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Author Topic: Boyz AT Rifle  (Read 15075 times)
0 Members and 4 Guests are viewing this topic.
OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #20 on: June 16, 2009, 03:16:11 am »

Last episode of 2 tommie squads with boys and captain owning 2 KCH is really makes me think that thay are either too good or too cheap.
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Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #21 on: June 16, 2009, 03:36:36 am »

Boyz Rifle make PE softer again no matter how mutch does it cost...
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Tymathee Offline
Donator
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Posts: 9741



« Reply #22 on: June 16, 2009, 03:37:08 am »

Weapon Statistics (Like on Coh-Stats.com)

Damage 60-60

Range
L- 35
M- 15
S- 8

Accuracy
L- .35
M- .55
S- .75

Reload 4-4

Multiplier
L- 1
M- 1
S- 1

Cooldown 1.5-1.2

Multiplier
L- 1
M- 1
S- .75

Wind Up 0
Wind Down 1.3

Setup Time 0

Burst Duration 0

Rate of Fire 0

Reload Frequency 6-6

Moving Accuracy 0.5

Moving Burst 1

Moving Cooldown 1

Acc. Incremental 1

Search Radius
L- 0
M- 0
S- 0

Fire Aim Time

Multiplier
L-
M-
S-

Ready Aim Time 0.3 - 0.5

Post Firing Aim Time .25

Post Firing Cooldown 0

Penetration
L- 1
M- 1
S- 1

Deflection Multiplier 0.4

Suppression
L- 0.006
M- 0.004
S- 0.001

Nearby Supp. MUltiplier 0.3
Nearby Supp. Radius 10

Vs. Supp. Targets
A- 1
P- 1
D- 1
S- 1

Scatter Angle 10
Scatter Max 15
Scatter Offset 0.8
Scatter Ratio 0.8

FoW Angle Mult. 1
FoW Distance Mult. 1

AOE
Distance
L- 0
M- 0
S- 0

Accuracy
L- 1
M- 1
S- 1

Damage
L- 1
M- 1
S- 1

Penetration
L- 1
M- 1
S- 1

Suppression
L- 0
M- 0
S- 0

Fire Cone Angle 5

Tracking Vert 40 — -40
Tracking Horizontal -60 — 60
Speed Vertical    90
Speed Horizontal 360

AA Weapon false
Attack Ground

Projectile 20mm flak shell
« Last Edit: June 16, 2009, 03:39:29 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #23 on: June 16, 2009, 03:41:28 am »

Fixed next patch

what exactly? only price change?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: June 16, 2009, 03:45:31 am »

Cover Table

Accuracy, Damage, Suppression, Penetration

Default
1, 1, 1, 1

Garrison
0.4, 0.75, 1, 0

Halftrack
0.25, 1, 1, 1

Heavy
0.5, 0.5, 1, 0.1

Light
0.5, 1, 1, 0.5

Negative
1.25, 1.25, 1, 1.5

Open
1.25, 1.25, 1, 1

Smoke
0.25, 1, 1, 0.05

Trench
0.4, 0.25, 1, 0

Water
1, 1.5, 1, 1

Bunker
0.15, 0.75, 1, 0

Emplacement
0.5, 1, 1, 0.75
« Last Edit: June 16, 2009, 04:09:06 am by Tymathee » Logged
OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #25 on: June 16, 2009, 03:58:48 am »

Pretty much impresive damage output vs infantry at least. Unless they have some negative modifiers. It almost doubles damage of tommy squad. Just compare it with regular lee enfield... wow... almost regular rifle with 6x damage.

Errr... OP?
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
*
Posts: 375



« Reply #26 on: June 16, 2009, 04:03:00 am »

To be honest, I'd rather have Brens for button and suppression than Boys AT, but for 50 munitions it's just about worth it.

If the price goes up without a penetration/damage boost vs. vehicles, or the efficiency goes down I fail to see the point in having them. Maybe if it was as good as a single RR, but it's not, it barely does anything to PE half-tracks and armoured cars and nothing to tanks.

And it SHOULD be good against Infantry, this isn't a Bazooka or Panzerfaust, this is a high-velocity rifle that rips through people. This is basically the forerunner of the modern .50cal sniper rifle.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #27 on: June 16, 2009, 04:05:49 am »

Okay, so I got bored and actually finished.

Target Table

(This is order that it's listed)

Acc, Dmg, Move, Pene, Pri, R-Pene, Suppression

Axis vehicles & infantry types only

Motorcycle
0.5, 1, 0.6, 3, 80, 1

Ostwind
1, 1, 1, 0.3704, 80, 3.35, 1

Panther
1, 1, 1, 0.04605, 80, 9.84, 1

Panther w/ Skirts
1, 1, 1, 0.04605, 80, 9.84, 1

P4
1, 1, 1, 0.2221, 80, 5.79, 1

P4 w/ Skirts
1, 1, 1, 0.2221, 80, 1, 5.79 (no typo from me lol yes that's 5.79 suppression vs P4 with skirts)

