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HOTFIX 006 X
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Topic: HOTFIX 006 X (Read 27743 times)
0 Members and 2 Guests are viewing this topic.
AmPM
Community Mapper
Posts: 7978
Re: HOTFIX 006 X
«
Reply #20 on:
July 29, 2009, 11:56:51 pm »
Quote from: salan on July 29, 2009, 11:52:11 pm
You realize that this SYSTEM is there for multiple reasons, and its the only way you will generally get to stack bonus's of the same type.
lets see, thats 3 different + dmg abilities in tank destroyers... mhmm ya that really should just be another passive!!
There is a 12% damage boost to certain units as a t2, and a t4 that affects 2 units to basically the same extent as HEAT rounds (since neither really needs penetration or accuracy, the real buff is the damage). There is a Penetration boost that is a t3 as well, which basically kills the need to get these abilities unless it is also a Global Ability thing.
So basically, you made a set of t3's that are poor to balance out a t4 that you assume people are going to take. In order to not make that combination overpowered the t3's suffer and become much weaker than any other doctrines t3. Sweet.
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jackmccrack
EIR Veteran
Posts: 2484
Re: HOTFIX 006 X
«
Reply #21 on:
July 29, 2009, 11:57:46 pm »
Dude are you mad
Pop these at the right time and you'll turn a Panther into a mobile black hole, sucking in tanks and destroying them.
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Let's talk about PIATs in a car.
AmPM
Community Mapper
Posts: 7978
Re: HOTFIX 006 X
«
Reply #22 on:
July 30, 2009, 12:00:48 am »
Until they just back up or move their AT line forward....
Really dude, the Panther is not that good at sucking up hits. The ability does nothing to prevent a tank thats already close from shooting you, and a tank at long range can move away similar to button.
Its a t3 that imitates Bren Button, but costs SP to use and is 3-4 uses total.
The only vehicles that don't already penetrate basically everything are the P4 IST, and the Mortar HT. Remember that APCR rounds are still in there somewhere as well, and those add a 35% penetration boost.
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AmPM
Community Mapper
Posts: 7978
Re: HOTFIX 006 X
«
Reply #23 on:
July 30, 2009, 12:02:34 am »
Again, its not the abilities themselves and by themselves that I find to be bad, its how they fit in with the rest of the doctrines.
Blitzkrieg is much more powerful, most t3 passive buffs are overall more powerful.
Sure the t3's could turn a single fight, but no more so than an ATHT or a schrek squad.
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jackmccrack
EIR Veteran
Posts: 2484
Re: HOTFIX 006 X
«
Reply #24 on:
July 30, 2009, 12:03:04 am »
Maybe the penetration bonus is a little redundant for Tank Hunters....
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Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 X
«
Reply #25 on:
July 30, 2009, 12:05:45 am »
Nice patch, silly TD T3s(much like the CW T4...), silly that canister shot is still 1 use. Cooldown pl0x.
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salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 X
«
Reply #26 on:
July 30, 2009, 12:16:45 am »
Quote from: Mysthalin on July 30, 2009, 12:05:45 am
Nice patch, silly TD T3s(much like the CW T4...), silly that canister shot is still 1 use. Cooldown pl0x.
wut?!
it should be cooldowns, let me check the rgd
your smoking something, the RGD doesn't have a slot remove, so it shouldn't be uses... !
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www.synergiesmod.com
Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 X
«
Reply #27 on:
July 30, 2009, 12:18:51 am »
Patchnotes don't say anything about start canister being on cooldown!
I THOUGHT YOU WERE FOR CLEAR PATCHING!!! NO MORE SHADOW-CHANGING!!!
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Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 X
«
Reply #28 on:
July 30, 2009, 12:19:41 am »
Oh, srry, I'm a noob. It was in patch V
.
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salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 X
«
Reply #29 on:
July 30, 2009, 12:20:08 am »
it was in a dif patch!
http://forums.europeinruins.com/index.php?topic=11157.0
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Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 X
«
Reply #30 on:
July 30, 2009, 12:21:13 am »
Egzactly, is why I accepted my ultimate noobage.
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Rocksitter
EIR Veteran
Posts: 495
Re: HOTFIX 006 X
«
Reply #31 on:
July 30, 2009, 01:51:17 am »
Can you get ferocity with out getting inspired assault?
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salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 X
«
Reply #32 on:
July 30, 2009, 01:51:51 am »
yes, same with blitz and improved blitz.
you can also have them together
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BigDick
Guest
Re: HOTFIX 006 X
«
Reply #33 on:
July 30, 2009, 02:00:16 am »
wow many changes again
but i actually dont like the new Tankhunter doctrines
all unit buffs on uses feel kind of week for me, blitz is at least a T2 and give a better package
i would have suggest to improve the basic units
like:
- upgunned P4 IST
- ACPR rounds like vcoh to make the hetzer usefull
- rotate while cloak
- buffs to infantry near tanks since tankhunters is currently AT only
the idea behind that is that you use basic units that perform average or really bad (like hetzer or p4 IST) and make them really good with doctrine choices
like luftwaffe does with fallschirmjäger and lw ground forces or infantry company with riflemen and support weapons
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Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 X
«
Reply #34 on:
July 30, 2009, 02:11:13 am »
I never thought I'd say it, and I think I've gone mad if I am saying it :
I agree with BigDick.
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Tymathee
Donator
Posts: 9741
Re: HOTFIX 006 X
«
Reply #35 on:
July 30, 2009, 02:27:58 am »
Quote from: salan on July 30, 2009, 01:51:51 am
yes, same with blitz and improved blitz.
you can also have them together
Conviction used to write over blitz but now they can basically just blitz like crazy all the want, pop conviction and when that wears down pop blitz if needed. Conviction should replace blitz, no other ability doubles up like that.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
simpson02
EIR Regular
Posts: 19
Re: HOTFIX 006 X
«
Reply #36 on:
July 30, 2009, 04:30:05 am »
Staghound veterancy is still working, and tis quite odd as now a staghound went from -964 to 75xp and another staghound went from 50xp to -946.
And still in game what should be vet 2 units appear on the field as vet nothing.
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Mukip
EIR Veteran
Posts: 450
Re: HOTFIX 006 X
«
Reply #37 on:
July 30, 2009, 04:42:08 am »
Quote
** T3 Aerial Support Teams ( Airborne Sniper, Mortar, MG) added (full airborne!)
So does this mean the support weapons are crewed by airborne, do they have superior health or anything?
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pernik
EIR Veteran
Posts: 196
Re: HOTFIX 006 X
«
Reply #38 on:
July 30, 2009, 04:57:59 am »
Quote from: Mukip on July 30, 2009, 04:42:08 am
Quote
** T3 Aerial Support Teams ( Airborne Sniper, Mortar, MG) added (full airborne!)
So does this mean the support weapons are crewed by airborne, do they have superior health or anything?
nah IMO they just will be able to paradrop, but apart from that stay same as before
what WOULD be cool if the character models of Support Weapons (+Sniper) could have Airborne models (only models, no stats change or anything)
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EliteGren
EIR Veteran
Posts: 6106
Re: HOTFIX 006 X
«
Reply #39 on:
July 30, 2009, 05:19:51 am »
They do.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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