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Author Topic: Europe In Ruins v1.7-pre (the beginning of persistency)  (Read 7296 times)
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fldash Offline
Founder
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Posts: 9755


« on: July 14, 2007, 10:36:32 pm »

We've just released the most significant version of our modification yet. We are, thanks to Corsix, sending battle results back to our server. We haven't yet turned on processing of these results until we see how well each player's separate report matches up with everyone else's. If everything goes well, a significant part of the persistency model we've been aiming for will be complete. Players will design and create their companies on our website, play matches, and get their companies updated with the battle results including deaths, veteranship, etc...

I would like to invite everyone to come and give it a shot (again). We have a player's guide and our forums are a great resource to help you get started. We have even built a 'launcher' that keeps your version of the modification up-to-date. These are very exciting times indeed.

Lastly, we are participating in a contest at GameFlood, in the RTS mod division. Our votes are based off downloads (on their site), views, and votes. I'd like to ask you all to visit the site and possibly download from there also. The contest ends Monday at midnight (CST). The link is:

http://www.gameflood.com/Mashup/Index.cfm?intModID=9426

Please don't be hesitant to check us out. You may still play vanilla-COH with our modification installed. You have nothing to lose.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #1 on: July 15, 2007, 01:46:23 am »

Absolutely excellent. Fabulous work by all involved.

I will continue to defend my position that this is the best damn mod for CoH, and maybe for any game I have ever played.
Hell it even tops desert combat for gameplay changes imho.
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #2 on: July 15, 2007, 01:59:39 am »

Hell it even tops desert combat for gameplay changes imho.

Desert combat actually had gameplay changes?!  Shocked
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #3 on: July 15, 2007, 02:15:01 am »

Sure it did. You had to dodge shit from helicopters, jets made dogfighting different, and there were many additions to player classes.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #4 on: July 15, 2007, 02:17:38 am »

Also, I'd like to congratulate the dev team on this massive milestone. Just reading in the announcements reminds me of how far the mod has come from the basic interface that we used to first slap together companies.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: July 15, 2007, 04:37:07 am »

Just do fldash a big favor and keep playing and testing. Smiley
Words can say alot but if we have a solid base of people that keeps playing the game I'm sure it means even more to him (and the rest of us).

We're nearing the next big step in EiR, exciting times await Smiley.
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