attacking. Someone didn't have the map back and the map was with two bridges and a river. After 50 some minutes I asked to quit the game but the axis wouldn't thinking the game would count so another hour later I was asking for help from anyone.

The axis found out that they can attack by building tank traps, wire, mines and anything that you do if your on defense and bunkers. It was WW1 all over again...

plz put the timer back in to place.

ps. We got to the point the timer stopped.

CatinHat

746th Armor Division
843rd Infantry Division
116. Panzer Division
« Last Edit: May 19, 2008, 08:30:50 pm by twzcatinhat » Logged
muha2 Offline
EIR Veteran
Posts: 71


« Reply #1 on: May 19, 2008, 08:30:40 pm »

I do agree that the timer should be put back.

but for the love of god, if you dont want to play a very annoying game...refuse to play a stock map.
Logged
Zyxzy Offline
EIR Regular
Posts: 23


« Reply #2 on: May 19, 2008, 08:42:33 pm »

Ummm, I didn't have any non-vanilla maps. And both us axis wanted to attack, but the north bridge got blown up, there was wire and tank traps blocking the middle and south crossing(it was veire river valley) and we had lost all our anti-emplacement options but my flak 88. And didn't the game end itself due to the time?
Logged
asmithally Offline
EIR Veteran
Posts: 165


« Reply #3 on: May 19, 2008, 08:51:37 pm »

Of all stock maps, you chose VIRE RIVER VALLEY? Oh come on. It's already unplayable in standard CoH, what do you think will happen in EiR where people are extra cautious? Come ON!
Logged
Zyxzy Offline
EIR Regular
Posts: 23


« Reply #4 on: May 19, 2008, 09:15:05 pm »

And what did you expect if you cover all the crossings with wire and tank traps and mg nests and AT guns?The only reason there was any fighting was due to snipers and artillery. I only bombarded your obstacles because there was nothing else we could do! The only reason my 88 was firing was to clear paths for storm spotters.(if i understand your last bit right)

Also, can you repair bridges?
Logged
NLeaf Offline
EIR Regular
Posts: 28


« Reply #5 on: May 19, 2008, 09:45:20 pm »

We might want to consider making a list of un-EiRable maps...Vire, being an un-CoH-able map, would be at the top. I happen to know from experience that Hochwald gap would also be up there.
Logged
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #6 on: May 19, 2008, 10:02:06 pm »

tbh I think any of you guys that played that map got what you deserved, you have to be out of your mind to play that map. go rails and metal if you have to do stock.

how did you not run out of troops though?
Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Zyxzy Offline
EIR Regular
Posts: 23


« Reply #7 on: May 19, 2008, 10:10:23 pm »

It wasn't my choice. And I at least was running low on troops from attrition( and an early game mistake where I accidentally retreated some grens while trying to chat) and we couldn't get much pop cap to put many troops on the field. And not all the troops I had were useful for our current situation, so I didn't bother with them. And it was campy as hell.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: May 20, 2008, 03:04:36 am »

Vire river valley... OF COURSE IT WAS CAMPY AS HELL! are you guys moronic, you complain a game took 2 hours which is fair enough.

But then you admitted it was on Vire fucking river valley?! Seriously i have no sympathy. games on VCoH take in excess of 2 hours on that map sometimes, you shouldn't be so surprised.
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #9 on: May 20, 2008, 03:06:50 am »

Play montherm with me and be on the small iland ;P All players that ever had that position can tell a very sad story of loses, isolation and helpless-ness.

Especially unk0wn how repaired a bridge for 15 mins with 1 engy, but didnt expect that i had a demo squad on the other bridge side ;Wink
Logged

Sach Offline
EIR Veteran
Posts: 1211


« Reply #10 on: May 20, 2008, 03:47:27 am »

eesh, you played vire river valley?

I only play montherme if all players agree to not blow the bridges, EIR is not a mod for bridges.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #11 on: May 20, 2008, 04:38:09 am »

To opening poster, do you really think the timer would solve the map's problem?
Logged

CatinHat1 Offline
EIR Veteran
Posts: 132


« Reply #12 on: May 20, 2008, 05:35:39 am »

yes then the attackers would have to push :O if I didn't think it would have help why would I have started this post?

yea I never played the vCoH 2v2 maps only 3v3 maps before i stated to play EiR. Then those where with custom maps but last night like 2 of the new guys didn't have the map pack with them...
Logged

116th Leichtes Panzer Battalion
"Windhund"

Medal of Perseverance:
From Last War-TWZCatinHat (41.6 minutes)

http://www.youtube.com/watch?v=RcL6DwSufMI&feature=related
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #13 on: May 20, 2008, 05:45:24 am »

Quote
yes then the attackers would have to push
You mean 'the attackers would have to suicide into their lines'. Good luck breaking through when you play vire river valley and they blow up one bridge and close down one passage, leaving only one opening.... Don't play that map, it's simple.

Also, after 2 hours you can have one side abandon without requiring the other side to agree Wink. You could've just done that.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #14 on: May 20, 2008, 05:47:59 am »

if your going to play a 2v2 just play rails or something. its common sense.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 36 queries.