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Full Doctrine List - Updated
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Topic: Full Doctrine List - Updated (Read 9247 times)
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SaintPauli
EIR Veteran
Posts: 530
Full Doctrine List - Updated
«
on:
June 15, 2009, 07:17:48 am »
Quote
Infantry Division
Unlocks Ranger
Smoke Screen (Smoke grenades available for purchace on riflemen)
Bravery (Riflemen and rangers are 15% more suppression resistant)
Offensive Operations (Deploy in half standard time, 30s earlier in R+)
Defensive Operations (Riflemen can build sandbag, wire & TTs)
On-map howitzer (105mm Howitzer available for purchase)
Short Fuse (Sticky bomb have half the usual cooldown and gain one extra use)
Concussion Grenades (Mk IIA1 Grenade Available for purchase on Riflemen and Rangers)
American Command (American Officer available for purchase)
Heavy Weapons (Riflemen can purchase single bazooka)
Support Barrage (1 use off-map artillery)
Allied Grit (Riflemen gain 15% health)
Locked & Loaded (10% sight & range on support weapons)
Supply Efficiency (Ranger min & max availability +4)
Bi Pods (Riflemen gain 5% more accuracy in light cover, 15% in heavy & 25% in garrison cover)
Artillery Fortification (On-map artillery fires 30% more shots, 15% less cooldown)
Cohesion (Allied infantry & support teams gain 2% health per man (max 50%)
Eagle Eyes (Snipers, mortars & mg now have infantry awareness)
Tank Reapers (ATGs, Bazookas, stickies gain 33% penetration, 25% more accurate, 20% more damage)
Mobile Cover (Shermans & Halftracks provide heavy cover to infantry in large surrounding area)
Artillery HQ(Grants additional uses of off-map artillery)
Quote
Airbourne Division
Unlocks Airbourne
Raid Fortification (Airbourne troops can build wire and sandbags)
Airbourne AT (Airbourne 57mm available for purchase)
Supply Drop (MGs & Mortar airdrop into combat, 1 use)
TBA
Recon Flight (Gain two uses of the ability)
Aerial Advantage (Airbourne troops can be deployed 90 seconds in to the game regardless of arrival time)
AT Eagles (RRs & Airbourne 57mm gain 20% more penetration)
Tank Busters (Airbourne 57mms come with a use of AP rounds)
Pathfinders (Airbourne drops trigger red smoke)
Strafing Run (Gain one use of the ability)
Raid (population cap increased by 6)
Buddy System (one use, increases team population by 9/6/3 for 3 minutes)
Aerial Support Teams (MG & Mortar teams become paradroppable, new skin)
Already Overhead (Airborne deployment takes ten seconds)
Bombing Run (Gain a use of the ability)
Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)
Airbourne Elite (Airbourne start at vet 1, 18% more health, sight, range and 50% less drift)
Aerial Intelligence (Recon planes perform periodic reconnaissance flights throughout the game)
Equipment Surplus (Airbourne come with 3 BARs and medkits, availability +2, green TOV skin, no SF)
Aerial Superiority (Two additional bombing runs, one additional strafe & bombing run, increases max purchasable)
Quote
Armour Division
Engine Overdrive (Shermans can purchase flank speed, 50% faster, 20s duration)
Battlefield Improvements (Half tracks, Quads Jeeps and M8s/T17s receive 10% less damage)
Scouting (Jeeps gain 25% more stealth detection, 15% longer sight range)
Mechanized Columns (Platoons with a vehicle, other than a jeep, arrive in battle 50% faster)
Mobility (M8s, Halftracks & T17s can capture territory)
Tungsten Tipping (Penetration of all vehicles increased by 15%)
Artillery Support (Calliope available for purchase)
Scoot and Shoot (M10s, Shermans & M18s reload 10% faster)
Mobile Warfare (M10s, M18s, Shermans and Pershing are 10% harder to hit)
Mark Target (available for purchase on jeeps, M10 & M18)
TBA
Tank Command (Every tank on the field increases your population by 3)
Assault Tanks (Pershing available for purchase)
Field Repair (Grants the abillity)
Crew Repairs (Repair kit upgrade now grants 2 uses)
Dual Rocket Racks (Calliope fires 50% more rockets)
