Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 06:46:27 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Commando doctrines... again
Pages:
1
2
3
[
4
]
Go Down
Print
Author
Topic: Commando doctrines... again (Read 20465 times)
0 Members and 2 Guests are viewing this topic.
gamesguy2
Honoured Member
Posts: 2238
Re: Commando doctrines... again
«
Reply #60 on:
July 20, 2009, 04:53:08 pm »
Quote from: LeoPhone on July 20, 2009, 04:47:39 pm
my commandos dont have doctrine upgrades, and when axis get received penetration increase, my dmg increase vet is useless..
You mean like the tier 4 that increase the squad health by 66% and firepower by 50%? That tier 4? Last time I checked 3 piats is a 50% more piats over 2.
Quote
i mean that axis gets their arrival timer buffs too, but even if they dont, still good ability.
Which has nothing to do with gliders, period.
Quote
and how many times it happens that falls drop next to a quad? NEVER!
Happens all the time. Plus you can run them over with tanks as they drop in.
Quote
and do you know why shreks cant penetrate? becouse those tanks DO receive received penetration reduction when they vet, but ALL axis tanks do get their received penetration reduction, and as you could see, the chanse of t4 vet3 amush squad penetrating something simple as a stug is already as low as it can get(1/3) and that was a stug without the pen. reduction.
Stugs have good frontal armor. Allied tank destroyers rely on dodging instead of bouncing. Its a different design decision
Quote
no i didnt, thx
66% chance to penetrate a stug is low?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #61 on:
July 20, 2009, 05:03:13 pm »
1:no, i mean the t4 that leths you buy another unit thats as standart as any other, and no special price reduction what so ever. the ability doesnt change piat commandos.
2: yes it does have to do with gliders, since i was talking about the time it takes before a glider lands(30secs)
3: i have never seen it happening, im sure were all convinced that gliders die more often than paratroopers do while landing.
4: stug is a stupid cheap tank a t4 should be able to take it out instead of having a chanse of 1/3 doing so, while it doesnt looks like that
5: you sayd 1/3, i tought 1 out of 3 penetrates.... thats not 66%
Logged
LuAn
EIR Veteran
Posts: 572
Re: Commando doctrines... again
«
Reply #62 on:
July 20, 2009, 05:07:35 pm »
Quote from: gamesguy2 on July 20, 2009, 04:53:08 pm
Quote from: LeoPhone on July 20, 2009, 04:47:39 pm
my commandos dont have doctrine upgrades, and when axis get received penetration increase, my dmg increase vet is useless..
You mean like the tier 4 that increase the squad health by 66% and firepower by 50%? That tier 4? Last time I checked 3 piats is a 50% more piats over 2.
I think your information is a bit wrong, its not an upgrade but an unlock! Normal Piat Commandos stay as they are.
Commando Ambush Squads are a whole different unit.
Logged
aka
UckY
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #63 on:
July 20, 2009, 05:09:34 pm »
as i sayd...
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Commando doctrines... again
«
Reply #64 on:
July 20, 2009, 05:30:36 pm »
Quote from: LeoPhone on July 20, 2009, 05:03:13 pm
1:no, i mean the t4 that leths you buy another unit thats as standart as any other, and no special price reduction what so ever. the ability doesnt change piat commandos.
2: yes it does have to do with gliders, since i was talking about the time it takes before a glider lands(30secs)
3: i have never seen it happening, im sure were all convinced that gliders die more often than paratroopers do while landing.
4: stug is a stupid cheap tank a t4 should be able to take it out instead of having a chanse of 1/3 doing so, while it doesnt looks like that
5: you sayd 1/3, i tought 1 out of 3 penetrates.... thats not 66%
What's the price of the Ambush squad?
Otherwise..
2: The Blitzkrieg ability Lightning War does not affect air-dropping Fallshimjaegers at all. Therefore, no comparison between Lightning War and Commando/Airborne drop could/should be made.
3: Gliders only die if you put them in a place that will kill them. Drop them behind your lines, and they'll survive. Drop them in a corner where there's no enemy, and they'll survive.
The problem you're having is that you drop them on the front line, right in front of the enemy, and they die.
As I said before: you can either drop them away from the action where they're safe, or
choose
to drop them in a place that may contain enemies (that includes areas that *might* get overrun by the enemy), and accept the risk.
4: The StuG isn't that cheap, and I said that a PIAT shot has a 1/3 chance to
penetrate
, not a 1/3 chance to take out the StuG.
And just because a unit is a T4 unlock, doesn't mean that it should win an engagement automatically. There's still skill and tactics involved, which apparently you don't want.
5: It's 1/3 at long range. The PIAT commandos in the video were at long range, which is why I said 1/3.
