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[FINAL] 6p_Carentan
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Topic: [FINAL] 6p_Carentan (Read 11791 times)
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LeoPhone
Honoured Member
Posts: 0
[FINAL] 6p_Carentan
«
on:
July 15, 2009, 02:59:52 pm »
i remade map carentan from allied campaign.
the river is removed and replaced by city.
its quite small, but the church and town hall are exactly in the middle.
UPDATE4:
map is finished! it is in the module, its in the autoupdater, it has minimaps, it has loading screen, it has new spawns (the ones in the corners), it has 3 weather options.
map needs a autoupdater and ppl who play it.
VERSION 1.3
small map update:
night weather is fixed, and one building around the town hall has some more health now
if you care, get it in the updater, its 13 MB
http://www.filefront.com/14102493/6p_Carentan.sga
put map in C:\Program Files\THQ\Company of Heroes\EuropeInRuins\Archives to play it.
DELETE BETAMAP.SGA IF YOU PLAYED CARENTAN BETA OR MAP WONT WORK!!!
1.2
http://www.filefront.com/14075661/6p_Carentan.sga
old v1.1:
http://www.filefront.com/14060433/6p_Carentan.sga
old carentan v1.0
http://www.filefront.com/14056919/6p_Carentan.sga
old dl link 3v3 CARENTAN BETA:
http://www.filefront.com/14054437/Betamap.sga
OLD 2v2 dl link:
http://www.filefront.com/14049729/Betamap.sga
«
Last Edit: July 22, 2009, 08:24:43 pm by LeoPhone
»
Logged
pernik
EIR Veteran
Posts: 196
Re: [BETA] 4p_Carentan
«
Reply #1 on:
July 15, 2009, 03:10:21 pm »
hmm could be interesting.... i loved defending the Carentan in campaign
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [BETA] 6p_Carentan
«
Reply #2 on:
July 16, 2009, 08:56:55 am »
map updated, its 3v3 now and all finished.
DONT LOOK AT THESE SCREENS, THERE ARE NO BRIDGES!!!
but thers a question:
spawns are here right now:
i can make them like this:
i like the last one, but it will be some work to do, becouse i need to redo territories. will it be worth it?
«
Last Edit: July 16, 2009, 03:14:34 pm by LeoPhone
»
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [BETA] 6p_Carentan
«
Reply #3 on:
July 16, 2009, 09:03:36 am »
It has potential, remove some clutter though so mortars and arty dont lead the way when fighting. generally the community doesnt like maps that turn into campfest, if you can open it up and encourage flanking etc. Im sure it will be good, give it a whirl.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
thaelmann
Donator
Posts: 177
Re: [BETA] 6p_Carentan
«
Reply #4 on:
July 16, 2009, 10:13:29 am »
looks really good.
did you try it yet? i'm using the same church in the map i'm working on. for some reason you still get the option to build units when it's garrisoned. i thought maybe it could be because you can do so in the singleplayer mission. did you experience anything like that?
EDIT:
Quote from: Malevolence on July 16, 2009, 10:33:25 am
Quote
5th: when a player garrisoned the church he was able to build units in there. i have absolutely no idea why. maybe i took the object from that singleplayer mission where the church serves as hq?
A similar problem occured in the new 6p_Carentan map. You used the church from the single player campaign map carentan, which functioned as a field HQ. You need to use a different church.
«
Last Edit: July 16, 2009, 10:51:04 am by thaelmann
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: [BETA] 6p_Carentan
«
Reply #5 on:
July 16, 2009, 10:21:34 am »
oo i loved this map!
