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A bit disappointed as to EIR:R plays out.
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Topic: A bit disappointed as to EIR:R plays out. (Read 24770 times)
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Freek
EIR Veteran
Posts: 218
Re: A bit disappointed as to EIR:R plays out.
«
Reply #60 on:
July 28, 2009, 02:41:07 pm »
g43 slow - assault grens/flamers
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: A bit disappointed as to EIR:R plays out.
«
Reply #61 on:
July 28, 2009, 02:43:41 pm »
Quote from: Two on July 26, 2009, 09:02:28 pm
Thats what happens when you blob against me and yet we still lose
Blobbing ftl
im offended by the swastikas
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Smokaz
Honoured Member
Posts: 11418
Re: A bit disappointed as to EIR:R plays out.
«
Reply #62 on:
July 28, 2009, 02:46:51 pm »
Flamers dont scratch ab - flamers kill on crits, which means low health.. ab has highest health ingame. Wehr doesnt get g43 slow either, PE doesnt get flamers (mostly). Assault can be dodged easily if you know what you are doing. They are just the kings of hit n run and AT duty, what they cant wear down in small numbers they can alpha strike in great numbers. Snipers doesnt matter that much against 6 man squads, supression doesnt matter too much to fireup.. even if some people consider the shrek equally good to the RR, no axis at infantry is as good as AB.
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: A bit disappointed as to EIR:R plays out.
«
Reply #63 on:
July 28, 2009, 02:48:06 pm »
tbh the AB riflemen need to be removed to balance it... AB are superior AT not supposed to be good AI too..
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Rawr
CafeMilani
Aloha
Posts: 2994
Re: A bit disappointed as to EIR:R plays out.
«
Reply #64 on:
July 28, 2009, 02:51:30 pm »
no but when you unlock AB riflemen your AB availability should be reduced
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FailHammer
EIR Veteran
Posts: 312
Re: A bit disappointed as to EIR:R plays out.
«
Reply #65 on:
July 28, 2009, 02:54:14 pm »
Airborne are supposed to be tough lightly armed troops with special weapons allowing them to be very useful. They have always been this way. Allowing AB riflemen means you have a bar platform that is very sturdy and prevents infantry use vs AB. With the increased range of rrs you cannot kite them. 42 range on rrs i think and 40 for most tanks. Strafe pins inf counters and fire-up+ rrs defeats mgs/ armor. All I am saying is that there is hardly any micro needed for the blob to dominate while taking it out is stupidly hard. Add any number of other units supporting and it is gonna be epic if you win. The blob needs little micro, run here, rr that, fire up out of sup, bar the inf, kite tankslol, strafe the inf in cover that may kill a few of you, lolz i win.
Without a batt completley tailored to counter this it is very tough, and even with it is fuckin hard. I played a 3v3 vs 3 ab and we made it 1 field away from spawn. Despite what Dnicee says there are no good counters. Spaming inf is the best way, but then 1 sherman can ruin your day. Arty is a shit counter to anything moblie and is also usually doc related. play vs 3 decent AB and you lose.
I have sacrificed my wifes prize goat in hopes that the burnt offerning will reach the nostrils of EiRRmod and he will hear my plea.
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Quote from: Smokaz on November 23, 2009, 08:08:16 am
What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Quote from: Smokaz on April 03, 2010, 05:03:32 pm
Im not pulling this out of my ass, you tinfoil hat prostitute.
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LuAn
EIR Veteran
Posts: 572
Re: A bit disappointed as to EIR:R plays out.
«
Reply #66 on:
July 28, 2009, 02:58:09 pm »
Quote from: aloha622 on July 28, 2009, 02:51:30 pm
no but when you unlock AB riflemen your AB availability should be reduced
That would actually make sense, if i remeber it right the first concept of this unlock was to give airborne the possibility to buy bars right? so you would have the same supply but you could equp them with bars and rr.
Now the unlock gives you a whole new unit and new supply.
(You can compare it directly to PE Luftwaffe T3 Dropping Heavy: FJ's can purchase a panzershrek in my opinion)
«
Last Edit: July 28, 2009, 03:08:25 pm by LuAn
»
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aka
UckY
pernik
EIR Veteran
Posts: 196
Re: A bit disappointed as to EIR:R plays out.
«
Reply #67 on:
July 28, 2009, 03:04:57 pm »
Quote from: LuAn on July 28, 2009, 02:58:09 pm
Quote from: aloha622 on July 28, 2009, 02:51:30 pm
no but when you unlock AB riflemen your AB availability should be reduced
That would actually make sense, if i remeber it right the first concept of this unlock was to give airborne the possibility to buy bars right? so you would have the same supply but you could pick between bars and rr.
Now the unlock gives you a whole new unit and new supply.
(You can compare it directly to PE Luftwaffe T3 Dropping Heavy: FJ's can purchase a panzershrek in my opinion)
the first concept was that it would give AB 3 BARs without SF... whether with RRs or without them.
And I don't see why it should have been removed, there are counters and after you manage to kill or force those Paras to leave the battlefield that Airborne player will be shortened of loads of resources... it's the EXACTLY same thing as with Axis Heavy tanks...
