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Author Topic: Major Map Change  (Read 19723 times)
0 Members and 3 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #20 on: August 03, 2009, 06:51:13 am »

Cmon guys, more feedback for Duck Wink

Id comment, but I havent played enough games on the maps to be qualified to.
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zinser7 Offline
EIR Regular
Posts: 8


« Reply #21 on: August 03, 2009, 12:16:26 pm »

Ghost town is the one of the group I've played the most and I've enjoyed it a lot. A lot of action happens around the town at top and it's always a cluster $^@!

Good times!
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #22 on: August 03, 2009, 02:30:27 pm »

I like Viking Grave  Undecided
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #23 on: August 03, 2009, 02:37:14 pm »

I like it also, but we need more people who post they like it
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^<-- Duck ™ and ©


 We need more axis players!:
Skaevola Offline
EIR Veteran
Posts: 175


« Reply #24 on: August 03, 2009, 02:38:59 pm »

I like it also, but we need more people who post they like it

Duck, how do you open the console in the worldbuilder with a Swedish keyboard?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #25 on: August 03, 2009, 02:54:28 pm »

specifically for Ghost Town I'm not a big fan of the building that was added to the town in the center, wouldn't mind seeing that get removed
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #26 on: August 03, 2009, 06:13:00 pm »

what building?
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #27 on: August 03, 2009, 06:18:21 pm »

I enjoy viking grave a lot!  Even if my infantry look green Tongue
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #28 on: August 04, 2009, 02:12:12 am »

I like it also, but we need more people who post they like it

Duck, how do you open the console in the worldbuilder with a Swedish keyboard?

Can you open the console in the worldbuilder? O.o
Why do you whana do that?

But try Ö Ä or * ' ^


Well, Viking is in unk0wns faith then. maybe we sould try the new update then diside if we keep viking or not, feels smart.

Still, need more into about SPAWNS in Chatue

Keep the old "diagnoal" spawn system or keep  the old "abbeville" spawn system
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Malevolence Offline
Donator
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Posts: 1871



« Reply #29 on: August 04, 2009, 03:24:54 am »

Removing that side town on Ghost Town has my vote. Maybe make the map a bit less wide, or instead add something a bit more fight-overable. The map stalemates in the middle a bit, make the left side more accessable and the right side the hard to access one (facing northeast spawns for left vs right).

Really it feels like three separate fights, maybe make it one primary fight area (big left) and one secondary fight area (small right with church).
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #30 on: August 04, 2009, 05:16:23 am »

I think you should add both venues in.
then ask players to report which one they play most.

best method IMO
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Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #31 on: August 05, 2009, 04:06:15 am »

Sorry, but i need more info about
Chateau, old spawn system or new?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #32 on: August 05, 2009, 06:07:06 am »

Ok please simplify.
Make a map changes forum and use different threads per map. This is a shmorgusboard of too much information for anyone but the mapmaker to process.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #33 on: August 05, 2009, 01:33:00 pm »

I like the diagonal spawn!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #34 on: August 06, 2009, 09:38:45 am »

Can Unk0wn please add a coment on Diagonal or the new spawn system "normal spawn"

I realy need more people telling me how the spawn should be


Diagonal or Straight`?
Sorry for Spam, but this is important 
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #35 on: August 06, 2009, 09:50:11 am »

Is that screenshot the new spawn system? (Across the width of the map)
If so, I'd go with that. There's no reason to make the map even bigger by putting spawns in the corners.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #36 on: August 06, 2009, 10:05:00 am »

Is that screenshot the new spawn system? (Across the width of the map)
If so, I'd go with that. There's no reason to make the map even bigger by putting spawns in the corners.

have you played  the map before?

the reason it was diagonal was it made a new battle fild. you must push out the flanks now, due they are wider
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: August 06, 2009, 10:07:42 am »

Yes I have, I'm not a fan of spawn points being put in corners, unnecessary when the map is the proper size.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #38 on: August 06, 2009, 10:20:52 am »

I like Chateau fine as it is now. Though maybe a bit of the backfield is unnecessary (the left and right corners are often completely ignored).
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #39 on: August 06, 2009, 10:28:04 am »

Actually Mal, with the layout and spawns as is, the corners are the best place to advance to in order to gain pop advantage. That's why I love that map, it plays out much differently than a standard spawn layout and is much more fun because of that.
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