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Author Topic: Any new info on the patch?  (Read 5334 times)
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RikiRude5 Offline
EIR Veteran
Posts: 217


« on: August 16, 2008, 10:20:43 pm »

It seemed like weeks ago we were getting a new patch or info on it every week or two, well at least people were posting info on here, I'm curious if there has been anything updates since the last group of changes?
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"Let me open with a magic trick, I'll make this pencil disappear!" - The Joker

*if anyone knows the exact quote please tell me =)
Killer345 Offline
EIR Regular
Posts: 16


« Reply #1 on: August 16, 2008, 11:43:32 pm »

nope..
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #2 on: August 17, 2008, 08:17:18 am »

Yes.

http://forums.relicnews.com/showthread.php?t=194513

Scroll to the bottom. Its just some sound fixes as far as I can see. But they said they are working on "Something big."
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Pwanawan baby!
CatinHatTLS Offline
EIR Regular
Posts: 11


« Reply #3 on: August 17, 2008, 08:27:34 am »

"- 25 pounders set to Counter-Battery will now fire on infantry units that use grenades."

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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #4 on: August 17, 2008, 08:36:15 am »

Big Pictures go in links. They fuck up the forum browser.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #5 on: August 17, 2008, 11:14:53 am »

Yes.

http://forums.relicnews.com/showthread.php?t=194513

Scroll to the bottom. Its just some sound fixes as far as I can see. But they said they are working on "Something big."

Great, so the Brits are even more overpowered in terms of artillery now.
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PrydainAllies Offline
EIR Veteran
Posts: 172


« Reply #6 on: August 17, 2008, 11:46:36 am »

1v1 & 2v2 does not allow time for artillery. Automatch is a tough fight of resources so they are trying to make the Artillery doctrine useful when you get it.

Personnaly I think Royal Artillery should be replaced, Imagine the Centurion in CoH. Royal Enginners and Royal Commandos also need a fix, including the name of the latter.
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RikiRude5 Offline
EIR Veteran
Posts: 217


« Reply #7 on: August 17, 2008, 12:17:54 pm »

- Sherman 75mm and 76mm fire sounds replaced to be awesome.


hahahha, that just made me laugh out loud.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #8 on: August 17, 2008, 01:02:04 pm »

"- 25 pounders set to Counter-Battery will now fire on infantry units that use grenades."



Apparently that was a misspelling.  "Now" was supposed to read as "Not".
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Pengu2 Offline
EIR Regular
Posts: 15


« Reply #9 on: August 17, 2008, 01:10:11 pm »

1v1 & 2v2 does not allow time for artillery. Automatch is a tough fight of resources so they are trying to make the Artillery doctrine useful when you get it.
Ummm I've had tons of 1v1's where brits pull out howitzers. They are already stupidly overpowered on small maps with over watch. They need 0 buffs.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: August 17, 2008, 01:59:06 pm »

1v1 & 2v2 does not allow time for artillery. Automatch is a tough fight of resources so they are trying to make the Artillery doctrine useful when you get it.
Ummm I've had tons of 1v1's where brits pull out howitzers. They are already stupidly overpowered on small maps with over watch. They need 0 buffs.

Play better and you should never get to the point where a howitzer becomes a problem. Wink
Also I fail to see how overwatch is ever a problem in 1vs1s, you're saying you actually take nebelwerfers in a 1vs1?  Lips sealed
« Last Edit: August 17, 2008, 02:02:28 pm by Unkn0wn » Logged
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #11 on: August 18, 2008, 04:59:15 pm »

Yeah the now really is not.
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Tym
Guest
« Reply #12 on: August 19, 2008, 10:33:41 am »

lol that's gotta be hilarious, toss a grenade and then all of a sudden b00m!

and wow, looking at change list, insane...i'm sure if i install any of these it ruins eir?
« Last Edit: August 19, 2008, 10:41:34 am by Tym » Logged
ThtbTLS Offline
EIR Veteran
Posts: 50


« Reply #13 on: August 19, 2008, 01:47:15 pm »

Heading full spead to the patch

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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #14 on: August 19, 2008, 01:57:31 pm »

I think it would only break EiR if there were coding changes and actual game mechanic changes. However if it does break EiR, FL said he would come back and try to fix it and perhaps be re inspired to continue work on EiR.
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Tym
Guest
« Reply #15 on: August 19, 2008, 02:20:04 pm »

Heading full spead to the patch


haha, a stuart? i guess they were pretty fast
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