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Author Topic: CCT's stacking on firefly  (Read 14703 times)
0 Members and 2 Guests are viewing this topic.
CafeMilani Offline
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« Reply #20 on: June 25, 2009, 10:41:28 am »

oh yeah, our testers...
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Akranadas Offline
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« Reply #21 on: June 25, 2009, 10:44:10 am »

Bah, Axis get all the fun units; the moment we discover something that's better then anything they have; they want it removed.
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CafeMilani Offline
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« Reply #22 on: June 25, 2009, 10:44:55 am »

wow this explains EVERYTHING, srsly  Cheesy
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EliteGren Offline
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« Reply #23 on: June 25, 2009, 10:47:02 am »

Axis fun units wouldn't kill 2 King Tigers in under 30 seconds.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Akranadas Offline
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« Reply #24 on: June 25, 2009, 10:47:52 am »

It wont.....
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Draken Offline
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« Reply #25 on: June 25, 2009, 10:49:28 am »

Bah, Axis get all the fun units; the moment we discover something that's better then anything they have; they want it removed.

Tbh I agree.
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LeoPhone Offline
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« Reply #26 on: June 25, 2009, 10:51:01 am »

but KT is made to be overpowered, a firefly with 4 CCTs isnt possible in vCoH. only one CCT please, problem fixed.
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Illegal_Carrot Offline
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Posts: 1068


« Reply #27 on: June 25, 2009, 10:58:37 am »

Bah, Axis get all the fun units; the moment we discover something that's better then anything they have; they want it removed.

Tbh I agree.
There's a big difference between having fun and exploiting something in a way that is not intended.
A FF that can fire 60% faster, has +20 Sight, and +10 Range is ridiculous.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Akranadas Offline
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« Reply #28 on: June 25, 2009, 11:00:02 am »

No More ridiculous than having every infantry unit capable of stopping tanks.
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brn4meplz Offline
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« Reply #29 on: June 25, 2009, 11:01:50 am »

3x CCT's 660MP 345 Fuel
1x FF 520mp 390 Fuel

Total: 1180mp 735 fuel  population: 21
It only gets more expensive with a 4th CCT.

King tiger 920mp 680Fuel Population:18
not even gonna bother listing the other AT units for cost.
you can field all 4 of your paks for less population and cost then those stacked CCT's and still have fuel left over to counter tank spam later
theres always storm troopers if your blitz.
The fact is despite how good it is it is eating alot of your fuel, alot of manpower and is only dedicated AT. Sure with the accuracy boosts it'll pop a guy off every now and then but if he stops to fire your gonna be all over him with infantry

hell a Jagd could frontal charge a FF like that and eat it for breakfast.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #30 on: June 25, 2009, 11:06:20 am »

You forgot the KT is doctrinal and a T3.
An FF is always there, and if a Jagd would charge that thing it would beat it with maybe what, 20% health left?
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Bubz Offline
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« Reply #31 on: June 25, 2009, 11:07:17 am »

Well I have to admit that Akranadas was a genius.
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Akranadas Offline
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« Reply #32 on: June 25, 2009, 11:15:37 am »

You forgot the KT is doctrinal and a T3.
An FF is always there, and if a Jagd would charge that thing it would beat it with maybe what, 20% health left?

You haven't even fought it and your claiming it's unbeatable?
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EliteGren Offline
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Posts: 6106


« Reply #33 on: June 25, 2009, 11:18:45 am »

I saw the replay.
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BigDick
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« Reply #34 on: June 25, 2009, 12:03:23 pm »

Cry Axis players Cry. I'm lapping up your emo tears.

Bah, Axis get all the fun units; the moment we discover something that's better then anything they have; they want it removed.

i think this question is now answered

You think I'm pro allies?

a firefly is badass even without a CCT at long range...considering there is one CCT it is by far the best tankkiller in the game (better than a jagd) if you know to use it


this (shown in the replay) is ridicules and much more broken than the "super" pershing buffed by CCT

in your postings you admit it is not balanced but it should be stay....thats how EiR should not be handled to make the mod fun for everyone
« Last Edit: June 25, 2009, 12:04:54 pm by BigDick » Logged
Hydro Offline
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Posts: 242


« Reply #35 on: June 25, 2009, 12:05:05 pm »

And now imagine staghounds, quads and another vehicles and tanks with it
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BigDick
Guest
« Reply #36 on: June 25, 2009, 12:07:30 pm »

are mg upgrades on tanks affected by reload buff of CCT too? than a stackhound with 2 or 3 CCTs is the pure rapemachine
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #37 on: June 25, 2009, 12:32:33 pm »

are mg upgrades on tanks affected by reload buff of CCT too? than a stackhound with 2 or 3 CCTs is the pure rapemachine
It's not even about mg, but cct vehicle spam of death
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Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #38 on: June 25, 2009, 12:33:17 pm »

Well guys i was talking to one of the testers on Axis side, and what i acualy heard was terrible...

"We [axis testers] are keep saying that something is op, and they just simply ignore us" idk if it was same word he said, but it was something like that...


Devs, you should do somethink to stop this stupid nerfing of anything that gives any advantage to AXIS.
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CafeMilani Offline
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« Reply #39 on: June 25, 2009, 12:34:27 pm »

fuck YEAH im so excited to try this out
holy shit
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