M26A1E2 Pershing (Pershing gains 30% damage and penetration and a different skin)
On-board mechanics (All tanks come with a free use of 'Crew Repairs' ingame and can move while using it)
Next-Gen Vehicles (All vehicles have 50% faster turret rotation, 20% less reload)
Armor Piercing (Upgunned Shermans receive AP rounds on a cooldown, Pershing now gets HVAP upgrade)
«
Last Edit: June 16, 2009, 11:07:20 am by SaintPauli
»
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: Full Doctrine List - Updated
«
Reply #1 on:
June 15, 2009, 07:19:44 am »
Quote
Defensive Division
Superior Soldiers (All units gain experience 20% faster)
Basic Fortifications (Volksgrenadiers and Pioneers can build trenches )
Advanced Warning (All units gain 10% sight)
Officer Training (Officer available for purchase)
Pak Ambush (Pak 38s are now movable when cloaked)
Flak AA/AT (Flak 88mm available)
Fatherland Fortification (When defending, attackers receive 1 more minute of deployment time)
Rommel's Asparagus (Temporary sight into any AB drops or Glider deployments)
Military Intelligence (Grants 3 uses, drops flare and lights up large area, max 6)
Double Panzershreks (Grenadiers may buy two Panzershreks)
Rocket Arty (Grants use)
For the Fatherland (Grants use of the ability)
Senior Officers (Officer Supervision now works as a passive ability in a small radius)
Scopes (Grens & Volks have 15% range, 8% more accuracy)
Large Rockets (50% increased damage on stuka)
Suspended Aftershock (A second barrage is automatically fired at same location 120 seconds after the first, half amount of shells, additional free use)
Fatherland Defense (All units gain 20% HP)
TBA
Omniscience (All units have 40% increased sight and stealth detection)
Camouflage Equipment (All non-heroic units in friendly territory remain camouflaged until they move or open fire, 1 use, max 2)
Quote
Blitzkrieg Division
Unlocks stormtroopers
Mobile Howitzer (StuH available for purchase)
Blitzkrieg (Grants a single use)
Code Loyalty (Volksgrenadiers and grenadiers are 10% harder to suppress)
Keep it moving (Infantry are 12% harder to hit near tanks)
Fully Loaded (Grenades and panzerfaust gain an extra use)
Improved Barrels (Tanks have 12% longer weapon range)
Territorial Blitzkrieg (Territory captures twice as fast)
Double LMGs (Grenadiers may buy two LMGs)
Precision Strike (Grants a single use, 2 max)
Overwhelm (Your team deploys 180/120/60/30s faster)
Assault Tanks (Tiger available for purchase)
Assault (Inspired assault ability available for purchase)
Battle Hardened (Infantry have 15% reduced accuracy)
Repair Specialisation (All vehicles gain a free use of the Repair Kit upgrade)
Joint Operations (Team population increased by 15/12/10/8 %)
Panzer Lehr (Tiger Ace is back by popular vote)
HEAT Rounds (All tanks deal 25% more damage, 15% more penetration)
Conviction (Blitzkrieg lasts twice as long, no negative modifiers, grants 2 extra uses)
Lightning War (All platoons deploy immediately, all units sprint after deploying, vehicles move 25% faster)
German Engineering (All tanks gain a free use of the Repair Kit and can move & fire at 50% of normal effectiveness)
Quote
Terror Division
Inspired Assault (Grants 1 use, 3 max)
Basic Supplies (Mines & grenades have 1 extra use)
First Aid (Medkit cooldown reduced by 25%)
Intensity (All units cause 10% more suppression)
Fitness (Volksgrenadiers and Grenadiers 10% less received incoming accuracy)
Zeal (Grants the ability)
Patch and Run (Medkits slow for half normal time, 50% more potent)
Firestorm (Grants one use of the ability, 2 max)
Advanced munitions (Hmgs & Mortars deal 20% more damage and suppression)
Propaganda Officer (Hi, my name is Hans)
Oakleaves and Swords (KCH are now purchased as a four man squad for a marginal cost increase)
Fear the Fire (Nebelwerfer fires 3 extra rounds and DOT lasts 25% longer)
V1 (Grants the ability, 0 free uses, 1 max)
Assault Tanks (King Tiger available for purchase)
Propaganda (Units in selected area will have drastically lowered combat effectiveness for 90 seconds, grants 2 uses.)
