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Author Topic: [FINAL] 6/8p Villers-Bocage Map Conversion  (Read 27597 times)
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LeoPhone Offline
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Posts: 0


« on: June 15, 2009, 03:55:34 pm »

we need a good urban map!
can this be the one?

I've deleted some buildings, destroyed some more, everything is a bit more open.
download link to final version:

http://www.gamefront.com/files/20148451/6p_Villers_Bocage.sga

put the file in C:\Program Files (x86)\THQ\Company of Heroes\EuropeInRuins\Archives
map is added to the module.

WARNING:
if you've played the beta, delete the betamap.sga file or the map wont work.


Old downloads:
http://www.megaupload.com/?d=6M8GIQPW
http://files.filefront.com/6p+Villers+Bocagesga/;13908472;/fileinfo.html
http://www.megaupload.com/?d=WFR98Y9K




NOTE: Sectors have been changed in last final version
« Last Edit: March 21, 2011, 03:10:22 pm by LeoPhone » Logged
Unkn0wn Offline
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Posts: 18374


« Reply #1 on: June 15, 2009, 03:56:25 pm »

Far too many buildings
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LeoPhone Offline
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Posts: 0


« Reply #2 on: June 15, 2009, 03:57:48 pm »

you sayd you wanted an ubran map :\
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #3 on: June 15, 2009, 03:59:43 pm »

I can definately see that it will scare away all the people who uses the 88s and British Emplacements.

I don't think heavy urban maps work all too well anyways.
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #4 on: June 15, 2009, 04:00:32 pm »

I actually like the look of it...
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #5 on: June 15, 2009, 04:01:08 pm »

Urban favors British, Piats which can go right through the walls of a building.
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Unkn0wn Offline
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Posts: 18374


« Reply #6 on: June 15, 2009, 04:01:37 pm »

Quote
you sayd you wanted an ubran map :\

Correct, but a proper EIR urban map imo is one with very little buildings you can actually garrison, wide streets and enough open space to manouver vehicles and tanks in general.
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LeoPhone Offline
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Posts: 0


« Reply #7 on: June 15, 2009, 04:01:54 pm »

noboddy uses emplacements, and fuck flaks Tongue
one good ubran map is always good to have, and this one is stretched sized = good

EDIT: to unknown:
i can destroy most of the buildings...

EDIT again:
so must the green areas around it be impass or not?
« Last Edit: June 15, 2009, 04:04:30 pm by LeoPhone » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #8 on: June 15, 2009, 04:06:33 pm »

With so many buildings, Fuck no.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Tymathee Offline
Donator
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Posts: 9741



« Reply #9 on: June 15, 2009, 04:30:54 pm »

i like it. i dont know why you guys cringe about buildings. the streets look wide enough, there's enough turn outs so you can maneuver, there's two outside areas so you can flank in open ground, etc.  I think you need to destroy some of the buildings for sure and take out some so you can have room to fire from other buldings but other than that, it looks good.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #10 on: June 15, 2009, 04:43:02 pm »

Do it Leophone, I will play it.
Logged

Let's talk about PIATs in a car.
Malevolence Offline
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Posts: 1871



« Reply #11 on: June 15, 2009, 04:53:43 pm »

Quote
we need a good ubran map!
can this be the one? and must it be 2v2 or 3v3 or 4v4?
shall i make all the open green areas around the city impassable area?
if i dont, this cant be a 2v2. territories will be tante style.

Make it a 4v4. I want more 4v4 maps for epic win, maybe a 3v3/4v4 combo much like abbe winter.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #12 on: June 15, 2009, 04:54:24 pm »

I'm with Mal, we need some 4v4 maps that aren't completely gay as fuck.
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Unkn0wn Offline
No longer retired
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Posts: 18374


« Reply #13 on: June 15, 2009, 05:02:22 pm »

I've had it with damn vCOH conversions anyway. Tongue
Make a map that works with EIR gameplay, most vCOH maps do not.
« Last Edit: June 15, 2009, 05:09:50 pm by Unkn0wn » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #14 on: June 15, 2009, 05:06:24 pm »

To bad Relic fucked up stamp tool or you could have take the center of the map and made a 2vs2 map.

I love to play this as a 3vs3, if you add some changes like sectors alla Abbeville syle and maybe make a bit more open on some spots/make some safe haven
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^<-- Duck and


 We need more axis players!:
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #15 on: June 15, 2009, 05:12:02 pm »

Is it possible to drop some v1's on the city to make it look like it's been bombed?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #16 on: June 16, 2009, 05:45:47 am »

no, arty at start doesnt work anymore with new patch... right?

okay, il get to work with this one. il make it 6/8 player map.
if its popular, i can make it a 2v2 city only map by placing movement blockers around the town just like i did on salentijn castle.
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Unkn0wn Offline
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Posts: 18374


« Reply #17 on: June 16, 2009, 05:46:52 am »

I still think you should just make a new EIR map from scratch, you have the talent for it.
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LeoPhone Offline
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Posts: 0


« Reply #18 on: June 16, 2009, 05:49:20 am »

then i get this one done fast, for a 3v3,4v4 and then make a 2v2 myselve  Tongue
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Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: June 16, 2009, 07:41:28 am »

i want someone to remake rtc into a 3v3
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