Duckordie
Community Mapper
Posts: 1687
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« Reply #40 on: July 23, 2009, 05:28:08 pm » |
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Yeah... I gona add it there with that...
It? Where? why?
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^<-- Duck ™ and ©
We need more axis players!:
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Ununoctium
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« Reply #41 on: July 23, 2009, 05:34:47 pm » |
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Yeah... I gona add it there with that...
It? Where? why?
It = the left side
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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LeoPhone
Honoured Member
Posts: 0
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« Reply #42 on: July 23, 2009, 05:42:17 pm » |
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add another smaller town to the right side
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CafeMilani
Aloha
Posts: 2994
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« Reply #43 on: July 23, 2009, 05:45:49 pm » |
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no. symmetry ftw
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Duckordie
Community Mapper
Posts: 1687
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« Reply #44 on: July 24, 2009, 02:47:59 am » |
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I am working on the map right now
Now is the time to post anything ells.
what I am doing:
Adding 2 more sectors to the right side, Adding defenses to the right side Adding 1 building to the right side.
Now. Anything more?
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Baine
Steven Spielberg
Posts: 3713
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« Reply #45 on: July 24, 2009, 02:49:21 am » |
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Shift the whole city more to the right would be my guess, as it stands right now, the left side is first there.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #46 on: July 24, 2009, 04:36:20 am » |
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File for the person who updates the map: http://www.megaupload.com/?d=VW99CGD5And how do you move a town? Thats a no go. The point is that one player gets to the town a few seconds faster. The map have 12 squers squares from left to right. The town middle (the x) is in the 5th. Thats make the left side has ONE squer faster rout. (One is 32 Meters) So its no big deal. Any way, I made some small changes to town: + name change on loading screen '
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Duckordie
Community Mapper
Posts: 1687
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« Reply #47 on: December 30, 2009, 05:10:03 am » |
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DO this map need any changes?
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #48 on: December 30, 2009, 06:24:05 am » |
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Yeah, remove it all, replace it with church, but keep the name and overhead the same, so I can ambush more people into playing Church.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #49 on: December 30, 2009, 06:41:54 am » |
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why dont you just pick up all objects in the middle, drag it to the left, then grab all the splats and drag em to the left, do the same with the splines and redo the textures. only pain in the ass would be the heightmap, but i dont think thats too complicated in this map.
and tadaam: france that isnt misformed and unbalanced
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #50 on: December 30, 2009, 07:52:09 am » |
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I thought this map was unbalanced because the south team can hold half of the map and hold more than half of the territories.
If that's the case, just extend the southern half of the map by a sector or two to make the travel distances equal on both sides to the city.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #51 on: December 30, 2009, 08:13:58 am » |
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he did that already
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Duckordie
Community Mapper
Posts: 1687
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« Reply #52 on: December 30, 2009, 10:58:13 am » |
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Yeah I did, any one ells?
Remove the destroyed "prison" ?
I will try to move the town more to the middle and fix more balanced territories
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Duckordie
Community Mapper
Posts: 1687
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« Reply #53 on: January 08, 2010, 03:08:00 pm » |
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Balanced the map after request. Fixed "CENTER" even tho it was center. Removed the prison, fixed bugs, the map is not done, its so you can see the changes,
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #54 on: January 08, 2010, 03:49:38 pm » |
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You should get rid of those HQ buildings, they have a lot more health than the average building AFAIK and they look silly . Also, give it a nicer atmosphere :p
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Duckordie
Community Mapper
Posts: 1687
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« Reply #55 on: January 10, 2010, 07:58:13 pm » |
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Did as u said master New beta is done for testing,
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Masacree
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« Reply #56 on: January 10, 2010, 09:27:20 pm » |
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Why did you move the house above the road over to the right?
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
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AmPM
Community Mapper
Posts: 7978
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« Reply #57 on: January 10, 2010, 09:47:38 pm » |
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Town seems unnaturally open, it disturbs me.
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. . . . . . . . . . .
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #58 on: January 10, 2010, 11:24:07 pm » |
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It looks nice. I think more of the map will get played now.
afaik, almost no engagements took place ever in that northern prison camp or whatever it was that got taken out.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #59 on: January 11, 2010, 04:39:09 am » |
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Town seems unnaturally open, it disturbs me. It's more of a communist farmer's gathering than a village I guess Did you fix the logstack?
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