I say, if anything - remove the oversupply so there just can't be so many Paras on the field (well, in players' battalion) but leave the current In Reserve status as is - I'm using units only in reserve and that doesn't seem to be a problem for most of my opponents.... yeah and if they're gonna do this, they also need to remove oversupply for Axis Heavy tanks
«
Last Edit: July 28, 2009, 03:16:17 pm by pernik
»
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LuAn
EIR Veteran
Posts: 572
Re: A bit disappointed as to EIR:R plays out.
«
Reply #68 on:
July 28, 2009, 03:09:14 pm »
Quote from: pernik on July 28, 2009, 03:04:57 pm
the first concept was that it would give AB 3 BARs without SF... whether with RRs or without them.
Oke sorry redid my post, but the supply would still remain the same.
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sverker
EIR Regular
Posts: 5
Re: A bit disappointed as to EIR:R plays out.
«
Reply #69 on:
July 28, 2009, 03:11:18 pm »
pls dont nerf airborn
about the screen shoot we actully lost that game and the airborn bolb aint that imba. If you counter it whit amordcar and knight cross they all die / griss
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Killer344
The Inquisitor
Posts: 6904
Re: A bit disappointed as to EIR:R plays out.
«
Reply #70 on:
July 28, 2009, 03:13:45 pm »
Quote from: LuAn on July 28, 2009, 02:39:51 pm
What is the PE hardcounter to RR-Hit-And-Run?
Drophack.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Dnicee
EIR Veteran
Posts: 998
Re: A bit disappointed as to EIR:R plays out.
«
Reply #71 on:
July 28, 2009, 03:30:44 pm »
What is the point of buying First to jump=ab riflemen if you cant buy more ab? Who would be stupid enough to waste one tier 3 on that when you can choose Raid and Bombingrun?
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LuAn
EIR Veteran
Posts: 572
Re: A bit disappointed as to EIR:R plays out.
«
Reply #72 on:
July 28, 2009, 03:33:01 pm »
Quote from: Dnicee on July 28, 2009, 03:30:44 pm
What is the point of buying First to jump=ab riflemen if you cant buy more ab? Who would be stupid enough to waste one tier 3 on that when you can choose Raid and Bombingrun?
What is the point of buying Luftwaffe T3 Dropping Heavy if you cant buy more fj?
Do you know Dropping Heavy? If yes, do you think it can be compared to Airborne Riflemen?
(Dnicee please try to look at the whole picture instead of just your doctrine)
«
Last Edit: July 28, 2009, 03:38:03 pm by LuAn
»
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Smokaz
Honoured Member
Posts: 11418
Re: A bit disappointed as to EIR:R plays out.
«
Reply #73 on:
July 28, 2009, 03:48:04 pm »
Removing supression fire from airborne riflemen could be a way to go, but then the bar price would have to go down quite a bit for them. Nade price could go to rifle level too then. It makes sense in a way, supression fire is "spamming" bullets and its hard to imagine airborne dropping right into combat with thousands of rounds in their pockets.
http://wiki.answers.com/Q/What_and_how_much_ammunition_was_given_to_the_average_Airborne_trooper_especially_the_6th_Airborne_during_the_D_Day_invasion
Here you go, I was right
Logged
Tymathee
Donator
Posts: 9741
Re: A bit disappointed as to EIR:R plays out.
«
Reply #74 on:
July 28, 2009, 04:01:52 pm »
i want tommy airborne.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Detrian
EIR Regular
Posts: 38
Re: A bit disappointed as to EIR:R plays out.
«
Reply #75 on:
July 28, 2009, 04:18:35 pm »
Quote from: pernik on July 28, 2009, 03:04:57 pm
Quote from: LuAn on July 28, 2009, 02:58:09 pm
Quote from: aloha622 on July 28, 2009, 02:51:30 pm
no but when you unlock AB riflemen your AB availability should be reduced
That would actually make sense, if i remeber it right the first concept of this unlock was to give airborne the possibility to buy bars right? so you would have the same supply but you could pick between bars and rr.
Now the unlock gives you a whole new unit and new supply.
(You can compare it directly to PE Luftwaffe T3 Dropping Heavy: FJ's can purchase a panzershrek in my opinion)
the first concept was that it would give AB 3 BARs without SF... whether with RRs or without them.
And I don't see why it should have been removed, there are counters and after you manage to kill or force those Paras to leave the battlefield that Airborne player will be shortened of loads of resources... it's the EXACTLY same thing as with Axis Heavy tanks...
I say, if anything - remove the oversupply so there just can't be so many Paras on the field (well, in players' battalion) but leave the current In Reserve status as is - I'm using units only in reserve and that doesn't seem to be a problem for most of my opponents.... yeah and if they're gonna do this, they also need to remove oversupply for Axis Heavy tanks
Do you think it's normal for a bunch of dudes to be as good as the biggest tank in axis?
Quote from: Dnicee on July 28, 2009, 03:30:44 pm
What is the point of buying First to jump=ab riflemen if you cant buy more ab? Who would be stupid enough to waste one tier 3 on that when you can choose Raid and Bombingrun?
