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Author Topic: No Zeal for britts if no Zeal for KCH  (Read 15299 times)
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #20 on: July 21, 2009, 04:58:24 pm »

well thanks to ampm i don't need to do more calc.
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #21 on: July 21, 2009, 05:12:59 pm »

well every here is talking about mandos but mandos right now has no zeal but the tommy does!
that was my first point and it is the most important. i would like to see 2-3 man bren with zeal Lt and Cp kill of all the axis infantry and no one comes to bitch about it. Cry
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #22 on: July 21, 2009, 05:15:48 pm »

Oh yea, Zeal Tommies will outfight any elite infantry basically.

Should be fun, almost makes me want to go Mando's since RE has no real t3 or t4 abilities.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #23 on: July 21, 2009, 06:24:07 pm »

Oke lots of clarification here.

So who aggrees with boobaka that KCH should be affected by Terror Zeal but Commandos shouldnt be by Brits Zeal?

I think its either both (KCH/Commandos) or none of those two Smiley
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aka UckY  Wink
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #24 on: July 21, 2009, 06:26:05 pm »

I think KCH should, they are not a doctrine unit, they are expensive for their abilities, they have to walk through defenses instead of glider deployment, they do not have a get out of jail free card (smoke/fireup).
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #25 on: July 21, 2009, 06:31:54 pm »

Mhm what about Sappers?
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #26 on: July 21, 2009, 06:33:53 pm »

its not a vote man. its how it should be. u could try the KCH and see if u still think they need any nerf. as ampm said they not have the smoke to get out of danger and they are weaker as vanila. and they can't get other buffs as mandos with Lt and Cp. they have 2 use of medpack but mandos can have healing station.
for the record i like both the KCH and the mandos so i don't want any of them nerfed but zeal Lt Cp healing will make the mandos too tough.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #27 on: July 21, 2009, 06:35:13 pm »

No matter what. KCH will still only be affected by Zeal once they get down to 2 men. This won’t help them in any fight but it might make them survive the retreat.
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #28 on: July 21, 2009, 06:35:29 pm »

zapper does not need less reload and cooldown. they already own axis amor.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #29 on: July 21, 2009, 08:34:14 pm »

I still think zeal for brits was a poo idea, copying concepts like that seems a bit boring.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mukip Offline
EIR Veteran
Posts: 450



« Reply #30 on: July 21, 2009, 09:59:40 pm »

Comparing elite units to each other is not the way to balance them.  I wouldn't charge Commandos at KCH in the first place because it's mutual annihilation, and the Wehr player will probably have more Volks and Grens left than I have Tommies.  It's like fighting a P4 with a Cromwell, it might do the job if it was lucky but I'd rather use an AT gun and Piats.  In the case of KCH I'd prefer to fight them with a bren Tommies or a Cromwell and leave my Commandos free to pick on weaker targets.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #31 on: July 21, 2009, 10:09:15 pm »

Comparing elite units to each other is not the way to balance them.  I wouldn't charge Commandos at KCH in the first place because it's mutual annihilation, and the Wehr player will probably have more Volks and Grens left than I have Tommies.  It's like fighting a P4 with a Cromwell, it might do the job if it was lucky but I'd rather use an AT gun and Piats.  In the case of KCH I'd prefer to fight them with a bren Tommies or a Cromwell and leave my Commandos free to pick on weaker targets.

Lol what?  Commando charging KCH is nearly risk free.  I do it all the time.

Fighting a P4 with a cromwell is a stomp in favor of the P4, just like how commando vs KCH is a stomp in favor of the commandos.
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #32 on: July 21, 2009, 10:15:49 pm »

It's not risk free because the Commando squad takes a lot of damage.  You also have to take into account that it's rarely just a mando squad or a KCH squad by themselves, with full HP and no cover etc to influence the outcome.  The Commandos also do poor damage at medium range and on the move, if the KCH see them coming there's no reason not to GTFO and find some support.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #33 on: July 21, 2009, 10:24:18 pm »

 KCH yes Commandos no if it was a vote..

 Well if thats the way it is give me smoke and fire up oh ya I need healing station for me KCH to, see what this type of thinking brings..
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Nijo Offline
EIR Veteran
Posts: 625



« Reply #34 on: July 22, 2009, 12:45:40 am »

100% agree with mukip!

Use a fucking tank against KCH or Mandos oO

I dont know why people are always trying to counter everything the enemy MAY bring on with just one or two units...
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #35 on: July 22, 2009, 12:47:25 am »

It's not risk free because the Commando squad takes a lot of damage.  You also have to take into account that it's rarely just a mando squad or a KCH squad by themselves, with full HP and no cover etc to influence the outcome.  The Commandos also do poor damage at medium range and on the move, if the KCH see them coming there's no reason not to GTFO and find some support.

Lol no they dont.   I run in, pop smoke, nade, pew pew, dead KCH with commandos have taken zero damage.

I actually have a commando company.   Do you have a terror company?  Have you ever used KCH?
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #36 on: July 22, 2009, 12:51:35 am »

Quote
I actually have a commando company.   Do you have a terror company?  Have you ever used KCH?
http://en.wikipedia.org/wiki/Ad_hominem

But yeah, you just pwn everything because you're fantastic and I'll take your word for it.
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gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #37 on: July 22, 2009, 12:53:52 am »

Quote
I actually have a commando company.   Do you have a terror company?  Have you ever used KCH?
http://en.wikipedia.org/wiki/Ad_hominem

But yeah, you just pwn everything because you're fantastic and I'll take your word for it.

Want saintpauli to come in here and verify how I killed 2 mp40 volks and a KCH with one squad of unvetted commandos?

Its hilarious how much better commandos are than every other assault infantry.    In vCoH they made the smoke and the grenade share a cooldown for a reason, because the nade from smoke was hilariously OP.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #38 on: July 22, 2009, 12:54:44 am »

since when can commandos throw nades after popping smoke?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #39 on: July 22, 2009, 12:55:34 am »

since when can commandos throw nades after popping smoke?

Since this is EIR and not vCoH.
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