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Author Topic: [BRITS] Rifle Nades  (Read 8474 times)
0 Members and 1 Guest are viewing this topic.
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #20 on: July 08, 2009, 04:48:01 pm »

ive given up on rifle nades and use only Brens.  However there are ways to use them. 

1.  Like PIATs.  Will stop any enemy infantry from going into any buildings and can be used as a mortar really.
2.  Anti-blob weapons.  They're guarenteed to hit a massive blob and do some damage.

However they're quite useless after that.  Most people recrew with half the squad and use the others as AI support, sort of like a mortar.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #21 on: July 08, 2009, 05:36:37 pm »

Rifle nades are super!

Combine them with commandos and your good, the commandos will kill all non armored enemies and the rifle nades don't even need to be used.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #22 on: July 08, 2009, 05:46:25 pm »

Like certain units, certain people are good with them and others aren't. If you dont know how to use 'em, dont buy 'em, making them cheaper wont help you.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Two Offline
EIR Veteran
Posts: 2079


« Reply #23 on: July 08, 2009, 06:05:54 pm »

no but making them able to hit units will
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: July 08, 2009, 06:18:03 pm »

no but making them able to hit units will

then they might be too powerful. Remember, they try to keep things the way they are in vcoh. There's very few things that are changed from vcoh. I don't think they've changed any weapon stats except the atht and the faust, the main changes are usually dealing with armor.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #25 on: July 08, 2009, 06:19:25 pm »

What did they change about the ATHT? I have a vet 3 one so it interests me.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #26 on: July 08, 2009, 06:27:10 pm »

long time ago it got nerfed to change the immobilization chances.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee Offline
Donator
*
Posts: 9741



« Reply #27 on: July 08, 2009, 06:43:04 pm »

Yea what he said. Other than that, I don't think anything else has been changed. They want to keep true to the original game as much as possible without hurting the eir game-play.
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #28 on: July 09, 2009, 03:09:01 am »

Corsix tells me that the panzerschreck has been changed. How exactly, I do not know, but it has indeed been modified.

We all know that lieutenants and captains were changed. Severely(on a side note, they do not stack with their own vet 2 bonuses).

A list of other changes. (*) means that I do not know what the exact changes are.

G43 has a change done to it.(*)
PE_K98 and PE_K98_leader has changes done to them.(*)
PE LATHT basic shot changed.(*)
APCR LATHT basic shot changed.(*)
Treadbreaker changed. (criticals).
IHT MG has changes done to it.(AFAIK - suppresion).

Geschutzwaggen gun changed. (matches Marder)
Panzerschreck and PE panzerschreck changed. (*).
The HMG42 has a new gun at vet 2 and vet 3.(*).
Gesch MG has been changed(suppresion).

Boys AT rifle. (loads).
PIAT. (Accuracy improvement).
Emplacement mortar. (*).
Stuart Gun. (tweaking to accuracy).
Firefly (probably no actual change, relic since the cooldown addition).

Sticky and vet 2 sticky (*).
RR. (*).
Bazooka. (*).
Calliope. (*).
US flamethrower. (*).
US Staghound .50 cal. Wtf is a US Staghound with a .50 cal? (* - I would assume that the brittish Staghound uses this weapon upgrade).


There has been a lot of changes over the months, clearly - some of the "changes" is probably weapons being changed, then reverted (Panzerschreck 0.75 accuracy at long range, then reverted, for example, or the FF gun change and revert).
« Last Edit: July 09, 2009, 03:40:32 am by Mysthalin » Logged

DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #29 on: July 09, 2009, 03:28:23 am »

Oooo you're such a whistle blower.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Schultz Offline
EIR Veteran
Posts: 679


« Reply #30 on: July 09, 2009, 03:51:36 am »

Great i always hated transparency. Way to ruin it all. Grin
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Tymathee Offline
Donator
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Posts: 9741



« Reply #31 on: July 09, 2009, 05:06:10 am »

Myst is always so nosey, poking around in the eir files, trying to gain an advantage or whatever he's doing.
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #32 on: July 09, 2009, 05:07:04 am »

I'm trying to find a way to give the captain back his buffs and so that the launcher doesn't auto-update my files, and I can still play...

*ghm*
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Two Offline
EIR Veteran
Posts: 2079


« Reply #33 on: July 09, 2009, 06:30:31 am »

he means he looking for the value to turn fow off :O
Logged
Blitzen Offline
EIR Veteran
Posts: 312


« Reply #34 on: July 09, 2009, 08:24:41 am »

Its doable, but I believe it now causes scar errors and relic bans your profile if they find it.
Logged

Bullshit, only fags and girls dont like star wars Tongue
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