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Author Topic: Starting aid  (Read 5368 times)
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Duckordie Offline
Community Mapper
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Posts: 1687



« on: July 06, 2009, 02:24:05 pm »

Ok, Now when Many people are lvl 8 and 7.

I think its time to add starting aid.
Now there are few axis players (been the hole day and yesterday)
I can Finlay swap over to Axis,

Discuss, aid new people now? or wait longer?
Logged

^<-- Duck ™ and ©


 We need more axis players!:
wildsolus Offline
Donator
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Posts: 807


« Reply #1 on: July 06, 2009, 02:38:53 pm »

dont think new players need aid when they get like 20pp every game they join..
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thaelmann Offline
Donator
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Posts: 177


« Reply #2 on: July 06, 2009, 02:40:38 pm »

same here. i think it works fine as it is. 20pp and 40/20xp will help you to catch up in no time.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #3 on: July 06, 2009, 02:49:59 pm »

Thats one problem in that,
It would likely be that you lose many games at start = You feed the curet top players even more
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #4 on: July 06, 2009, 02:53:31 pm »

However, if you gain 20-24 PP, the oposition gains 5-7 PP, and might actualy tell you to GTFO because they want to get proper PPs out of the game...
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #5 on: July 06, 2009, 02:57:16 pm »

I just got to level 8 and I have enough PP to buy all doctrine choices and resource advantages, now it doesn't matter if I get 5 or 20 pp
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: July 06, 2009, 03:11:42 pm »

I'm gonna get to rank 8, still be lacking a T4, a T3, a T1, a T2 and T3 resource advantage.
Basicaly :
100+75+25+40+60 = 300 PP till I finaly max out my company.
Logged
Mukip Offline
EIR Veteran
Posts: 450



« Reply #7 on: July 06, 2009, 03:15:31 pm »

I played against level 8's a lot when I made my US account after the reset, got tons of pp's and I still have stuff left to buy after 60 matches.  I do spend a lot of pp's on offmaps, although that's because I don't need the fuel resource advantage and I've run out of doctrines to buy that actually work.  I think enough pp's to buy a t1 and a level1 resource adavantage wouldn't go amiss though.
« Last Edit: July 06, 2009, 03:18:20 pm by Mukip » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: July 06, 2009, 03:40:34 pm »

Why do you need extra? You risk nothing, you gain tons.
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Blitzen Offline
EIR Veteran
Posts: 312


« Reply #9 on: July 06, 2009, 04:02:27 pm »

I think you guys are losing site of what the OP was saying.  Noobs don't care how many PPs they get.  When they try 3/4 games, and get crushed by giant vet 3 blobs, they say fuck eirr and go play another game.  If you don't care about getting new players very much, then all is fine.
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Bullshit, only fags and girls dont like star wars Tongue
wildsolus Offline
Donator
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Posts: 807


« Reply #10 on: July 06, 2009, 04:10:48 pm »

I don't see how starting aid would prevent them from seeing vet3 blobs in games they play....
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #11 on: July 06, 2009, 05:50:48 pm »

They need an ability that insta kills all vet 3 stuff!

No but seriously, what about all those advantages they get?  It may not be much, but it's enough to not make playing low level players ridiculous, while still giving them some good bonuses.
Logged

Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
Blitzen Offline
EIR Veteran
Posts: 312


« Reply #12 on: July 06, 2009, 06:02:21 pm »

I guess your right.  There really is not much you can do.  Those vet 3 blobs will come, will roll them over, and they'll stop playing.   But if you give em more units.  The "elites" will make newb accounts to....*suprise* crush other noobs or vethunt for kicks.  The biggest problem with EIRR is that it is played by humans.  No matter what you do, people will fuck it up.
Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #13 on: July 06, 2009, 06:20:57 pm »

I hope you realize how you have contradicted yourself in your last post Blitzen.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #14 on: July 06, 2009, 07:49:19 pm »

I think its far enough into the game to give starting aid.

I propose, all new accounts are rank 5 and start with 250 pp.

That way new accts have some stuff to start with, and people who are rank 7/8 won't be getting only 5 pp a game playing against new accts.
Logged
Wildseven Offline
EIR Regular
Posts: 12


« Reply #15 on: July 06, 2009, 08:02:45 pm »

Why not give noobs a use of propaganda, so they can retreat some of the vet3 blob. Nothing is lost and the game is abit more even
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #16 on: July 06, 2009, 08:07:56 pm »

Because not all high levels are actually good players, not all high levels have vet either.

For instance, I have very little vet in my company. In fact, the only vet 3s I have are 2 Marders. Everything else is vet 1 or 0
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #17 on: July 06, 2009, 08:12:57 pm »

i have 1 vet 2 PG, and 1 vet 3 Hummel.  I'm a middle of the pack player.  I am rank 8, fear me!~
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Blitzen Offline
EIR Veteran
Posts: 312


« Reply #18 on: July 06, 2009, 09:54:45 pm »

Reintroduce an sp based rank then.  If your opponents have x amount of sp in their company, aka, vet 3 blob. You get x propagandas.
Logged
NCOIC Offline
EIR Veteran
Posts: 73


« Reply #19 on: July 06, 2009, 11:20:28 pm »

Um ok I don't know if I ever saw that many PPs ever... I seem to average about 6 or so. Since I not the best player and chose the underwhelming Armor doctrine..I  just get about 6 per loss I dunno where them other numbers came from Smiley
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