Another Salan modified relic map. Rails and metal always played OK with EIR, but there were big problems with some of the sectoring. Long narrow rows, and sectors inside sectors are the big ones here.
Also the spawns being in the middle of the map on the one side stopped that side from setting up a normal defense on an attack/defend map.
The sectors are mathematically perfect with how many and sizes and placement throughout. Should be pretty balanced from the get go!