*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 01:29:14 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: unstopable ats  (Read 7060 times)
0 Members and 1 Guest are viewing this topic.
GenSturm Offline
EIR Veteran
Posts: 90



« Reply #20 on: February 23, 2009, 01:16:24 am »

Pistol are the shit man.

Officer 1 shotted US Sniper back in vEiR
Captain killed regular PG squad.

Pistols ftw!
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #21 on: February 23, 2009, 01:34:34 am »

sounds like instead of actually trying to run behind the paks, you decided to keep firing AT it...so more ur fault than the system. Rifles/tommies move faster than a pak moving backwards.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
rai0 Offline
EIR Regular
Posts: 42


« Reply #22 on: February 23, 2009, 02:12:19 am »

no i didnt

 pak was vet 1.
 when rifles movin, i think only 3-4 rifles are firin. I must stop em for a while to let em fire all.

 np, theres much bigger problems to solve.
 r
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #23 on: February 23, 2009, 02:52:02 am »

lol yeah also they were prolly regenerating health faster than  you could damage t hem.
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 36 queries.