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Author Topic: [Wehr] Terror medikit doctrinal abilities  (Read 4145 times)
0 Members and 3 Guests are viewing this topic.
Smokaz Offline
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Posts: 11418



« on: July 23, 2009, 05:00:16 am »

Isn't first Aid pretty crappy now that you get only 2 uses of medikit? Wouldnt it be better to give +1 use and 25% cooldown? Look at supply drop, "keep it moving", "fitness" and other pretty powerful Tier 1s.

+1 Use would also fit in with the concept of basic supplies who also grants extra uses of stuff that make the terror company more "terrific" like terrorizing extra mines, grenades and .. stimpacks. Just like extra supplies it gives you some extra bang for your buck.

Also, Patch and run, how is it gonna work? Is it just gonna extend the duration or is it going to increase the healing per time unit?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #1 on: July 23, 2009, 05:28:06 am »

yes, if this wont change ill untick it after reset. quite useless now =)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #2 on: July 23, 2009, 05:38:55 am »

yes, if this wont change ill untick it after reset. quite useless now =)

Weren't you banned from balance discussions? :S
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #3 on: July 23, 2009, 05:42:57 am »

am i still banned after 2 months of silence?..
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #4 on: July 23, 2009, 05:49:48 am »

Im not sure did ak tell your otherwise?

Ill pm him

till then don't rock the boat.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #5 on: July 23, 2009, 05:53:18 am »

am i still banned after 2 months of silence?..

You never answered my question when I replayed to your PM
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CafeMilani Offline
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Posts: 2994



« Reply #6 on: July 23, 2009, 06:30:40 am »

now i did
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #7 on: July 23, 2009, 12:59:16 pm »

obviously the cooldown was from when we changed the medkits to timers and then back again.

we'll look at it in our review!
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #8 on: July 23, 2009, 02:16:37 pm »

The medkits needs to come down in price again. Its 20 on Grenadiers and 25 on Storms and KCH.
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Mysthalin Offline
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Posts: 9028


« Reply #9 on: July 23, 2009, 02:18:28 pm »

How much more can they go down, really?
15 for volks/pios/support weaps, 20 for grens, and 25 for elite infantry is a pretty fair price, IMO.
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CafeMilani Offline
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Posts: 2994



« Reply #10 on: July 23, 2009, 03:27:03 pm »

wehr needs the healing because of the small squad size
higher price= every<thing faster dead because u just cant purchase it anymore
i only have 3 medkits in my company: 2 on grens, 1 mg

no more muni left over, i also have to buy AT u know?
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #11 on: July 23, 2009, 03:37:33 pm »

How much more can they go down, really?
15 for volks/pios/support weaps, 20 for grens, and 25 for elite infantry is a pretty fair price, IMO.
a 5MU decrease across the board would be a good place to start. 
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wildsolus Offline
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Posts: 807


« Reply #12 on: July 23, 2009, 03:38:18 pm »

if you want healing get SE reinforcements or t3 munitions and get as many medkits as you want!
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #13 on: July 23, 2009, 03:51:12 pm »

if you want healing get SE reinforcements or t3 munitions and get as many medkits as you want!

I got both. I hoped it would work but in reality you storms are too expensive to rely on the healing car.
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wildsolus Offline
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Posts: 807


« Reply #14 on: July 23, 2009, 03:55:45 pm »

how so? rangers with zooks/smgs/nades cost a significant amount as well and add on the triage....having a mobile triage would be pretty sweet.
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