At short/medium range, they have double the penetration, which
is
66%. If you had gotten in closer to the StuG, you surely wuld have killed it, even with your apparent bad luck.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Commando doctrines... again
«
Reply #65 on:
July 20, 2009, 09:01:43 pm »
I dont know what the complaining is about PIATs can go over walls, and when you button the tank and its unsupported like that you should have went behind it. I would have shot a volly of then moved my men behind it then fired off more vollies
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #66 on:
July 25, 2009, 03:33:32 pm »
alright, this time i dropped a glider with 2 piat commandos next to a 1 HP panther. it was all alone.
only one piat commando got out, i rushed them right next to the tank (as close as you can get)
and i got at least 5 shots off (or more)
none of them penetrated, tank didnt die. panther wasnt vet, piat wasnt vet.
piats suck.
Logged
Malevolence
Donator
Posts: 1871
Re: Commando doctrines... again
«
Reply #67 on:
July 25, 2009, 03:35:59 pm »
Go tell that to people whining about OP PIATs in that PIAT thread from a while ago
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Commando doctrines... again
«
Reply #68 on:
July 26, 2009, 02:12:13 am »
Quote from: LeoPhone on July 25, 2009, 03:33:32 pm
alright, this time i dropped a glider with 2 piat commandos next to a 1 HP panther. it was all alone.
only one piat commando got out, i rushed them right next to the tank (as close as you can get)
and i got at least 5 shots off (or more)
none of them penetrated, tank didnt die. panther wasnt vet, piat wasnt vet.
piats suck.
1. STOP DROPPING YOUR FUCKING GLIDERS RIGHT NEXT TO ENEMY UNITS.
Jesus, you lose gliders to enemy fire, bitch about it, then continue to drop gliders right next to the enemy.
2. You've never heard of the 5% bug?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Commando doctrines... again
«
Reply #69 on:
July 26, 2009, 03:56:45 am »
Gliders are way more survivable, and way more likely to survive upon landing than paratroopers EVER will.
Seriously, L2Use gliders, leo.
Logged
boobaka
EIR Veteran
Posts: 151
Re: Commando doctrines... again
«
Reply #70 on:
July 26, 2009, 04:14:57 am »
sry forgot what i was going to say here.. need to go and take care of a criying baby..
Logged
CafeMilani
Aloha
Posts: 2994
Re: Commando doctrines... again
«
Reply #71 on:
July 26, 2009, 05:39:04 am »
Quote from: LeoPhone on July 18, 2009, 04:38:01 am
i want a doctrine that gives me 50% reroll or more on units killed in a crashing glider.
this game i lost half my gliders due to bad luck being killed before they land:
hey! a nebel all alone, lets land a glider with 2 vet 2 amush squads there. 30 s later they land, tiger shows up BOOM SPLASH 1 retreat 1 dead
then lets land another glider all the way on our side. 30 secs later tiger attacks my firefly, glider lands exactly on firefly, firefly gets stuck tiger kills firefly and glider in one shot.
then i land a tetrach glider... dead.
and i lost some more gliders in that game, but i dont want to renember.
oh, and who dares wins has to be redone too....
edit:
and i might post this becouse im pissed off now, but it will be a good doctrine too, becouse right now the risk is way too high to land gliders behind enemy lines. with some reroll, ppl might do it more often. and now i say this, gliders die so much too becouse of the 30 secs times. a doctrine that reduces that timer will be good too.
if u cant manage to drop them in an open and save area, thats your prob tbh
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #72 on:
July 26, 2009, 06:49:40 am »
omfg what are you ppl talking about? i sayd that the piats couldnt penetrate a panther at CLOSE RANGE.
not that they crash on impact.
and gliders die more often than paratroopers, this is becouse you have maps like carentan, and the vcoh system to land gliders is gone, so you never know for sure if the landing area is clear or not.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Commando doctrines... again
«
Reply #73 on:
July 26, 2009, 07:04:38 am »
the spawns are open on every map. try to drop there if u want to make sure it has a save landing.
isnt carentan your map?
if u dont wanna drop with via glider anymore, just pair your mandos with tommies or your piats with 6pdrs
thats called combined arms btw, not blob =)
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Commando doctrines... again
«
Reply #74 on:
July 26, 2009, 07:55:27 am »
IM NOT TALKING ABOUT GLIDER CRASH RIGHT NOW!!!!
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Commando doctrines... again
«
Reply #75 on:
July 26, 2009, 01:38:06 pm »
Quote from: LeoPhone on July 26, 2009, 07:55:27 am
IM NOT TALKING ABOUT GLIDER CRASH RIGHT NOW!!!!
And I told you, that's a 5% bug. It's damn annoying, but it affects all tanks equally.
Logged
Pages:
1
2
3
[
4
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...