Ferocity (Inspired assault has increased potency, half negative effects, 2 extra uses)
Falling Fear (Additional Two uses of Firestorm and additional V1 use, increased max)
German Steel (Tanks, KT excluded, have 25% more health, 15% less received penetration)
Beast of Burden (King Tiger increases teammate population by 25/20/15 %)
Heavy Support (HMGs, mortars, snipers, ATGs have 25% more range, health & sight)
«
Last Edit: June 16, 2009, 11:17:13 am by SaintPauli
»
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: Full Doctrine List - Updated
«
Reply #2 on:
June 15, 2009, 07:21:01 am »
Quote
Royal Commando Division
Unlocks Commandos
TBA
Commando Jeep (Available for purchase)
Behind Enemy Lines (All commandos gain 15% sight)
Emergency Exit (Commandos smoke cooldown decreased by 20%)
Weapon Teams (MG, mortar & piat commandos unlocked)
Smoke Support (Drops red flares then lays down a short smoke barrage)
Hit it Running (Commandos run at a speed of 4 after deploying for 10 seconds)
Who Dares Wins (Zeal like bonus for Commando units)
Ultra Decryption (You are notified when a vehicle over 12 pop enters the field)
Light Armor (Tetrarch available for purchase)
Decoy Artillery (Grants 1 real and 1 fake, max 3 & 4)
RAF Overhead (Grants one use, max 2)
Glider Command (HQ Glider can be purchased and dropped, acts as a triage center, 120 munitions)
Radio Triangulators (Available for purchase)
Commando Sniper (Unlocks the unit, can also purchase smoke and demo charge)
Enigma Decoded (Grants sight into all player's spawn for the first 10 minutes of the game)
Special Training (Commando Heavy Weapons are 25% more accurate, cause 25% more suppression and get a single smoke usage)
Evasive Manoeuvres (Commandos can camouflage and move in prone position)
AT Commandos (Piat commando teams comes as 5 man squads and can camouflage in cover)
*TBA*
Quote
Royal Artillery Division
Tommy infantry squads now become 'canadian infantry'
Unlocks mortar emplacement
Sighting Experience (Recon Tommies have 15% increased sight & stealth detection)
Mortar Supercharge (Increases range on mortar team & mortar pit)
25 Pounder (25 pounder available for purchace)
Gaging Distance (Piats and rifle nades are 10% more accurate)
Binoculars (Officers have 15% improved sight range)
Forward Observation (FOO Available for purchase on LT & Captain, Victor Target available on Cpt.)
Improved Rifling (Tommy rifle range increased by 15%)
Creeping Barrage (Available for purchase)
Mobile Howitzer (Priest available for purchase)
Lit up (Lt and Captain can fire flare, lights up medium area and increased incoming accuracy on enemy in radius, on cooldown)
Supercharged Rounds (Increases range on artillery pieces)
Creeping Smoke Barrage (Grants 2 uses, max 4)
Batallion HQ (?)