StuG
1, 1, 1, 0.1641, 80, 5.02, 1

StuG w/ Skirts
1, 1, 1, 0.1641, 80, 5.02, 1

Tiger (All types)
1, 1, 1, 0.09166, 80, 1.98, 1

Marder III

1, 1, 2.27, 1, 50, 2.19, 1

Hetzer
1, 1, 1, 0.1214, 25, 11.57, 1

Hummel
1, 1, 1, 0.678, 80, 3, 1

Jagdpanther
1, 1, 1, 0.01996, 80, 22.58, 1

Infantry
0.25, 1, 1, 4, 10, 1, 1

Infantry Airborne
0.25, 0.75, 0.75, 4, 10, 1, 1

Infantry Airborne Inflight
0.5, 0.5, 1, 1, 50, 1, 1

Infantry Heroic
0.1, 0.75, 0.35, 4, 10, 1, 0.5

Infantry Elite
0.2, 0.75, 1, 4, 10, 1, 1

Infantry Sniper

0.5, 1, 0.5, 4, 10, 1, 1

Infantry Soldier
0.25, 0.75, 1, 4, 10, 1, 1

234 Heavy Armoured Car (Puma)
1, 1, 0.8, 0.8627, 80, 11.9, 1

251 Halftrack
1, 1, 0.8, 2.92, 80, 3.33, 1

22x Light Armoured Car (PE Vehicles) (Yes, that's more penetration to frontal armor than back armor o.O)
1, 1, 1, 7.619, 80, 0.826, 1
« Last Edit: June 16, 2009, 04:08:12 am by Tymathee » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #28 on: June 16, 2009, 04:08:49 am »

Minus any type of real aiming device. There is a reason we don't use a large caliber weapon in normal firefights, they don't significantly increase firepower compared to a high rate of fire weapon. Amount of lead in the air is more important, a 7.92mm kills a man just as well as a 14mm, either way they are out of the fight.

Its a weapon with a very imperfect ironsight, with a top loading magazine. It was swapped out in almost all cases to a more effective weapon, like the M2 .50cal or even the Italian 20mm Breda when the other weapons were available.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #29 on: June 16, 2009, 04:10:17 am »

Pretty much impresive damage output vs infantry at least. Unless they have some negative modifiers. It almost doubles damage of tommy squad. Just compare it with regular lee enfield... wow... almost regular rifle with 6x damage.

Errr... OP?

i hadn't even put up the target tables until now. so how could you tell how it'd do vs infantry?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #30 on: June 16, 2009, 04:12:00 am »

Because we can SEE what it does to infantry via Replays and games?
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #31 on: June 16, 2009, 04:15:58 am »

To be honest, I'd rather have Brens for button and suppression than Boys AT, but for 50 munitions it's just about worth it.

If the price goes up without a penetration/damage boost vs. vehicles, or the efficiency goes down I fail to see the point in having them. Maybe if it was as good as a single RR, but it's not, it barely does anything to PE half-tracks and armoured cars and nothing to tanks.

And it SHOULD be good against Infantry, this isn't a Bazooka or Panzerfaust, this is a high-velocity rifle that rips through people. This is basically the forerunner of the modern .50cal sniper rifle.

 No this gun was never any good vs infantry and you should ask the PE about its usefulness against them..
Logged

OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #32 on: June 16, 2009, 04:17:51 am »

I was basing my statement on 60 damage, cooldown/reload/base_accuracy similar to common rifles...... and low scatter... which translates into -> misses often hit.

Target tabble shows that chance to hit something on long range is increadibly low. But I can say from my own usage of boys and videos... they hit and often and that is devastating.

Could it be... that even if they miss original target round can hit man behind?
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CryingWolf Offline
EIR Veteran
Posts: 138


« Reply #33 on: June 16, 2009, 04:18:51 am »

Just played against them, Nothing can deal that sort of damage to Inf, Could we do something about them...Urgently please, Its not even funny...
Edit:Patch just came out... Thank god ^^
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Who's Afraid Of The Big Bad Wolf?
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #34 on: June 16, 2009, 04:20:39 am »

Fixed next patch
Patch is out.
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Quote from: tank130
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #35 on: June 16, 2009, 04:48:29 am »

By the way, who is RiceTea, that's the guy with only AT rifles.
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Zephyrus Offline
EIR Regular
Posts: 5


« Reply #36 on: June 16, 2009, 05:14:53 am »

He is the d00d wit da gunz, man.
thanks to him, i can't rape infantry with shooty gauss rifles anymore...
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #37 on: June 16, 2009, 07:46:50 am »

...you should ask the PE about its usefulness against them..

I don't have to I had 3 in my company, took 2 of them out because they were useless, the other was to use up 50 spare munis.

I've taken them out completely now, it's really not worth buying. Yet another 50 wasted doctrine points. Can't be bothered to start my company again for a 3rd time.

My ideal of making a Brit Infantry company using the RE doctrines keeps getting a kick in the gut at each step. RE is now essentially an armour doctrine and nothing more. Double Bren suppression is gone, Boys AT rifle is pathetic, the only decent doctrines now are all tank based.

Maybe I should just Commando spam like all other Brit infantry players...
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #38 on: June 16, 2009, 07:52:25 am »

For the sake of sanity don't go commandos!   Cry



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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #39 on: June 16, 2009, 07:56:01 am »

Give me a better alternative doctrine tree for a British Infantry Company...
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