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Author Topic: skin packs  (Read 2510 times)
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« on: March 30, 2009, 03:43:01 pm »

i notice over at relics webiste all these skin packs, some dudes have individual unit skins.. how would i get them to work with EIRR?
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Malevolence Offline
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Posts: 1871



« Reply #1 on: March 30, 2009, 05:37:18 pm »

Making a skinpack module is kind of tedious, I guess I could tell you how to do it later given roughly one hundred people have downloaded my skinpacks of either version (lowest case: 50ish total are using them) but I haven't the time at the moment.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #2 on: March 30, 2009, 05:56:34 pm »

Making a skinpack module is kind of tedious, I guess I could tell you how to do it later given roughly one hundred people have downloaded my skinpacks of either version (lowest case: 50ish total are using them) but I haven't the time at the moment.

i have yours and using it atm... but i did notice some others have cooler us units etc.. and they are individual files and wondering how i use them..
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Malevolence Offline
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« Reply #3 on: March 30, 2009, 06:14:35 pm »

Individual units can be applied directly to your ww2art.sga file (although it becomes overwritten and can no longer patch properly! Make a back up...) or integrated into a skinpack specifically for EiR:R. This involves unpacking the externalskinpack.sga file using corsix's mod tools in a similar fashion to modifying your ww2art.sga file (which can also be done with the skin installer), changing out certain folder directories, and then repacking the file.

As I said it's somewhat complicated, and I really don't have time for a step-by-step at the moment - I'll get you one if you want it later when I have more time Smiley
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Akranadas Offline
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Posts: 6906


« Reply #4 on: March 30, 2009, 08:42:33 pm »

I'll make up a tutorial and shell later.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #5 on: March 31, 2009, 07:24:28 am »

neato.
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