EliteGren
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« on: June 10, 2009, 11:21:32 am » |
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These things aren't worth the 40 munitions at all, when people trigger them they just run away and the burn damage didn't even touch them. Seeing as the Schwimmwagen in Retail got a new Incendiary Trap ability, how about replacing firecrackers with those? They work the same way, just larger spread of fire which might make them worth the cost.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Malevolence
Donator
Posts: 1871
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« Reply #1 on: June 10, 2009, 11:22:20 am » |
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Plus a more damaging initial explosion and suppression.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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Piotrskivich
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« Reply #2 on: June 10, 2009, 11:27:46 am » |
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Agreed
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Smokaz
Honoured Member
Posts: 11418
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« Reply #3 on: June 10, 2009, 12:11:57 pm » |
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Firecrackers are a bit weak for 40 muns, agreed
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Guderian
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« Reply #4 on: June 10, 2009, 12:14:42 pm » |
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Hmm well i would love firecracker ''traps'' (same thing but bigger radius and their manually controlled)
I am sort of yust brainstorming here.
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Eir customer support staff.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #5 on: June 10, 2009, 12:20:26 pm » |
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Currently they don't deal suppression, thats their problem, the Damage is actually quite high on infantry targets and when the suppression gets fixed the enemy infantry won't be able to do too much. It's 40 munitions for 2 and eventually you'll have a T2 that puts demo charges on a Ketten, so your getting alot of prepared defense on a 1 pop unit
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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Malevolence
Donator
Posts: 1871
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« Reply #6 on: June 10, 2009, 12:33:54 pm » |
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Can you put demo charges on mines? I mean probably not in EiR:R (given their building only policy) but what about in retail? You can demo sandbags, but demoing mines is a devious trick I just thought of that probably won't work at all but is a cool ass concept.
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EliteGren
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« Reply #7 on: June 10, 2009, 12:59:21 pm » |
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Why can't we just replace them with these?
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Piotrskivich
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« Reply #8 on: June 10, 2009, 01:07:30 pm » |
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Agreed
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CafeMilani
Aloha
Posts: 2994
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« Reply #9 on: June 10, 2009, 01:10:21 pm » |
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Why can't we just replace them with these? +1 because its a doctrinal ability
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #10 on: June 10, 2009, 01:13:28 pm » |
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ketten demos will be placeable anywhere(at least according to the description).
Seeing as normal mines are 35 mun for 2, and 30 mun for 2 uses of a standard inc grenade, paying 40 mun for 2 incendiary grenades that have to be triggered seems ghey.
I'd go as far as making them free overall, I mean, you're wasting a T1 on it, and PP, not like people will spam them to immense effect.
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Piotrskivich
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« Reply #11 on: June 10, 2009, 01:15:34 pm » |
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Making them free would work, I mean you have to buy a worthless vehicle which costs half as much as fighting soldiers who could just as well throw the mine.
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EliteGren
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« Reply #12 on: June 10, 2009, 03:11:23 pm » |
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Im fine with adding some supression to them, or just totally delete them and give ketten the Incendiary trap.
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Scyn
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« Reply #13 on: June 10, 2009, 03:15:35 pm » |
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I think I'd rather increase the burn radius. Because these things do a shitload of damage. 10-15 dmg every .33 sec for a maximum duration of 25sec. probably double the burn radius.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
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Piotrskivich
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« Reply #14 on: June 10, 2009, 03:16:59 pm » |
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That would be good, but don't make it triggered easier or people will catch it on the edge.
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Scyn
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« Reply #15 on: June 10, 2009, 03:20:50 pm » |
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Naw. Trigger effect is always the same. Supression is a bit harder to do because you'd have to tie the suppression to the initial blast which would be an entirely different story. And If we gave suppression to the burning itself it'd trap everything and kill it always.
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Piotrskivich
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« Reply #16 on: June 10, 2009, 03:22:50 pm » |
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Lol, tongues of fire pulling riflemen into a firey inferno.
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Akranadas
Honoured Member
Posts: 6906
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« Reply #17 on: June 11, 2009, 08:52:44 am » |
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I'd say Stun would be better then suppression
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DasNoob
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« Reply #18 on: June 11, 2009, 02:20:47 pm » |
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Well regardless of how they are changed, I think we can all agree that they are not worth their current price for what you get. And even if the price was lowered I think this item would probably go the way of the AT nade unless it is changed.
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DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
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EliteGren
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« Reply #19 on: June 11, 2009, 02:29:58 pm » |
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Just give us the damn Incendiary trap!
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