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Author Topic: Tommies  (Read 4652 times)
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Two Offline
EIR Veteran
Posts: 2079


« on: July 11, 2009, 07:56:00 am »

They need slightly better suppression resistance or atleast be able to take 3/4 of a mg burst before they hit the deck instead of 1/5th.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Blitzen Offline
EIR Veteran
Posts: 312


« Reply #1 on: July 11, 2009, 09:06:44 am »

no they don't.  Thats the purpose of mgs,  they also don't hurt, so just crawl away.  But your main problem is scouting...  not rushing them might help.  Mgs are werhs big anti-brit blob.  You can't take that from them.
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Bullshit, only fags and girls dont like star wars Tongue
Two Offline
EIR Veteran
Posts: 2079


« Reply #2 on: July 11, 2009, 09:09:12 am »

How does giving the tommies a extra second to run away stop the blobbing? You cannot get right next to the mg in 1 second. You make it seem like im asking for 5 seconds before suppression.............. Engineers take longer to get suppressed -.-
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pewpewhippo Offline
EIR Regular
Posts: 4


« Reply #3 on: July 11, 2009, 09:16:46 am »

This is all I've seen from Two's latest posting spree.

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velo78 Offline
EIR Veteran
Posts: 50


« Reply #4 on: July 11, 2009, 09:29:14 am »

yes the all tommies should have a slight sight increase, but not as much as the recon sections.
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #5 on: July 11, 2009, 09:34:09 am »

They need slightly better suppression resistance or atleast be able to take 3/4 of a mg burst before they hit the deck instead of 1/5th.
I thought cpt decrease suppression enough to run out from mg 42
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Aggamemnon Offline
Donator
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Posts: 418


« Reply #6 on: July 11, 2009, 09:47:18 am »

Fine as they are, Brother plays them every day no problems or complaints about this or anything else to do with Tommies.
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"Success on D-Day, depended entirely on these men"
LuAn Offline
EIR Veteran
Posts: 572



« Reply #7 on: July 11, 2009, 10:00:12 am »

Mhm why do they even cost 255mp? (In vcoh their high pricing is justified by their ability to build basic emplacements, their 3 possible upgrades and their elite infantry armor, which makes them more susceptible to flamethrowers)

Also please allow brits players to destroy their occupied trenches, the ability do destroy occupied trenches makes trenches a usefull defence, without it they are never build because brits cant afford having a entire squad sitting in a trench doing nothing just to prevent the enemy from occupying the trench and then one mortar/incidiary thing forces them to abandon the trench or die
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aka UckY  Wink
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: July 11, 2009, 10:10:45 am »

They need slightly better suppression resistance or atleast be able to take 3/4 of a mg burst before they hit the deck instead of 1/5th.
I thought cpt decrease suppression enough to run out from mg 42

Cpt suppresion resistance buff only works worked in friendly territory, and as of last hotfix, it's non-existant.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #9 on: July 11, 2009, 10:12:29 am »

They need slightly better suppression resistance or atleast be able to take 3/4 of a mg burst before they hit the deck instead of 1/5th.
I thought cpt decrease suppression enough to run out from mg 42

Not anymore.

This is all I've seen from Two's latest posting spree.



And maybe cos brits are broken mkay?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: July 11, 2009, 12:12:39 pm »

I would say its a problem more along the lines of a L2P.

Most of the problem is the lack of Brit doctrinal abilities compared to the Axis and Americans.

It's too bad that someone ran the math on your mando's and go their prices increased.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #11 on: July 11, 2009, 12:20:03 pm »

I dont have a clue how to play at all so i decided to make threads nerfing everything axis has and buffing everything allies have Smiley

Oh noes you figured me out.


Or perhaps i know how to balance this game and you should just do what i say mkay. Id balance this mod myself but noone would dl it to test it and prove im right to get it implemented and id have no idea how with the launcher or maybe that wouldnt matter.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #12 on: July 11, 2009, 12:24:27 pm »

You have no idea how to balance other than mirror balancing units, which is no fun and isn't needed for a balanced game.

The Cromwell is slightly worse than the P4 or Sherman....oh noes!! It also costs a lot less!

Brit tanks are cheap as hell, and still damned useful.

And yes, that is why you made all these threads. I could make threads about how inefficiently PE Tank Hunters counter elite infantry spam, but that's not a balance problem, its a weakness of the Doctrine I chose.

A weakness to a tactic or strategy does not mean the balance is off.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #13 on: July 11, 2009, 12:45:44 pm »

Tommies actually have higher suppression and pin threshold than other main line infantry.
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Let's talk about PIATs in a car.
Two Offline
EIR Veteran
Posts: 2079


« Reply #14 on: July 11, 2009, 12:49:14 pm »

lol alright, how about we buff the p4 so it shoots at double the speed it does now and just increase the price that will make up for it. That would work using your logic.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #15 on: July 11, 2009, 01:02:38 pm »

Actually it would....

P4 firing at twice its normal speed

Increase price and pop by 50%

Its now 600mp 390fu, skirts cost 80mu, MG costs 50mu, and it takes up 18pop.

Wow, it would be terrible!

Note how PRICE affects how useful a unit is.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #16 on: July 11, 2009, 01:04:05 pm »

Theres no point even bothering with you, that tank would still rape everything for that cost.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #17 on: July 11, 2009, 01:08:19 pm »

Except 4 ATGs.

Which would be less pop....

And are recrewable.

Or 2 Shermans.....which would rape it.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #18 on: July 11, 2009, 01:09:58 pm »

Your clueless ampm, just stay with your imbalanced game k
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #19 on: July 11, 2009, 01:12:31 pm »

Thanks for saving me the trouble of locking this thread.  PMs would have been better for that tiff  Wink
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