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Author Topic: tank destroyers for pop.  (Read 5876 times)
0 Members and 4 Guests are viewing this topic.
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #20 on: February 25, 2009, 07:15:17 pm »

Regarding the m10, might it be possible to just slightly reduce the windup? This would desync the muzzle effect and the sound from the projectile a bit, but not excessively. And it would certainly reduce misfires.
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UnderpoweredAll Offline
EIR Regular
Posts: 29


« Reply #21 on: February 26, 2009, 03:08:25 am »

The firefly is cheaper, you would have to increase its cost to decrease its population I think.

I do however find it ironic considering my prior arguments regarding AT capability and high population costs surrounding them. There is a difference between anti tank equipment and tank hunters. I guess that's part of the problem with Marder III balancing, it fulfills a role as a defensive AT weapon, but has speed.

Cromwells fail, mine had 4 direct hits on a grenadier shreck squad and didn't kill the remaining two guys. Worst anti infantry tank ever. Don't say l2p, because I can hardly effect damage on infantry Tongue. Two cromwells firing at once on shreck squads SHOULD kill them, not both die.
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BigDick
Guest
« Reply #22 on: February 26, 2009, 03:25:59 am »

As previously mentioned, the Panther has much better anti-AI capability

here is your fail

don't use a panther or firefly against infantry....thats armored moveable tank killers

but even if you compare anti infantry capabilities you guys allways forget that axis inf is 3-4 men and allies inf 5-6 men

thats the reason why axis sniper sucks so badly (beside the fact it misses much more often) and a cromwell rocks against inf

and you forget that a firefly has a higher rate of fire
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