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Author Topic: Off Map Hell On Carntin  (Read 7760 times)
0 Members and 2 Guests are viewing this topic.
Varig Offline
EIR Regular
Posts: 2


« on: July 26, 2009, 01:07:53 am »

There was constant pressure from off map ability from the Allies side.  Needs to be reviewed for balance.

Files are located at:
http://www.filefront.com/14124795/OFF%20MAP%20File.zip
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #1 on: July 26, 2009, 09:16:09 am »

I think the mortar saturation barrage could probably use some smoke, not sure what the delay is between clicking and it firing off, but basically no way to see this coming till after the first shell hits, which is basically too late. Very Very deadly.

Not sure if foo is now on a timer or what, seemed like every officer had one. Perhaps there should be a pricing change or have the timer taken out and given a set amount of uses. The other thing is now that the officers have more sight (+15 via binoculars, which almost makes them as good as a jeep) they can now fire off the ability from much farther away. For 3 pop, if it's on a timer, there really isn't a reason not to get this ability on a couple of your officers, in a 3v3 like this one, you could potentially be seeing a FOO every couple of minutes if they each have one on the field.

I guess your lucky there wasn't a priest or a 25 pounder and some victor targetting to go with it.

Overall looked like a frustrating game to play.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
LuAn Offline
EIR Veteran
Posts: 572



« Reply #2 on: July 26, 2009, 09:55:57 am »

Foo: 140mun 600sec; naturally only availabe for Captain(1/1)

The +15 range increase does not increase the area where foo can be used.

Theres a T2 RCA Unlock that allows you to buy Foo on LT and Victor target on CPT (for 140mun both, VT: 480sec)

Mortar Staturation Barrage: T3 Unlock
Earthshaker Barrage: T3 Unlock


Oke ive checked the replay and this is my opinion:
The brit players were both RCA which stands for Royal Canadian Artillery, and because of that you should expect a army that excels at artillery.
Both Wehr players used their firestorm on the same location twice, 1 would have done the job.
And after seeing the Mortar Barrage in action, i do think it fits very well in line with every other t3.
Earthshaker looks ok too, doesnt hit anything precisly, just plain random.
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aka UckY  Wink
pernik Offline
EIR Veteran
Posts: 196


« Reply #3 on: July 26, 2009, 09:59:36 am »

here we go again... you wanna nerf Allied artillery, I wanna nerf axis heavy tanks for example...  (im not saying that artillery = counter for tanks but axis Heavy tanks such as KT/Tiger are pissing ME off - lol there really needs to be some detector in launcher which don't let players with another superheavy tanks join that game Tongue playing against Terror/Blitz/TH companies with minimum of 2 KTs/Tigers/Jagds is getting boring and is sometimes frustrating too) Wink
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Raio Offline
EIR Veteran
Posts: 243



« Reply #4 on: July 26, 2009, 10:04:24 am »

NERF RCA
BUFF AXIS HEAVY
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #5 on: July 26, 2009, 10:07:54 am »

NERF RCA
BUFF AXIS HEAVY
YEG JEH MESH!!
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Raio Offline
EIR Veteran
Posts: 243



« Reply #6 on: July 26, 2009, 10:19:26 am »

 Kiss
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #7 on: July 26, 2009, 10:21:27 am »

The sight increase does increase how far the officer can see, the ability has a farther range then his normal sight. The normal officer has a sight of 35, foo has a range of 45, with binoculars it basically lets him shoot 10 further then he normally would without a spotter, that is what I was trying to say.

I still think mortar saturation barrage needs smoke, the only other offmap that doesn't have smoke that I know of is the V1, and that takes forever to land and makes a LOUD sound telling you it's coming. It's generally avoidable by just about anything unless your opponent guesses where you are going to move, or you just don't move your units. Most the time it's only good vs triages and howies.

The axis did misuse one of their firestorms, although I'm not exactly sure how that adds to the discussion?

If you have an issue with the KT/Tigers/Jagds then by all means make your own post about those somewhere else.

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Varig Offline
EIR Regular
Posts: 2


« Reply #8 on: July 26, 2009, 11:40:30 am »

I just don't like the way the game play has progressed with more of the off map ablities coming on line.  Now game play has come down to Off-Map anything that moves into your line of site.  There are hardly any more troop engagments.  If you group more the 2 troops togther you are asking for a Off-Map.  Making it difficult to push and take ground.  The game had degraded to scout and Off-Map.. then you try and move the support units in time to avoid the incoming rounds. Repeated and over and over until you have nothing left.

I just think there should be a cap on the number of off map abilites any one person can bring to the feild.  It has been a game changer.
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Raio Offline
EIR Veteran
Posts: 243



« Reply #9 on: July 26, 2009, 12:30:38 pm »

 spam more hevy
 u wont have problem with offmaps Smiley
« Last Edit: July 26, 2009, 12:32:21 pm by Raio » Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #10 on: July 26, 2009, 12:32:48 pm »

lul US officer offmap is the worst thing i've ever seen, does nothing but kill himself half of the time

needs to be changed to a form of a mortar barrage like the wehr officer.. (I could care less about mirror)
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Rawr
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #11 on: July 26, 2009, 12:38:30 pm »

lul US officer offmap is the worst thing i've ever seen, does nothing but kill himself half of the time

needs to be changed to a form of a mortar barrage like the wehr officer.. (I could care less about mirror)

i'll change it for next update, it was a novel idea Sad
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acker Offline
EIR Veteran
Posts: 2053


« Reply #12 on: July 26, 2009, 12:52:37 pm »

WP 4.2 inch mortar barrage!

...Like, drops a smoke barrage that deals DOT to people inside of it. Sort of like the MHT's incendiary shot, except more powerful.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #13 on: July 26, 2009, 01:02:46 pm »

This was about FOO, no U.S. Officers were harmed in the making of this replay.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #14 on: July 26, 2009, 01:12:04 pm »

yay for salan, it was a cool idea yes, looked cool, just isn't very effective at all..
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #15 on: July 26, 2009, 01:35:23 pm »

I say its completely your fault you thought you could mess with Canadians.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #16 on: July 26, 2009, 01:37:40 pm »

The other thing is now that the officers have more sight (+15 via binoculars, which almost makes them as good as a jeep) they can now fire off the ability from much farther away.

No actually they can't.  I have the ability and the FOW is farther now then the ability's arch.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #17 on: July 26, 2009, 02:01:59 pm »

That might be because they have 50 sight (with binos) and the ability has a range of 45? I could be wrong and looking at the wrong files.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #18 on: July 26, 2009, 02:53:00 pm »

Also, I noticed that "Lit Up" isn't all that great. It is suppose to "Light up medium area and increased incoming accuracy on enemy on radius, on cooldown". However, it doesn't "Lit Up" much at all (Small area) and the debuff area is pretty small.

What are the exact debuff stats anyways?
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Raio Offline
EIR Veteran
Posts: 243



« Reply #19 on: July 26, 2009, 05:19:22 pm »

"lit up" fail?  Cry
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