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Author Topic: Map Testing.  (Read 2223 times)
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overfreeze222 Offline
Content Creator
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Posts: 199


« on: June 12, 2009, 07:43:49 am »

How do we go about testing maps, is it the same as before and edit the .moudle file, or do u just ask for the map to be pu into the module?
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Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #1 on: June 12, 2009, 08:51:36 am »

How do we go about testing maps, is it the same as before and edit the .moudle file, or do u just ask for the map to be pu into the module?
rename your map betamap.sga and run EiR like you do for replays.
If it crashes - somethings wrong
If it works - get somebody to test it with you and put in 2 ghost accounts.
make sure you abandon game before plaing because
1. it's against the rules,
2. it could seriously mess all your units up and kill them if your map has spawn or scar errors.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: June 12, 2009, 09:06:40 am »

Uh... You could just rename it Betmap and play through the launcher like you normally would...
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