1. Dunno, increase .30 cal price by 30 mun and make them have AP rounds by default(so you don't lose them upon recrew) on a long cooldown, and it sounds fair enough.
2. 1 use AP rounds for 40 muni... IMO, the cost of the 57 mm should be raised by 40 mun, but AP rounds should be there all the time on a cooldown(so you can use them if you recrew the gun). Naturally, the axis would not be able to use AP rounds if the gun is captured, just like the allies can't use cloak on paks.
3. They're fine right now, IMO. More concerned about the rifle bazooka costing 50 munitions. Seriously, the shittiest form of AT on the shittiest line infantry unit seems like... shitloads.
4. The upgun is absolutely worthless, and I'd have to be paid to get it. I prefer to buy 57s as AT, and keep my shermans as anti-infantry. I'd rather have a skirts like upgrade, tbh.
5. The stug has repair medium, doesn't it? 400 health just like M18, but it's repairs are quite a bit better due to better armor, and a more versatile gun.
6. (agree to unun)But.... the fact is that you can indeed use ACs vs 57 mms. It's called overdrive, visible AT gun, higher speed, higher health than the T17
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