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Duck map pack
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Topic: Duck map pack (Read 26057 times)
0 Members and 2 Guests are viewing this topic.
Setesh
EIR Veteran
Posts: 100
Re: Duck map pack
«
Reply #80 on:
March 23, 2009, 06:28:04 am »
Why do you need the old once?
Logged
^ <- Duck or die
Unkn0wn
No longer retired
Posts: 18379
Re: Duck map pack
«
Reply #81 on:
March 23, 2009, 06:29:12 am »
I need all the latest versions for people who might have to manually update.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #82 on:
March 23, 2009, 06:34:06 am »
Version: 1.6 (FIRST PAGE)
Download:http://files.filefront.com/Duck+map+pack+16rar/;13505060;/fileinfo.html
In my map pack, in the newest realize I always have the newest maps or the resent.
Allways go for the higher number even tho I only update 1 map, form now on I gona post what updates are made,
Big R like this:
R
means all maps been updated (goes ready when all mapps been up dated, may take some map packs)
Big U like this:
U
Means not all maps been updated
A list will follow of whats maps in updated and not.
This to make it more easier for you and Salan/mods
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^<-- Duck ™ and ©
We need more axis players!:
Mysthalin
Tired King of Stats
Posts: 9028
Re: Duck map pack
«
Reply #83 on:
March 23, 2009, 06:38:37 am »
Duck, you need to update In Der Hitze ^^.
1. Top tree clusters are shootable through. Annoying as hell.
2. Middle right hedgerows(both) are shootable/driveable through in the middle. Add one more hedge in the middle of both.
3. The river thingie fucks over pathing by a fuckton. Make it all fordable, not just a few parts of it.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #84 on:
March 23, 2009, 06:59:56 am »
Thmx for feedback, now its stark rolling in
Chame i made it Final, well back to beta
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Schultz
EIR Veteran
Posts: 679
Re: Duck map pack
«
Reply #85 on:
March 23, 2009, 07:10:18 am »
Quote from: Mysthalin on March 23, 2009, 06:38:37 am
Add one more hedge in the middle of both.
Oh heavens no!! :p
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Duck map pack
«
Reply #86 on:
March 23, 2009, 07:15:38 am »
Duck delete that shed near the church, cuz it makes it useless for players from south side.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #87 on:
March 23, 2009, 07:25:42 am »
Noted, Made a new tropic on In der Hitz and Chateau
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #88 on:
March 25, 2009, 11:12:53 am »
Ok, Monday is a new map pack comming out fixing many things.
I am not sure if this will be in EiR Luncher But some updates will be added to OMG map database
So ANY last input on these maps? It might take months befor new mappacks get out, so be sure to bring ANY feedback
4p_Church: Balance the midel new house. Have anyone palyed the new version? Dose it work?
4p_Venue: How dose the wall gaps work? Remove them?
Dose it work?
4p_In_der_hitz: Fixing the river, make it more balance, remove the building next to chruce. Fix gap in forests
6p_Viking_grave: Anything to fix here?
6p_Ghost_town: Remove dead HMG, fix the sectors a bit
6p_Chateau: Remove all water, Fix Gap in the mid forest, remove hedges, change the Chateua and remove some trees
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