*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 07, 2024, 08:04:14 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 7 8 [9] 10   Go Down
  Print  
Author Topic: The new Faust  (Read 46353 times)
0 Members and 1 Guest are viewing this topic.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #160 on: June 22, 2009, 01:53:08 am »

two fausts for 30...

stickies 3 for 80,

something wrong here.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Hydro Offline
EIR Veteran
Posts: 242


« Reply #161 on: June 22, 2009, 02:15:32 am »

two fausts for 30...

stickies 3 for 80,

something wrong here.
35 "
You can throw stickies through buildings, hedges, with panzerfaust you can't
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #162 on: June 22, 2009, 02:27:07 am »

 Lets base our opinions off two games Smokas played.

 The last game I played I had no main gun damaged or engine damage with the fausts I used and the game before that I had a engine damage and also got ran over trying to faust a tank..

  I think more games need to be played to see what the averages are not just 2..

 I have faust on 5 squads 3 KCH and 2 Volks ..
Logged

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #163 on: June 22, 2009, 02:33:27 am »

I have 6, all on FJ.

I will usually crit 1 vehicle per game.
Logged


.
.
.
.
.
.
.
.
.
.
.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #164 on: June 22, 2009, 03:16:16 am »

If theres a sense that Im trying to portray that the faust gibbing a shermans gun happens at full health all the time, dont get me wrong. I'm just saying it shouldnt happen. There needs to be zero chance of weapon destroyed or engine destroyed at 50% health or higher.

We have all seen epic engine damaged tanks fight to the death causing a lot of mayhem before they go down. But who has seen a tank (other than the occasional m10 of doom) putting up a huge last fight with its main gun destroyed? It doesnt even benefit from 5%, it might as well be dead !

I would be fine with engine damage on it at >40% hp as this forces you to pull back against fausts if you are at "low health", but full health shermans being disabled by anything less than 80/95 munitions goes against the rest of the current design.

I'm sure people see the disrepancy in dirt cheap fausts rendering tanks useless for such a low cost, even if they dont agree that wehr AT options are abundant.
« Last Edit: June 22, 2009, 03:23:47 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #165 on: June 22, 2009, 03:31:12 am »

why does it have to be below -40HP? when stickies can damage the engine all the time and the stickies are mostly stuck on the front of the tank!
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #166 on: June 22, 2009, 03:44:49 am »

Because people are not used to axis being able to disable.

The problem is, is the sticky overpriced? I think so. Now, its a 100% disable basically unless it bounces (only on skirted vehicles really). 60mu for 3 Stickies would be fair I think. More throws than a faust, shorter range, more reliable damage.

The reliable disablement is the key here, being able to know the enemy tank is going nowhere if you use it makes it really nice. I think in my last game I fired 6-9 faust shots, 1 engine damage.

60mu for 3 stickies is fair, and it prevents every rifle from having a 100% no go weapon for axis tanks. Fausts you can gamble on not doing anything other than dealing damage, stickies WILL disable.
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #167 on: June 22, 2009, 05:04:35 am »

Stickies overpriced ? lol. I guess playing a game where the opponents have their riflemen ultra equipped would mean tons of fun. You have to think how the advantages roll in, and how vet and doctrine abilities with change a certain unit performing a certain ability..
Logged
Nijo Offline
EIR Veteran
Posts: 625



« Reply #168 on: June 22, 2009, 05:11:48 am »

you dont get 3 Stickies.... you get 2 and you have less range as a faust as long you are not vet 2.
The only good point is that if you get vet 2 you can usefull throw them through buildings and stuff.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #169 on: June 22, 2009, 05:12:55 am »

Actually one sticky package is supposed to give 4 uses. If it's not that's a bug.
Logged
Nijo Offline
EIR Veteran
Posts: 625



« Reply #170 on: June 22, 2009, 05:20:17 am »

okay so it will be 4 Stickys for 80 muni when its working? And no more extra caus of vet i guess ^^?

What do we get else for that then? Smiley
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #171 on: June 22, 2009, 05:31:00 am »

Wow, with this attitude towards wehrmacht needing a reliable vehicle disabler, it's gonna be fun playing against blitz. Volk opens up, disables engine and then two vet 3 double shrek storm squads insta rapes your sherman.
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #172 on: June 22, 2009, 05:56:45 am »

Actually one sticky package is supposed to give 4 uses. If it's not that's a bug.

 I thought so ..
Logged
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #173 on: June 22, 2009, 06:00:53 am »

finnaly allies tanks can be scare of something!!! No more spam and go...
Logged
Nijo Offline
EIR Veteran
Posts: 625



« Reply #174 on: June 22, 2009, 06:05:51 am »

finnaly allies tanks can be scare of something!!! No more spam and go...

i loled
Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #175 on: June 22, 2009, 06:10:57 am »

Seems that fresz took the pill with writen "Axis" on it. I see him trying to being sarcastic in every thread how the axis is UP.
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #176 on: June 22, 2009, 06:12:22 am »

Just make the % to receive engine destroyed, imobilized, main gun destroyed  A LOT LOWER. I played smokaz gibbed 2 of his tanks main guns and in the following game with 2 fausts imobilized a FIREFLY and destroyed its main gun(it had full health). Its cool and all but its overpowered.

Is this guy Keeps smurfing again or is he the real RubixCubed lol?
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #177 on: June 22, 2009, 06:14:30 am »

No he's real.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #178 on: June 22, 2009, 07:01:09 am »

so lets say you make the chance of a faust destroying a pershings main gun 0,001%, THEN IT WILL STILL BE RETARDED WHEN IT HAPPENS.
so please, just give the faust the ability of the t17 White Phosphorus Round...
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #179 on: June 22, 2009, 07:17:13 am »

so lets say you make the chance of a faust destroying a pershings main gun 0,001%, THEN IT WILL STILL BE RETARDED WHEN IT HAPPENS.
so please, just give the faust the ability of the t17 White Phosphorus Round...

nahh keep it damaged engines and immobilzed at -40 cuz it be down to -10 when it hits anyways
Logged
Pages: 1 ... 7 8 [9] 10   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 36 queries.