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Aerial Support Teams
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Topic: Aerial Support Teams (Read 18042 times)
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Aerial Support Teams
«
Reply #60 on:
July 02, 2009, 04:16:51 am »
if the AB early deployment was a little faster out fo the gate Support teams would be good. You could land shit on a map like Bastion before the enemy got there, and inflict losses and delays on your enemy before they setup. it might hurt you a bit(or heavily) but getting as much land as you can is essential in Atk/def gametype
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
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the pussy of a prostitute is not tight enough for destroy a condom
Bubz
EIR Veteran
Posts: 726
Re: Aerial Support Teams
«
Reply #61 on:
July 02, 2009, 04:32:38 am »
Nope just not at all, you can land your shit only to see it dying horribly 5 minutes later. How the hell can't you realise that airbornes aren't meant to be airblobbed. As mukip said, and he's one that has played a lot as airbornes/commandos they paradrop is good only in certain situations otherwise it's a big failure, I myself discovered this lots of time ago. You had a pretty good idea giving airbornes the opportunity to fight infantry, but now you're completly fucking up with this new concept. Is this an attempt to recreate the old 20 absquads companies maybe? It's just stupid, doesn't suit eir gameplay, and it's a failure.
Just think about those situations: dropping your core behind the enemy lines means you have 2-3-4 players that can overwhelm you, since you cant paradrop tanks, it's not that hard to kill allied infantry even if supported by those .30s.
Or think about early deployment, it's the same thing, you're there before them, but you have to fight all of them at once before your teammates arrive!
I would say drop this -already half done with other abilities, absolutly not original and stupid- idea of the "whole paradroppable force" and think about something as cool as armor/infantry -such as giving the opportunity to use airbornes as frontline troops
like you did with luftwaffe and fallschrimjagers
- to make the airborne doctrine more appealing to players, because now it's either the same planespam (which got nerfed) or vetted rr's blob.
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Mukip
EIR Veteran
Posts: 450
Re: Aerial Support Teams
«
Reply #62 on:
July 02, 2009, 04:41:37 am »
Perhaps brn4meplz, maybe if raid assault also worked in all territory when it's allies attack too, or it works when the rest of the team hasn't come on yet. So if you drop early with Raid Assault you get the full benefit in all territory until the deployment timer counts down.
In order for this to really work though, Airborne need to deploy instantly if they have Early Deployment, at least before the game begins. Because it's 90 secs + 30 + time for AB to physically land, meaning the axis are probably set up already. Even if you reduced it to 45-60 secs for early deployment, it's still going to be 70+ seconds before you land. Maybe just let early deployment deploy instantly (on allies attack). It would give the AB player a minute on most maps to land, set up a small amount of sandbags /barbed wire and get into positions before the axis players arrive, kinda like that carentan mission which could be pretty fun. To balance it you'd probably have to restrict early deployment to just ab squads and support weapons to stop people using it to bring tanks on straight away.
It's still very situational and doesn't show how AST are better than supply drops. I'm not going to bring a sniper along on a suicide mission.
«
Last Edit: July 02, 2009, 05:13:48 am by Mukip
»
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Aerial Support Teams
«
Reply #63 on:
July 02, 2009, 05:19:19 am »
Raid assault is currently, all the time Mukip, at leats I'm pretty sure it is maybe the text wasn't updated i don't know
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Mukip
EIR Veteran
Posts: 450
Re: Aerial Support Teams
«
Reply #64 on:
July 02, 2009, 05:21:24 am »
Unknown suggest in the hotfix thread it wasn't intended to be that way though, so I was assumiong it would be changed back or something.
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Unkn0wn
No longer retired
Posts: 18379
Re: Aerial Support Teams
«
Reply #65 on:
July 02, 2009, 05:28:23 am »
If it remains all the time the ability will need a nerf
.
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wildsolus
Donator
Posts: 807
Re: Aerial Support Teams
«
Reply #66 on:
July 02, 2009, 09:34:07 am »
change heat rounds to only enemy territory as well ^_^
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lol
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31stPzGren
EIR Veteran
Posts: 455
Re: Aerial Support Teams
«
Reply #67 on:
July 02, 2009, 10:08:05 am »
Bubz, you're over generalising about the whole paradroppable force. As long as you bring out the right counters, any thing can be easily defeated. Its just as simple as that.
The risks of putting up a diversionary force behind enemy lines etc. could draw the enemy force away, which would also make it easier for your friendlies to attack the front lines. If 2,3 or 4 players are sending their army towards you, I can imagine the front lines being rather thinly defended.
