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Author Topic: AB victory on Vierville  (Read 4477 times)
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« on: January 05, 2009, 09:57:04 pm »

Lo and behold, we get yelled at for NOT running straight into their MGs and heavy defenses.

On the other hand, we win. Even with my teammate not quite holding up his end. Its all good though, he tried and listened pretty well even if some orders were misconstrued.

Battle #12335
Map: Vierville

Lessons? Don't bet on a defensive line if the enemy refuses to play that game.



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509th Airborne
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #1 on: January 05, 2009, 11:27:18 pm »

So did you get your rematch on RtC?  Wink
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Larslolapa Offline
EIR Regular
Posts: 16


« Reply #2 on: January 06, 2009, 02:22:14 am »

Really lame tactic. The goal should be to annihilate the opponent, not to run around and backcap.

AmPm did not accept my challenge for a rematch, he's a coward and a backcapper.
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ssystem Offline
EIR Regular
Posts: 38


« Reply #3 on: January 06, 2009, 02:35:04 am »

Wait you managed to stomp two other guys this way? Daaaaamn...
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ShockCoil
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: January 06, 2009, 02:47:28 am »

back capping is only successful if you let your line break at 1 point, in essence what we KNEW as back capping is not capable of happening anymore in eir.

the defenders failed to hold the map across its breadth and lost due to their failure, not due to someone dropping airborne and magically back capping unconnected territory as use to happen.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #5 on: January 06, 2009, 02:49:36 am »


Even with my teammate not quite holding up his end. Its all good though, he tried and listened pretty well even if some orders were misconstrued.




i always lol at this comment.. I doubt anyone misconstrued your type of orders.. probably just frustrated them.  I know I have done that myself (poor dasnoob last time) heh!

ahh the days of ampm yelling in vent have returned?
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MistenTH Offline
EIR Veteran
Posts: 199


« Reply #6 on: January 06, 2009, 03:12:36 am »

Really lame tactic. The goal should be to annihilate the opponent, not to run around and backcap.

AmPm did not accept my challenge for a rematch, he's a coward and a backcapper.

Isn't that what the Germans did to the Russians in early 1940s, round around their troops, back cap, cut off supply lines, then starve them out?

And what the Americans did in 1944-1945, island hopping, back capping islands, and starving the Japanese out?

And omg ampm you did it again! Eveillll
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: January 06, 2009, 03:14:50 am »

I honestly don't see how you can truly 'backcap' on a map like Vierville. It's a rectangular map that allows a solid front line. 
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UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #8 on: January 06, 2009, 04:24:56 am »

if you forget only one side, the defenders can easily let the attackers push in and cut them off completely.
The attackers on the other hand find easy entrances to the city.
Left aside the size, the Map would allow for a 3v3 for the sheer number of entrace points.
Way back, I had a game in TLS on this map, I was basically out and they completely capped around us as we had less than 10 squads on the field and took our spawns, but my teammate managed to drive them away with a KCH blob and we could still win after around 70 minutes.

I know of no other 2v2 map that is so predestined for backcapping.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #9 on: January 06, 2009, 04:55:10 am »

It's the same width as RTC and is less open  :/. You're not the first that suggests making it into a 3vs3, I should consider it.
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MistenTH Offline
EIR Veteran
Posts: 199


« Reply #10 on: January 06, 2009, 07:32:13 am »

I honestly don't see how you can truly 'backcap' on a map like Vierville. It's a rectangular map that allows a solid front line. 

Vierville in the middle has a 4 sector width. You just need to cap the 2 narrow sectors and you can start backcapping.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: January 06, 2009, 11:18:03 am »

I told them I would do a rematch on RTC as soon as I have my Tank Reapers + Off Map Arty on an infantry company. They didn't want to play against that combo since it will beat them at their game as well.

This is an incredibly easy map to hold if you have a clue. You can watch to see that they left HMGs and other units in position near the middle of the map long after we had gone all the way around the edges.

Cutting off their supply line was the only objective, my teammate understood and executed everything pretty well, if needing a little micro practice.

Now I need to go make my TR + Offmap + Triage rifle company of DOOOM™ again so I have something that's good for RTC.

Misten: That basically means you need to have 4 units spread across the map to prevent capping.....its not all that tough to do.

And for the record, pre Vierville we offered Crossroads which they refused, and we didn't want to play a "run forward and hope for the best map" like RTC. If they had positioned their troops right and used wire and other defenses they would have held the center of the map, all in all, a failure on our opponents part.
« Last Edit: January 06, 2009, 11:22:56 am by AmPM » Logged


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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #12 on: January 06, 2009, 11:23:58 am »

Really lame tactic. The goal should be to WIN, by any means allowed by the rules of the game.

AmPm did not accept my challenge for a rematch, he's a going to build a nasty straight line fighting company first.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #13 on: January 06, 2009, 11:25:59 am »

If you can't stop being back capped you dont deserve a win.
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