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Allied version of v1
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Topic: Allied version of v1 (Read 21108 times)
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spinn72
EIR Veteran
Posts: 1802
Re: Allied version of v1
«
Reply #20 on:
July 07, 2009, 10:08:18 pm »
Correct me if i'm way off, as a generalisation these are the armies. Take into account that most mortars/Nebels when possible will be recrewed and the tanks may have repair.
Typical Whermact Army:
2 x Mortars
1 x Nebel OR Stuka
1 x Rocket Artillery/P strike/Firestorm
1 x Officer Artillery/Nothing/V1 Rocket
Typical Brit Army:
1 x Mortar (usually Mortar Commandos or American Mortar)
1 x FOO
Possibly Mortar Pit and Priest (if playing royal arty)
Americans:
2 x Mortar
1 x Howitzer/Strafing Run/Calliope
1 x Howi Offmap/Bombing Run/Nothing
PE:
2 x Mortar HT (generally 1 with incindiary, if not 2)
1 x Butterfly Mines
1 x Sector Artillery OR Hummel/Henschel/Nothing
Whermact is definitely the hardest to face generally, however taking over their mortars will do a lot for the allies. Americans are very well equipped too. I see PE are decent and brits are terrible unless they are Royal Artillery.
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Mgallun74
EIR Veteran
Posts: 1478
Re: Allied version of v1
«
Reply #21 on:
July 07, 2009, 10:09:02 pm »
they should adjust the accuracy of the v1.. point and click here, but has a 80 per chance of hitting anywhere on map.. because, v1s were sooooo accurate..
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Allied version of v1
«
Reply #22 on:
July 07, 2009, 10:14:27 pm »
dam i wish i picked butterfly mines, that only supress and scratch healthbars
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Tymathee
Donator
Posts: 9741
Re: Allied version of v1
«
Reply #23 on:
July 07, 2009, 10:18:46 pm »
The ami mortar, which has been proven actually does more damage than the wehr or the pe does but the reason why the wehr and pe mortars seem to hit harder is the huge difference in squad heath.
Just comparing mortar strength vs basica infantry, rifles, grens, volks and pz grenz
Ami Mortar 20x2 on infantry
Wehr Mortar 36x1 on infantry armor
PE mortar i think is 36 as well
now, the health per rifle is 55, per volks is about 60 or so and per gren is i think 80 (coh stats is down) now, pz grens have a different armor so they take less dmg from the ami mortar but as you see. The damage divided by health is a lot closer for a wehr and pe mortar hitting a rifle squad than it is a ami mortar hitting a volks or gren squad, so that swhy it seems more powerful and then there's the range that it gets but the ami mortar has a faster reload, which if you micro well can beat any axis mortar 1 v 1 because you can pop off 3 or 4 shots before they can fire one basck at you and then move.
anywho
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: Allied version of v1
«
Reply #24 on:
July 07, 2009, 10:20:07 pm »
Quote from: Mgallun74 on July 07, 2009, 10:09:02 pm
they should adjust the accuracy of the v1.. point and click here, but has a 80 per chance of hitting anywhere on map.. because, v1s were sooooo accurate..
that would make it very much useless which is why they only used it on cities and not on military targets within their theatre of operation.
Quote from: Demon767 on July 07, 2009, 10:14:27 pm
dam i wish i picked butterfly mines, that only supress and scratch healthbars
right and that can be placed anywhere without risking infantry or ht's, tanks etc, are invisible, can damage infantry, light vehicles and even some tanks, yea, they're so useless.
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #25 on:
July 07, 2009, 10:29:02 pm »
can we get back on topic?
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #26 on:
July 07, 2009, 10:38:09 pm »
The Tallboy or the Grand Slam would probably be the best choices. Have silence for the first three seconds. Then, have a plane sound drone in over seven seconds or so, and everything should go silent for ten seconds more (the Tallboy was supersonic). Then the bomb should fall and explode for massive damage.
Only then should the descent of the bomb be heard, sort of like an aftershock effect.
«
Last Edit: July 07, 2009, 10:40:17 pm by acker
»
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #27 on:
July 07, 2009, 10:40:02 pm »
thanks thats what i had in mind acker, i believe it would be balanced too mainly just used for 88's and what not, so is tis possible for the devs to do? i mean like are they going to do it or ....
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Tymathee
Donator
Posts: 9741
Re: Allied version of v1
«
Reply #28 on:
July 07, 2009, 11:00:02 pm »
http://www.youtube.com/results?search_query=tallboy+bomb&search_type=&aq=f
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Allied version of v1
«
Reply #29 on:
July 07, 2009, 11:34:01 pm »
88 is easy to beat its just cuz ur new you dont kno how to play yet so keep playing and you will learn. anyways the 88 and my 36 would shoot down the plane before it even got close to the 88 FYI.
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #30 on:
July 07, 2009, 11:35:55 pm »
make it un shootable due to the fact that v1's cant be shot down or just make it shootable idc just implement it!
«
Last Edit: July 07, 2009, 11:37:36 pm by dravidian
»
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Tymathee
Donator
Posts: 9741
Re: Allied version of v1
«
Reply #31 on:
July 07, 2009, 11:37:33 pm »
Quote from: Demon767 on July 07, 2009, 11:34:01 pm
88 is easy to beat its just cuz ur new you dont kno how to play yet so keep playing and you will learn. anyways the 88 and my 36 would shoot down the plane before it even got close to the 88 FYI.
Yea, demon knows how well I take out his 88's
Heck i just played a game last night where I basically took out one by myself (it was badly placed btw) dont need some allied super weapon to take it out imo. Though it would be fun, i doubt we'll see it. Who gets it? I guess logical choice is airborne but then can you imagine recons and strafing runs and bombing runs and tallboys? No...we'd get so much whining from the axis it would be worse than them fussing about rangers.
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acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #32 on:
July 07, 2009, 11:37:41 pm »
Using an 88 against a high-level target would require a crapload of effort. The plane would literally be impossible to shoot down with a single 88 without firing an average of 3,000 rounds at it. For all intents and purposes, it's impossible to shoot down.
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #33 on:
July 07, 2009, 11:38:48 pm »
well we dont whine about the v1
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Allied version of v1
«
Reply #34 on:
July 07, 2009, 11:39:51 pm »
well this is COH logic, where recon pilots fly a few metres from the ground. and bombers fly a few metres more higher.
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dravidian
EIR Veteran
Posts: 97
Re: Allied version of v1
«
Reply #35 on:
July 07, 2009, 11:41:08 pm »
well lol i just want an allied superweapon to make it more fun!
Logged
acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #36 on:
July 07, 2009, 11:41:17 pm »
Actually, you never get to see or shoot any high-altitude objects in COH logic. The things that you can shoot are low-level P-47s armed with rockets or strafes. If you could see and shoot high-level objects, the V1 would be AA-vulnerable.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Allied version of v1
«
Reply #37 on:
July 07, 2009, 11:43:05 pm »
yea well my 88 will shoot it down no matter bloody what!
Logged
acker
EIR Veteran
Posts: 2053
Re: Allied version of v1
«
Reply #38 on:
July 07, 2009, 11:44:52 pm »
Quote from: Demon767 on July 07, 2009, 11:43:05 pm
yea well my 88 will shoot it down no matter bloody what!
Now you're just being hardheaded.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Allied version of v1
«
Reply #39 on:
July 07, 2009, 11:46:18 pm »
well im infact referring to, no i dont want a v1 style axis. but in a funny manner
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