wait wait, let me go and look at some axis stuff and see if anything gets double or even triple powered?
Camouflage Equipment (All non-heroic units in friendly territory remain camouflaged until they move or open fire, 1 use, max 2)
so that's not bs huh? a full cloaked army? that's going to be very unfun on defense.
that is a crap ability almost everything as T4 that comes on limited use (one free in this case) that can be negatged by a jeep or other scouts or a single victim squad you sacrifice is a waste of a T4
Suspended Aftershock (A second barrage is automatically fired at same location 120 seconds after the first, half amount of shells, additional free use)Yeah...not OP.
implies you have rocket arty as T3 (one T3 gone) and its like a half rocket arty onto a location where probably nothing is 2 minutes after spending a use of rocket arty
every onmap arty can do that (and can do that where you want)...waste of a T4
Scopes (Grens & Volks have 15% range, 8% more accuracy)
scopes is so insanely powerful (note i didn't say OP) and this does nearly double their fire power.
nice math you do lol
Crete Veterans (FJs and Luftwaffe infantry gain 25% less received suppression, 20% more accuracy and 15% more damage)
this is as huge buff for them, especially FJ's in cover? lawls
that is a good T4 i would choose when im luftwaffe
added to this
Heroes of Monte Casino (Ambush bonus increases to 2x accuracy and 3x damage)
jesus.
ambush effects only one fg42 burst and has already some accuracy and damage modifiers (to lazy to look up the stats now)
and since when someone has 12-14 fallschirmjäger in his company?