*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2024, 06:55:20 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 [2] 3 4   Go Down
  Print  
Author Topic: Wehr  (Read 17485 times)
0 Members and 2 Guests are viewing this topic.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #20 on: June 16, 2009, 07:13:31 am »

Same as me, i never double them. And at start now in 2v2 or 3v3 iam scred against tanks and infantry...
Start with a PAK instead, pak + schreck is a sufficient AT heavy start.

Not against a heavy tank/vehicle start :/, good luck with that against those starts, 1 pak + 1 schreck is enough for 1 sherman.
« Last Edit: June 16, 2009, 07:17:15 am by Killer344 » Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #21 on: June 16, 2009, 07:20:15 am »

Well pauli, that's the point of balancing, if one faction is stronger it's right that it gets nerfed while the other not, if you nerf both what did you do in the end? nothing.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #22 on: June 16, 2009, 07:20:56 am »

Quote
Not against a heavy tank/vehicle start :/, good luck with that against those starts, 1 pak + 1 schreck is enough for 1 sherman.

A 2/3 schreck start is not enough against that either.
Logged
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #23 on: June 16, 2009, 07:41:21 am »

Iam aggree to ppl about one squad one shreck 100% agrree... I just want Shreck and LMG on one squad, other way u can forget to stop Rangers or Comando...
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #24 on: June 16, 2009, 07:44:23 am »

Schreks don't do much to stop commando or rangers.

The only infantry I have a seen a schrek consistently stop is a Lieutenant.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #25 on: June 16, 2009, 07:44:38 am »

i think the sides are even, they're just fine tuning things as they go, give them time. All the docs aren't in yet.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #26 on: June 16, 2009, 07:46:02 am »

Schreks don't do much to stop commando or rangers.

The only infantry I have a seen a schrek consistently stop is a Lieutenant.

lol
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #27 on: June 16, 2009, 07:47:15 am »

Schreks don't do much to stop commando or rangers.

The only infantry I have a seen a schrek consistently stop is a Lieutenant.

iam talking about LMG.. the only wep to stop those fuc****
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #28 on: June 16, 2009, 07:58:07 am »

What I mean is there is no reason for both when stopping rangers or mandos

1 lmg and 3 rifles is better than 1lmg 1 schrek and 2 rifles.
Logged
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #29 on: June 16, 2009, 08:00:03 am »

What I mean is there is no reason for both when stopping rangers or mandos

1 lmg and 3 rifles is better than 1lmg 1 schrek and 2 rifles.

ok agree... now comando x2 and one cromwell how u stop this?
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #30 on: June 16, 2009, 08:03:58 am »

Hopefully if your fighting 24 pop enemies you have a more than 1 squad  Undecided

You could have:

Panzer 12
schrek grens 5
lmg grens 5
hmg 3

For 25 pop you can beat that.

Or if you don't have a tank change the panzer into a pak and another squad.
Logged
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #31 on: June 16, 2009, 08:05:46 am »

3 rangers squads and u can forget about that.... and at...
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #32 on: June 16, 2009, 08:07:14 am »

By the way a panzer with upgrades usually beats 2 ranger squads.
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #33 on: June 16, 2009, 08:14:40 am »

Axis Nerfs:
Quote
Medkits are now 2 uses, 1/2 movement
- And now more potent, but you'll see that next patch as it wasnt documented

Quote
Stormtrooper medkit - 25 Mun (From 15 Mun)
KCH medkit - 25 Mun (From 15)
Grenadier medkit - 20 Mun (from 15)
Wheres the mention of the medkits being LOWERED from 40/30MU in the first place?

Quote
Double Panzershreks and Double LMGs are now doctrine choices
Now in line with ALL other factions.

Quote
V1 is now a T3
So it gets its free use.

Quote
Pak cannot move in camouflage
PAK no longer shoots 3x in camouflage
The first shot does more damage, and the pak can move in camo as a doctrine specific.

Quote
Tiger Ace removed
Shouldnt have been added

Quote
Geshutzwagon moved to Terror
Geschutzwagen suppression tuned to reflect other mounted MGs
And?

Quote
Schwimmenwagon and MG versions swapped
And a buff to the PE

American Nerfs :
Quote
Triage center moved to infantry doctrine
Moved *back* to infantry

Quote
Quad: 6 pop (From 5)
Incorrect, its *7* pop

Also, where are all the other nerfs / buffs?
Panzerfausts cheaper
Grenades cheaper
Skirts cheaper
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #34 on: June 16, 2009, 08:55:02 am »

Quote
Double Panzershreks and Double LMGs are now doctrine choices
Now in line with ALL other factions.


Into whitch doc?

Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #35 on: June 16, 2009, 08:56:10 am »

Blitz and Def.
Although I dont like how they removed smoke cannisters form blitz, was one of the reasons I wanted to give it a go. Sad
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #36 on: June 16, 2009, 08:58:21 am »

Blitz and Def.
Although I dont like how they removed smoke cannisters form blitz, was one of the reasons I wanted to give it a go. Sad

why not in terror... as T2 or something...
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #37 on: June 16, 2009, 08:59:21 am »

Cause its a T2 in Blitz and Def already.
Logged
blue7 Offline
EIR Regular
Posts: 1


« Reply #38 on: June 16, 2009, 09:09:14 am »

Stroms now r useless with 1 sherc...you cant U just cant ambush allies arty or tank spamm anymore with 1 sherc per squad for stormies wich makes them uselles AT squad.Now i wanna change blitz for terror bcs terror have 4 man kch better then useless cloked stormsz....
BTW commandos need flame upgrade.
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #39 on: June 16, 2009, 09:15:41 am »

Stroms now r useless with 1 sherc...you cant U just cant ambush allies arty or tank spamm anymore with 1 sherc per squad for stormies wich makes them uselles AT squad.Now i wanna change blitz for terror bcs terror have 4 man kch better then useless cloked stormsz....
BTW commandos need flame upgrade.
This ones actually just temporary.

With the other removals, the upgrade no longer worked for them.
Expect it to return soon.
Logged
Pages: 1 [2] 3 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 36 queries.