Wher already has more pop efficient alternatives anyway. The fact is in a wher army you can easily sneak 25% of your total munitions into your starting callin and make it very, very, good in terms of countering others. a double LMG squad as a defensive weapon is unstoppable, pretty much a HMG with the suppression values on it too.
The fact is Grenadiers aren't heroic doctrine specific units. to have 1 LMG is as balanced as standard infantry when compared to BAR rifles (which are only good when they can supress), Bren Tommy Infantry Squads, and Assault Grens. 2 LMGs makes the squad much closer to Commandos or Rangers or Falls in terms of AI power.
Wher at least have a choice, imagine US when all you can get is BAR rifles as your best infantry (especially in armour company). Its not so bad after all.
5 pop (i think) KCH will counter pretty much all pro infantry. Theres your solution
Ahem, I believe you are mistaken in quite a few of your points.
- Would you say bars only being good when they supress is a bigger or smaller disadvantage than "lmgs are only good when the other guy attacks you, and you are not moving"?
- Nobody is prohibited from getting falls/commandos/ab/rangers, they come in reinforcement packages. So this armor weakness really isn't noticable anymore once you max out your company.
- KCH wont counter commandos, they will lose to rangers out of the box. So this is wrong.
A single lmg is pitiful compared to the bar upgrade.