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Author Topic: Regular Scout Cars  (Read 5069 times)
0 Members and 4 Guests are viewing this topic.
CommanderHolt Offline
EIR Veteran
Posts: 600


« on: March 03, 2009, 04:31:22 pm »

Currently, the regular scout car doesn't really have any niche to fill in other then maybe slipping past the enemies flanks and nailing Support weapons and snipers. The SC is basically overshadowed by the Radio Scout car which can do everything it can and then some more.

I think a solution to it would probably give the Scout Car +5 LOS. I know this means tweaking with vCoH stats, but it will maybe it will allow it to fulfil its role as a Scout unit.
« Last Edit: March 03, 2009, 04:54:30 pm by CommanderHolt » Logged
Golradaer Offline
EIR Regular
Posts: 5


« Reply #1 on: March 03, 2009, 04:36:08 pm »

It has a 9 detection range AFAIK.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #2 on: March 03, 2009, 04:40:26 pm »

It does? In vCoH it couldn't detect so I thought that was the case too in EIRR.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #3 on: March 03, 2009, 04:46:12 pm »

it does have a minor detection range as stated, not as good as the ketten or vampire thou
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #4 on: March 03, 2009, 04:52:39 pm »

Ok then, thanks for correcting me on that point.

I still think the regular SC should gain an increase in LOS. If I'm not mistaken the Ket and SC both have the same LOS and I bet most players would prefer to have a more expendable Ket to be up front in their R+ game call-in rather then the more expensive SC.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #5 on: March 03, 2009, 05:00:54 pm »

The scout car can cap, iirc. That's a role..not a big one, but a role. Smiley
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #6 on: March 03, 2009, 05:02:50 pm »

Yeah the scout car caps territory and then can travel avoid the sector kiting units so it can't be decapped. Try an almost all scout car opening call in on R mode. you basically wreck the population gains for the first few mins and earns you a solid foothold
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the pussy of a prostitute is not tight enough for destroy a condom Wink
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #7 on: March 03, 2009, 05:04:44 pm »

But the Ket can cap and do that for less popcap and its cheaper too. The only thing I think that SC has over the Ket that it has more health and it has a MG.
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brn4meplz Offline
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Posts: 6952


« Reply #8 on: March 03, 2009, 05:07:31 pm »

More health, a very good MG and it can lock down, which in Vcoh increases it's health by 50% and increases it's suppression by 1400% which means 1 scout car can be far more valuable then a ketten in that role. Once doctrines are in and Luftwaffe kettens can cloak i would agree Kettens are way more valuable. but right now the ketten is a suicide unit used for filling pop cap gaps
« Last Edit: March 03, 2009, 05:09:08 pm by brn4meplz » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #9 on: March 03, 2009, 05:09:46 pm »

The only use of the SC is to cap territory. In fact, its so bad at everything else I adjusted it out of my force.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #10 on: March 03, 2009, 05:10:54 pm »

I'm talking about the regular SC which can't lockdown and both also have slow MG rotation which impairs its ability to fire on snipers.

A small LOS buff couldn't hurt much can it?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: March 03, 2009, 05:13:39 pm »

If it could lock down and got that suppression bonus it would be worthwhile actually.

As is, better off with just using infantry to cap.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #12 on: March 03, 2009, 05:26:18 pm »

the ketten can't cap though. I think they took that out. Where the scout car is good at is holding territory
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #13 on: March 03, 2009, 06:22:50 pm »

Vampire is far far better for only slightly more to hold territory.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #14 on: March 03, 2009, 08:17:49 pm »

The vampire detects snipers through FoW, thats pretty much the only reason I'd use one. I though i saw Scout cars deployed the other day and they were not labeled "Radio equipped scout car" but maybe it just displays that name in the launcher and platoon panel in game
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #15 on: March 03, 2009, 08:37:01 pm »

I just think there's many ways to better spend the resources than a scout car, vamp is highly useful if you can fit it in (late game).
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #16 on: March 03, 2009, 08:45:33 pm »

I use a Vamp early, it locks a sector, and gives early warning on troop movement. It also has insane sniper detection range.

I try to bring one in early, it really is a great unit. The sight range and FoW range lets me move my units to adjust even before the enemy can see me.

The scout car is pretty low on my list of resource uses.
« Last Edit: March 03, 2009, 08:52:08 pm by AmPM » Logged
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #17 on: March 03, 2009, 09:05:19 pm »

I will have to remember that, it sounds like a good idea, especially for PE related flanking maneuvers early game.
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