Logged
www.synergiesmod.com
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_Carentan
«
Reply #6 on:
July 16, 2009, 10:48:18 am »
Adding to .module
Logged
BradAnderson
EIR Veteran
Posts: 1233
Re: [BETA] 6p_Carentan
«
Reply #7 on:
July 16, 2009, 02:09:32 pm »
Fucking horrible map, far too wide, would be OK for meeting engagements but with attack and defend its hopeless cause' it aint worth garissoning any buildings and you are easily circled too fuck, no fun.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [BETA] 6p_Carentan
«
Reply #8 on:
July 16, 2009, 02:14:36 pm »
there are more maps that have few buildings. open green maps. why not a closed grey map with little buildings?
a full health -sighttoallways building in every corner would only encourage camping even more.
FLANKING ALL THE WAY! this is a good map.
Logged
Skaevola
EIR Veteran
Posts: 175
Re: [BETA] 6p_Carentan
«
Reply #9 on:
July 16, 2009, 02:22:59 pm »
Quote from: LeoPhone on July 16, 2009, 02:14:36 pm
this is a good map.
I don't think you're allowed to say that about your own map.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_Carentan
«
Reply #10 on:
July 16, 2009, 02:29:01 pm »
It's a relic map.
Logged
Jazlizard
EIR Veteran
Posts: 691
Re: [BETA] 6p_Carentan
«
Reply #11 on:
July 16, 2009, 02:32:45 pm »
It looks interesting from the screen shot.
This might be one of those maps no one plays against brits with though. Also I agree that there are likely not a lot of buildings you actually want to get into (especially with an HMG/MG42)
I'll try it when the opportunity arises and give you more direct feedback.
Logged
Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
LeoPhone
Honoured Member
Posts: 0
Re: [BETA] 6p_Carentan
«
Reply #12 on:
July 16, 2009, 02:45:11 pm »
dont worry about piats, becouse of some strange reason piats cant shoot over these buildings
at least the wrecks that arent really buildings, normal garrisonable buildings they go straight trough.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_Carentan
«
Reply #13 on:
July 16, 2009, 02:45:42 pm »
Quote from: LeoPhone on July 16, 2009, 02:45:11 pm
dont worry about piats, becouse of some strange reason piats cant shoot over these buildings
at least the wrecks that arent really buildings, normal garrisonable buildings they go straight trough.
Shotblockers hidden in the wrecks?
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: [BETA] 6p_Carentan
«
Reply #14 on:
July 16, 2009, 02:47:00 pm »
I'm only worried about the bridges. It looks like whoever spawns in the south would be able to rush up and hold those bridges, and that's game. Not particularly appetizing.
Logged
pernik
EIR Veteran
Posts: 196
Re: [BETA] 6p_Carentan
«
Reply #15 on:
July 16, 2009, 02:52:29 pm »
Quote from: VictorTarget on July 16, 2009, 02:47:00 pm
I'm only worried about the bridges. It looks like whoever spawns in the south would be able to rush up and hold those bridges, and that's game. Not particularly appetizing.
THERE ARE NO BRIDGES.
Quote from: LeoPhone on July 15, 2009, 02:59:52 pm
the river is removed and replaced by city.
lol.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: [FINAL] 6p_Carentan
«
Reply #16 on:
July 16, 2009, 02:52:40 pm »
Told him to get rid of that picture, because there are no bridges.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 6p_Carentan
«
Reply #17 on:
July 16, 2009, 02:53:52 pm »
to unknown: it are movement_blocker_shot_block_only objects placed with spline, but maybe its the fact there are a lot of objects in there, and the terrain is higher.
to victortarget:
Quote from: LeoPhone on July 15, 2009, 02:59:52 pm
the river is removed and replaced by city.
AND TO ALL:
maps done DL IT NAO!!!
old v1.0
http://www.filefront.com/14056919/6p_Carentan.sga
«
Last Edit: July 17, 2009, 03:59:12 am by LeoPhone
»
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: [FINAL] 6p_Carentan
«
Reply #18 on:
July 16, 2009, 03:26:22 pm »
I get the point.
Logged
Tymathee
Donator
Posts: 9741
Re: [FINAL] 6p_Carentan
«
Reply #19 on:
July 16, 2009, 05:22:01 pm »
looks awesome, one of the funner maps in the campaign.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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