There are many possibilities in using an entirely paradroppable force, such as air dropping much needed HMGs asap at the front lines rather than waiting for them to walk up. It can also assist in a two prong attack, from the front and rear forcing the opponent to split their resources.
Everything has its pros & cons. I say leave the ability in for the people who are interested in using it.
It is not that AB companies don't suit EiR gameplay. It is that development has moved EiR gameplay into another realm where we can no longer use this style of play (w/ reference to the 20 + AB squads companies).
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Bubz
EIR Veteran
Posts: 726
Re: Aerial Support Teams
«
Reply #68 on:
July 02, 2009, 10:31:33 am »
What I disliked is the replacing of a good idea with this crap, that isn't neither original (it can already be done) nor fun because it's hard and probably uneffective, while many other doctrines received cool and funny abilities. Even 1 single bar to airbornes as t3 is a fucking good idea, because it allows new strategies and ideas and gives some innovative aspects to this boring doctrine, I hope devs would consider this, because there isn't anything that can't be balanced -as this was the reason they removed that idea-.
None of the t4 can be compared to the abilities other doctrines have. they all suck and make one of the most interesting doctrines boring.
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wildsolus
Donator
Posts: 807
Re: Aerial Support Teams
«
Reply #69 on:
July 02, 2009, 10:35:56 am »
have you used one of the airborne t4s yet bubz? airbourne elite is pretty sweet with the range and sight and health B).
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Bubz
EIR Veteran
Posts: 726
Re: Aerial Support Teams
«
Reply #70 on:
July 02, 2009, 10:44:23 am »
elite ab used to have 18% more damage too, now it hasn't that anymore.
raid assault only suits airborne blobs, sorry not my playstyle, and it's a fail tactic anyway.
one of the t4 is a nerfed plane spam with less uses, kinda boring.
the last used to make airbornes usable as frontline troops, that was a pretty awesome idea which could put some variety in the allied lines (because now you could have a chance to fight grenadiers with equal money). it's probably gonna be replaced by this new stupid idea.
Sorry, but I can't see how airborne doctrine can be considered interesting. it was but now it's not.
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pernik
EIR Veteran
Posts: 196
Re: Aerial Support Teams
«
Reply #71 on:
July 02, 2009, 11:06:33 am »
Quote from: Bubz on July 02, 2009, 10:44:23 am
elite ab used to have 18% more damage too, now it hasn't that anymore.
raid assault only suits airborne blobs, sorry not my playstyle, and it's a fail tactic anyway.
one of the t4 is a nerfed plane spam with less uses, kinda boring.
the last used to make airbornes usable as frontline troops, that was a pretty awesome idea which could put some variety in the allied lines (because now you could have a chance to fight grenadiers with equal money). it's probably gonna be replaced by this new stupid idea.
Sorry, but I can't see how airborne doctrine can be considered interesting. it was but now it's not.
eh, I feel kinda same bro :x
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Aggamemnon
Donator
Posts: 418
Re: Aerial Support Teams
«
Reply #72 on:
July 02, 2009, 05:55:02 pm »
Could replace it with one use camo, or some special type of trap/grenade. Imo.
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"Success on D-Day, depended entirely on these men"
Malevolence
Donator
Posts: 1871
Re: Aerial Support Teams
«
Reply #73 on:
July 02, 2009, 06:54:36 pm »
In regards to a recently brought up topic in this thread in the validity of dropping airborne into the backfield, there should be a way for the airborne player to act as the advanced unit for their team. They should be able to take an area, at great cost to themselves, and completely fudge up the axis plan by holding on for quite some time unsupported during the deployment phase if it is attack/defend. Much like raidborne with early deployment, but less OP and more of a diverse call-in. That was an interesting feature of airborne I'd like to see back in terms of deployment use.
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Quote from: Akranadas
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AmPM
Community Mapper
Posts: 7978
Re: Aerial Support Teams
«
Reply #74 on:
July 02, 2009, 07:11:42 pm »
Its the same problem with FJ, why would I ever throw my men behind the enemy line....
Its not like you can hold the ground once you take it against 2-3 players, both FJ and AB are weak to Armor and Infantry respectively. If they had more all around ability they might be able to hold areas.
So yea, add in some nice FJ support weapons with Ambush, and some AI and support weapons for AB with Fireup (nice for sprinting to buildings or running away).
Then we can actually drop in and hold till our team arrives.
«
Last Edit: July 02, 2009, 07:16:09 pm by AmPM
»
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