*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 18, 2024, 08:43:06 am

Login with username, password and session length

Resources

Recent posts

[June 14, 2024, 01:23:36 pm]

[May 28, 2024, 01:28:23 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]
Pages: [1] 2 3 ... 10   Go Down
  Print  
Author Topic: The new Faust  (Read 43606 times)
0 Members and 1 Guest are viewing this topic.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« on: June 20, 2009, 11:13:35 am »

Well first off I don't mind the new changes brought to the Faust allowing it to damage engine, immobilize and destroy engine, do more damage too, but really it costs 30 munitions and is available on..volks, KCH, and falls

The faust's counterpart...the sticky bomb costs 80 munitions and does about the same damage with really bad range  and also cripples tanks but is only available on one unit, obviously that is the rifleman

Either the faust needs to have major price increase or sticky needs price decrease..
Logged

Rawr
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #1 on: June 20, 2009, 11:15:49 am »

Well being one one unit does not make the sticky bad, usually a US player has more rifle squads than a Wehr has Volks and KCH.

Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #2 on: June 20, 2009, 11:16:53 am »

im just saying, its a more readily available weapon then the sticky is..
Logged
AyeSpy Offline
EIR Regular
Posts: 15


« Reply #3 on: June 20, 2009, 11:19:35 am »

a damaged engine is way worse than a little hp loss
Logged

-WOLFGOR(axis)
crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #4 on: June 20, 2009, 11:19:55 am »

i believe when the faust does any type of damage, there is only a fraction of a chance that it will do any damage to your gun or engine. However, unless the tank has sideskirts, the sticky bomb will most definitely damage the engine. So in other words, if your tank gets engine damage/gun destroyed, then that means the man upstairs really hates you.
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #5 on: June 20, 2009, 11:21:54 am »

So for 50 munitions a sticky gets a better chance of damaging engine?(seems like a waste to me)
Plus the fausts are cheap enough to easily be able to be spammed..
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #6 on: June 20, 2009, 11:34:37 am »

50 Munitions for 99% Engine damage OR worse depending on health level.

I once stunned a King tiger with T17 and then applied 2 stickies to it effectively completely immobilizing it.
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #7 on: June 20, 2009, 11:38:28 am »

At green health the new panzerfaust has a 20 percent to damage engine and 5 percent to destroy treads.

At yellow health it has a 30 percent chance to damage engine, a 10 percent chance to destroy treads, and a 10 percent chance to destroy main gun.

I really don't think it should have the chance to destroy main gun if the tank isn't at red hp. I saw a Panzerfaust destroy the main gun on a half health Pershing.
Logged

crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #8 on: June 20, 2009, 11:44:44 am »

the fausts are fine the way they are right now. Like i said if you lose an engine to a faust or a main gun, then you must have walked underneath a ladder, walked past a black cat, broken a mirror in a paper bag, all on Friday the 13th.
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #9 on: June 20, 2009, 11:51:36 am »

Then why don't we give stickies a 10 percent chance to destroy main gun at yellow hp?
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: June 20, 2009, 11:52:19 am »

Because things arent meant to be identical.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #11 on: June 20, 2009, 11:53:55 am »

I don't want them to be. I just think its stupid that a Faust can destroy the gun of a Pershing.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: June 20, 2009, 11:55:13 am »

I agree, just remove it entirely.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #13 on: June 20, 2009, 11:56:59 am »

I think its there to counter balance the insane repairs a pershing can get.
Logged


.
.
.
.
.
.
.
.
.
.
.
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #14 on: June 20, 2009, 12:04:46 pm »

A sticky is ment to be thrown at the tracks of a tank or the engine bay to slow it down or immobalize it
Logged

PC Specs:

CPU: AMD Phenom(tm) II X6 1100T @ 3.3ghz
RAM: 4GB
Motherboard: ASUS M5A99X (EVO)
Graphics Card: ATI HD 6970 2GB
Hard Drive: 1TB
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #15 on: June 20, 2009, 12:05:48 pm »

But axis tanks can get the same amount of repairs?
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #16 on: June 20, 2009, 12:08:38 pm »

No they can't =)
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #17 on: June 20, 2009, 12:15:49 pm »

Well we also did it this way because many many many players have mentioned that it's unfair that stickies can disable a tank.. Brens can button, PE have treadbreaker.. but Wehrmacht until now, had nothing that could cripple a tank. So this is how we did it.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #18 on: June 20, 2009, 12:18:23 pm »

Should up it to like %50, then those allied scum would think twice before rushing their tanks at my precious'.   Wink
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #19 on: June 20, 2009, 12:18:49 pm »

Armor and Blitzkrieg both get 1 extra from a T3 and a T4 ability.
Logged
Pages: [1] 2 3 ... 10   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 35 queries.