Firing Stations (Enables Counter Battery and Overwatch)
Earthshaker Barrage (4 -5 shell barrage, powerful but inaccurate, large delay between shells)
Increased Rounds (Priest fires 4 additional rounds)
Field Domination (When triggered all enemy off maps are disabled for 10 minutes, 1 use, notifies enemy)
25 Pounder AT (25P can switch to 'AT Purpose', for direct-fire defense, superb penetration, only good against tanks)
*TBA*
Experienced Command (All command units start at vet 1, gain 25% faster exp and have a 30% larger aura radius)
Quote
Royal Engineer Division
17 pounders and Bofors unlocked
Holding the line (Infantry in cover receive 10% less incoming accuracy)
Mobile Reinforcements (All tank platoons arrive on the field 50% faster)
Desert Rats (Tanks are 10% more accurate when standing still)
The Basics (Infantry sections can build sandbags and wire)
Infantry Tank (Churchill available for purchase)
Hull Down (Tanks gain the ability)
Petard Rounds (Churchill AVRE available for purchase)
Churchill NA75 (Churchill MK IV now receives 75mm gun)
Ablative Armor (Tanks gain less received penetration)
Boys AT Rifle (Available for purchase on British Infantry)
Flame modifications (Churchill crocodile available for purchase)
Mobile Defence (Infantry directly around hulled down tank receive heavy cover bonus)
Armored Command (When Cromwell CT is on the field, teammate's population is increased by 12/10/8 %, doesn't stack)
TBA
Improved Emplacements (Trenches now provide trench cover)
For King and Country (All units within Friendly Territory will continue to fight beyond the point of exhaustion, lasts for 30s, 2 uses, icon above head )
Cunning Engineering (All tanks and vehicles start out over repaired, Cromwell & firefly gain one free use of the repair kit upgrade)
Hulled Down Command (CCT provides healing radius to infantry and can use main gun when hulled down)
Armored Control (British tanks can capture and hold territory, Churchill MK IV grants captain like bonus to infantry in radius )
Flanking Manoeuvres (All British tanks move 25% faster, receive 25% more accuracy on the move and receive 2 uses of smoke rounds)
«
Last Edit: June 16, 2009, 11:20:33 am by SaintPauli
»
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: Full Doctrine List - Updated
«
Reply #3 on:
June 15, 2009, 07:22:29 am »
Quote
Luftwaffe Division
Unlocks Luftwaffe Infantry & Fallschirmjaegers
Infiltration (FJs can paradrop and deploy 60s earlier, also work in R+)
Heavy Weapon supplies (Drops MG 42 & one panzerschreck, 1 use)
Aerial Reconnaissance (Luftwaffe Scout Plane circles over the battlefield, 1 use)
Mechanised Scout (Kettenkrad can cloak)
Mobile AA (Wirbelwind Available for purchase)
Flak Cannons (Flak 88 & Flakvierling available for purchase)
Luftwaffe Airbridge (Drops a supply crate with a healing radius, lasts 4 minutes, 2 uses)
Defensive Measures (Luftwaffe Inf can purchase and place mines)
SB-2 mines (Grants one use of butterfly mines)
Handing it over (LGI can purchase G43s)
Heroes of Monte Casino (Ambush bonus increases to 2x accuracy and 3x damage)
Accurate Drop zones (FJ drop time and drift cut in half)
Kurts Finest (FJ gain elite armor and +2 availability)
Hs-129B Panzerknacker (Grants one use of the ability)
Dropping Heavy (FJs can purchase a panzerschreck)
Fortress Europe (Flak88 & Flakvierling receive 20% more damage, 25% faster turn rate and 15% sight increase, flak36 can relocate)
Luftwaffe Ground Support (Flak 88 comes in emplacement structure and can switch to artillery modus on cooldown)
Aerial Domination (Grants one additional butterfly mine and henschel run, increases max)
