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Author Topic: Mentoring.. not for the faint of heart.  (Read 2939 times)
0 Members and 2 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: August 02, 2009, 09:25:17 am »

Quote from: me ingame
"/()!/¤!"¤/()="=)!!!!!



Well if you still try to win out of sheer spite that is Cheesy
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #1 on: August 02, 2009, 09:51:11 am »

Quote from: me ingame
"/()!/¤!"¤/()="=)!!!!!
How is that helping the new guy?
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #2 on: August 02, 2009, 09:57:42 am »

I would have just drop kicked my teamate or told him to fuck off....
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #3 on: August 02, 2009, 10:41:08 am »

Well so that's your "mentoring".
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: August 02, 2009, 10:42:55 am »

Part of the process is giving them 1 win to build upon, the guys I pick up usually have like 5 - 20 stats or 0 - 4 like this guy. If they don't see play that wins games or tactics that keep you packing ingame, how will they know what this looks like.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #5 on: August 02, 2009, 11:00:52 am »

5 - 20 stats

I feel truthfully honored  Grin

But its already 8-20 now!
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aka UckY  Wink
Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #6 on: August 02, 2009, 11:37:59 am »

Yelling at your teammate aside, hehe, playing with someone well above your skill level can definitely be an eye opener on how to better do things. It's also helpful if they are on vent and you can just explain to them some shortfalls that they can quickly fix such as call-ins and proper counters and just general advice as some of it differs from vCoH.

I would argue that it's impossible to teach micro, but strategy and decision making is a big part of the game as well. For new players, and players with lesser skill, I often find it's infinitely better on teaching them how to avoid mistakes, and win the battles where they can. I find that once they get over the stage where their shit just gets demolished, it's easier for them to focus on attacking and pressuring as the basics of CYA (covering your ass) become second nature. It's hard to attack when you don't know how to defend/support your units.

I also can't argue much against negative reinforcement, sometimes you gotta use it to get folks to listen and to not do certain things again, obviously you should mix it in with positive and neutral comments, but I think it has it's place. Then again I'm prior military so I'm likely biased.

I'm glad you guys pulled off the win, hopefully there were some lessons learned.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: August 02, 2009, 11:40:55 am »

I didn't really yell at him as he wasnt replying either in vent or team chat for 90% of the game, the quote was more a poetic representation of my mind during play! I'm sure a lot of Driver's License teachers..

Giving up or ragequitting with a player you are trying to help learning the game is the most fail at all, imo.

90% of the stuff they need to learn first is to have a good system for their company, to understand when to bring what and correctly sized population on their callins.. and to FLANK mg's. Doesn't COH campaign teach that? I've never played it, anyone know? xD

At any rate, you can't teach a guy to turn his mg's in time or have his paks redeploy before the armor comes up or the flank. However you can explain to a player why keeping a shrek around the pak is a good idea and how to flank a mg.
« Last Edit: August 02, 2009, 11:47:45 am by Smokaz » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: August 02, 2009, 12:45:55 pm »

The players which can't keep up with the pace of the game (and turn a pak or HMG in time) are possibly the best form of noob : their retarded mistakes will just go away as they play the game, gaining experience.

The ones that just can't realise how to flank (AKA common sense) are the bad form of noob - they'll listen to you, say they understood everything, but still do the exact same mistakes in 20 games... They're just frustrating.
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Detrian Offline
EIR Regular
Posts: 38


« Reply #9 on: August 02, 2009, 01:02:20 pm »

*signs up to mentor new players*

*is a dumb prick with no patience*

*expects praise*
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Two Offline
EIR Veteran
Posts: 2079


« Reply #10 on: August 02, 2009, 01:19:33 pm »

*signs up to mentor new players*

*is a dumb prick with no patience*

*expects praise*

lol whos this aimed at Shocked
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Sach Offline
EIR Veteran
Posts: 1211


« Reply #11 on: August 02, 2009, 03:10:50 pm »

looks like the stats that my side had in the game earlier. Only I was against you and mrnebelwerfer.

The guy I am mentoring is really coming along though.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
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