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Author Topic: Boys AT rifle vs Bazooka  (Read 6421 times)
0 Members and 2 Guests are viewing this topic.
Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #20 on: June 26, 2009, 05:09:31 am »

My oppinion is that it shouldnt cost 80 ammo, but it should be less effective  vs light tanks and not efective vs medium or heavy tanks.
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LeTon Offline
EIR Regular
Posts: 47


« Reply #21 on: June 26, 2009, 05:27:58 am »


But I just told you: fausts are getting nerfed. The Mods/Devs have said it numerous times, but if you missed all of them, here it is:
Right now fausts give a 20% chance to Damage Engine, or a small chance to get Main Gun Destroyed or Immobilized. This was seen as too good, so the faust is getting a nerf. Now it will only give Damaged Engine, and will not give MGD or Immobilized.
There we go. Fausts can't get MGD or Immobile=Boys can't get MGD or Immobile.

So would it then be possible to up the damaged engine a little bit on the fausts? maybe to 35% or something if the other modifiers are being stripped...?

The other idea i've heard thrown around is to decrease the range, set the price on par with stickies... and make the german varient to the sticky.


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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #22 on: June 26, 2009, 05:32:56 am »

I think that fausts should keep a longer range than stickies, by the fact that a faust isn´t thrown.

+ the sticky can be thrown through obstacles which makes it somewhat even.

It is good though that the devs is going to balance the faust. :]

...

Same thing about the AT rifle, they said they will look into it.
« Last Edit: June 26, 2009, 05:37:01 am by Armfelt » Logged


"Well opinions are like assholes, everybody has one."
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