Crete Veterans (FJs and Luftwaffe infantry gain 25% less received suppression, 20% more accuracy and 15% more damage)
Spirit of the Edelweiss (Grants Lieutenant like bonuses and Heroic Charge to FJ)
Quote
Scorched Earth Division
Roadblocks (Panzergrenadiers can build roadblocks)
Booby Trap Building (Basic Panzergrenadiers can purchace a booby trap)
Mechanised Grief (Kettenkrad can purchase Firecracker mines)
Slow Going (Enemy captures 25% slower)
Smoke Rounds (Mortar HT can use smoke barrage)
Kampfwagen Upgrade (Munitions HT now grants 20% increased accuracy)
Explosive Experts (Kettenkrad can purchase and place demo charges)
Heavy Artillery (Hummel now available for purchase)
Mechanised Aid (Healing car is 30% more potent)
Scorched Earth (Grants one use of the ability)
Sector Artillery (Grants one use of the ability)
TBA
Ostfront Veterans (Group zeal and faster Infantry mine detection now in effect)
Incendiary Assault (Available for purchase on regular & assault pzgrens)
Munitions Sabotage (Grants one use of the ability)
Shell loading (Hummel fires double the amount of shells)
No-Mans land (In center of map, 5/8/12/15 mines are automatically lain)
Chemical Fire (Mortar incendiary rounds and incendiary grenades, not incendiary assault, burn three times as long)
Incendiary Barrage (Hummel fires 4 longer lasting incendiary shells)
Opening Barrage (When not defending, at start of game fires extensive barrage into the center of the map with fire effects lasting)
Quote
Tank Hunter Division
Unlocks Hetzer
Mechanised Observer (Kettenkrad and Schwimmwagen gains +20% sight and stealth detection range)
Weapon Supplies (Assault Grenadiers can purchase panzerfausts)
Stabilized Fins (Tankbusters has 15% increased accuracy with panzershrecks)
Armored Infantry (Platoons with an IHT arrive 75% faster)
Teller Mines (Unlocks the upgrade)
Camouflage Netting (Hetzer and Jagdpanther can rotate while cloaked, ATHT can cloak)
Tank Hunters (Antitank vehicles and tanks gain +12% damage)
Double Efforts (Tank Busters can now purchase a second panzerschreck at same price.)
Upgunned Panzers (Panzer 4 IST can purchase long barrel upgrade.)
Panzer Command (Infantry near Pz4 IST gain 20% less received suppression)
APCR Rounds (Grants the ability)
Jagdpanzer V (Jagdpanther available for purchase)
Gas Supplies (All halftracks get a single use of overdrive.)
Tank Buster Ambush (Tank Buster infantry now cloaks in cover)
Magnetic AT Grenades (AT Grenades now stick to targeted tank.)
Telescopic Sights (Increases all AT tanks sight and range by 5)
Panzer Zeal (For every vehicle above 5 pop on the field your vehicles receive 15% less received damage and 15% increased accuracy, max 60%)
Determination (When tank health drops below 20%, Speed is increased by 25%, received penetration & damage is reduced by 25% )
Field Expertise (All tanks receive 1 free repair kit and can fire when repairing)
Panzer's Fear (When triggered all tank buster squads sprint, receive 25% less received accuracy and Schrecks/AT grenades deal 33% more damage and penetration, lasts 30 seconds, 2 uses)
«
Last Edit: June 16, 2009, 11:34:28 am by SaintPauli
»
Logged
Smithy17
EIR Veteran
Posts: 756
Re: Full Doctrine List - Updated
«
Reply #4 on:
June 15, 2009, 08:16:10 am »
Can I ask what the green means?
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Full Doctrine List - Updated
«
Reply #5 on:
June 15, 2009, 08:17:19 am »
I'm assuming it means that they're implemented.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
IIPraeToriaNII
EIR Veteran
Posts: 121
Re: Full Doctrine List - Updated
«
Reply #6 on:
June 15, 2009, 08:35:42 am »
Panzer Lehr (Tiger Ace is back by popular vote)
Is that your touch Pauli?........