That's exactly the point. You should NOT be able to buy even more paras.
Quote from: Smokaz on July 28, 2009, 03:48:04 pm
Removing supression fire from airborne riflemen could be a way to go, but then the bar price would have to go down quite a bit for them. Nade price could go to rifle level too then. It makes sense in a way, supression fire is "spamming" bullets and its hard to imagine airborne dropping right into combat with thousands of rounds in their pockets.
http://wiki.answers.com/Q/What_and_how_much_ammunition_was_given_to_the_average_Airborne_trooper_especially_the_6th_Airborne_during_the_D_Day_invasion
Here you go, I was right
That solution has nothing to do with what has been discussed so far.
Logged
arsonist123
EIR Veteran
Posts: 145
Re: A bit disappointed as to EIR:R plays out.
«
Reply #76 on:
July 28, 2009, 04:39:48 pm »
I want to say something, but this still might be off topic IDK.
No Flame Intended.
I agree 1000% with Detrian, the Player base on Eirr is just annoying!
The way everything is played, I see more and more people Copying each other, Like No-one is original in there tactics or strategy. another point is you guys exploit like mad men.
You guys sort of ruin it with threads like ..... AIRBORNE PLEASE NERF NERF NERF till the point that you made an excessive count of Threads repeating the same thing. This mod is created by EIRR ( and his devteam) not you whiney bastards who want it your way. Still I would love to see you guys delelte threads that are about the same thing. I think i read 5 threads expecting something different but its the same every time.
oh and in response that that New player problem, I think new players should be given a type of like cooldown thing... They can't play level 8's till they have Stats or something like that? you know?/
like levels 1 Must play with other level 1-5, and must have at least 5 games before going on to play a level 8 Which infact in some sense Demonstrates a sense of realism, a commander would never fight without some expierence, The chief of the army wouldn't recruit a Private straight out of boot camp to lead a squad, no he needs expierence first.
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Two
EIR Veteran
Posts: 2079
Re: A bit disappointed as to EIR:R plays out.
«
Reply #77 on:
July 28, 2009, 04:45:03 pm »
Quote from: arsonist123 on July 28, 2009, 04:39:48 pm
I want to say something, but this still might be off topic IDK.
No Flame Intended.
I agree 1000% with Detrian, the Player base on Eirr is just annoying!
The way everything is played, I see more and more people Copying each other, Like No-one is original in there tactics or strategy. another point is you guys exploit like mad men.
You guys sort of ruin it with threads like ..... AIRBORNE PLEASE NERF NERF NERF till the point that you made an excessive count of Threads repeating the same thing. This mod is created by EIRR ( and his devteam) not you whiney bastards who want it your way. Still I would love to see you guys delelte threads that are about the same thing. I think i read 5 threads expecting something different but its the same every time.
oh and in response that that New player problem, I think new players should be given a type of like cooldown thing... They can't play level 8's till they have Stats or something like that? you know?/
like levels 1 Must play with other level 1-5, and must have at least 5 games before going on to play a level 8 Which infact in some sense Demonstrates a sense of realism, a commander would never fight without some expierence, The chief of the army wouldn't recruit a Private straight out of boot camp to lead a squad, no he needs expierence first.
You need to whine to get shit nerfed, if we didnt post then they'd think the game is balanced....
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Unkn0wn
No longer retired
Posts: 18379
Re: A bit disappointed as to EIR:R plays out.
«
Reply #78 on:
July 28, 2009, 04:45:54 pm »
Quote from: Two on July 28, 2009, 04:45:03 pm
Quote from: arsonist123 on July 28, 2009, 04:39:48 pm
I want to say something, but this still might be off topic IDK.
No Flame Intended.
I agree 1000% with Detrian, the Player base on Eirr is just annoying!
The way everything is played, I see more and more people Copying each other, Like No-one is original in there tactics or strategy. another point is you guys exploit like mad men.
You guys sort of ruin it with threads like ..... AIRBORNE PLEASE NERF NERF NERF till the point that you made an excessive count of Threads repeating the same thing. This mod is created by EIRR ( and his devteam) not you whiney bastards who want it your way. Still I would love to see you guys delelte threads that are about the same thing. I think i read 5 threads expecting something different but its the same every time.
oh and in response that that New player problem, I think new players should be given a type of like cooldown thing... They can't play level 8's till they have Stats or something like that? you know?/
like levels 1 Must play with other level 1-5, and must have at least 5 games before going on to play a level 8 Which infact in some sense Demonstrates a sense of realism, a commander would never fight without some expierence, The chief of the army wouldn't recruit a Private straight out of boot camp to lead a squad, no he needs expierence first.
You need to whine to get shit nerfed, if we didnt post then they'd think the game is balanced....
Not really, we all play the game ourselves
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Two
EIR Veteran
Posts: 2079
Re: A bit disappointed as to EIR:R plays out.
«
Reply #79 on:
July 28, 2009, 04:50:00 pm »
Yet if only you thought it was OP you'd ust think you were noobs and needed to l2p
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