I thought it was....Tiger Ace can die in a fire!......
Logged
fuck off...
Scyn
EIR Veteran
Posts: 1011
Re: Full Doctrine List - Updated
«
Reply #7 on:
June 15, 2009, 09:04:00 am »
No, that's actually in there as a T4.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Full Doctrine List - Updated
«
Reply #8 on:
June 15, 2009, 09:48:10 am »
is tank reapers good enough for a tier4? 20per more damage.. while some of the axis t4 units get 25per more health?
?
no gripe, just asking..
Logged
stumpster
Honoured Member
Posts: 2197
Re: Full Doctrine List - Updated
«
Reply #9 on:
June 15, 2009, 10:07:54 am »
Where you're really going to see it pay off is in Bazookas which benefit from all three buffs when compared to ATG's and Stickies.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Latios418
EIR Veteran
Posts: 443
Re: Full Doctrine List - Updated
«
Reply #10 on:
June 15, 2009, 10:21:08 am »
Quote
is tank reapers good enough for a tier4? 20per more damage.. while some of the axis t4 units get 25per more health?
You're missing the other parts. 33% more penetration will make it so that your AT guns just about always penetrate the heavier tanks, and bazookas get a similar benefit. 20% increased accuracy will make it so that AT guns will hit a full 99% of the time on tanks and greatly help against lighter vehicles such as recon and halftracks. I don't think I need to say anything about how useful an increase to accuracy for a bazooka is.
Logged
Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Mgallun74
EIR Veteran
Posts: 1478
Re: Full Doctrine List - Updated
«
Reply #11 on:
June 15, 2009, 10:24:02 am »
thats true... might just buy zooks for my rifledoods too then..
57mm with ap rounds with TR will get over 200 damage.. so thats good too. time to stock up on 57mms.
Logged
Sach
EIR Veteran
Posts: 1211
Re: Full Doctrine List - Updated
«
Reply #12 on:
June 15, 2009, 10:51:42 am »
Royall Engineers does not automatically unlock bofors and 17 pounder, they are a tier 3 but it allows kangaroos.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
Killer344
The Inquisitor
Posts: 6904
Re: Full Doctrine List - Updated
«
Reply #13 on:
June 15, 2009, 04:04:39 pm »
That list is already out-dated lmao.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
CommanderHolt
EIR Veteran
Posts: 600
Re: Full Doctrine List - Updated
«
Reply #14 on:
June 15, 2009, 04:12:54 pm »
I don't think Royal Arty can use Mortar Emplacments strangely enough...
Logged
Canadianscottish
EIR Regular
Posts: 7
Re: Full Doctrine List - Updated
«
Reply #15 on:
June 15, 2009, 04:24:39 pm »
Quote
Tommy infantry squads now become 'canadian infantry'
Anybody know what this is, wether its just vioces that change or visual things?
Logged
Tymathee
Donator
Posts: 9741
Re: Full Doctrine List - Updated
«
Reply #16 on:
June 15, 2009, 04:26:57 pm »
voice. i think
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Canadianscottish
EIR Regular
Posts: 7
Re: Full Doctrine List - Updated
«
Reply #17 on:
June 15, 2009, 04:33:52 pm »
thats a bit... erm lame....
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Full Doctrine List - Updated
«
Reply #18 on:
June 15, 2009, 05:04:56 pm »
Quote from: Canadianscottish on June 15, 2009, 04:33:52 pm
thats a bit... erm lame....
...? It's added variety, I don't see how you could find it 'lame', it's not like thats the only thing they get.
Logged
Canadianscottish
EIR Regular
Posts: 7
Re: Full Doctrine List - Updated
«
Reply #19 on:
June 15, 2009, 05:13:12 pm »
The should change the royal engineers infantry to the scots wearing kilts if you ask me
now thats variety
Logged
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