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AmPm.Duck.Pak vs Fallen.Struttin.Warlight
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Topic: AmPm.Duck.Pak vs Fallen.Struttin.Warlight (Read 8895 times)
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fallensoldier7
EIR Veteran
Posts: 667
AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
on:
August 02, 2009, 10:05:44 pm »
R+ on Tante.
Epic-ly owned AB and rangers.
http://www.mediafire.com/?mjwttnvmizy
http://www.mediafire.com/?jmohy2gtzeu
«
Last Edit: August 03, 2009, 01:40:12 am by fallensoldier7
»
Logged
versusversace
EIR Regular
Posts: 5
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #1 on:
August 02, 2009, 10:27:13 pm »
great game
terror officers are the win.
Logged
AmPM
Community Mapper
Posts: 7978
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #2 on:
August 02, 2009, 10:39:53 pm »
Epically fail RE company on Ducks end, all Cromwell, no Churchill, all Recon Tommy action....
Ah well. Was a fun game.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #3 on:
August 02, 2009, 10:53:41 pm »
Which duck?
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Pak88mm
EIR Veteran
Posts: 423
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #4 on:
August 02, 2009, 10:59:47 pm »
this game show how bad the mod has gotten with progressive updates. just blobs vs blobs support by officers with auras that make no sense. im utterly at a loss on how i have to adapt for so many changes at once and at the same time. build has gone to shit in a matter of days. Arty spam has increase to just outrageous levels and silly game modes. I never by the life of me understand WHY THE FUCK DO I WANNA DEPLOY 1:30 AGAINST 3 PLAYERS?! please ask me the reasoning for this lol. fuck but i think today was just a bad day but i got to see how bad things can get now. seem like easy mode all across the board.
Logged
Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
fallensoldier7
EIR Veteran
Posts: 667
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #5 on:
August 02, 2009, 11:08:47 pm »
I think it was DuckOrDie.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #6 on:
August 02, 2009, 11:09:55 pm »
Quote from: Pak88mm on August 02, 2009, 10:59:47 pm
this game show how bad the mod has gotten with progressive updates. just blobs vs blobs support by officers with auras that make no sense. im utterly at a loss on how i have to adapt for so many changes at once and at the same time. build has gone to shit in a matter of days. Arty spam has increase to just outrageous levels and silly game modes. I never by the life of me understand WHY THE FUCK DO I WANNA DEPLOY 1:30 AGAINST 3 PLAYERS?! please ask me the reasoning for this lol. fuck but i think today was just a bad day but i got to see how bad things can get now. seem like easy mode all across the board.
agreed, thats like 2 games today pak and i deployed 30 secs early, putting us 2v3 situation for a bit...
also, there is too much arty now, i dont care if its a t4, but when some people can call in 4 offmaps that actually dropped quick, meh.. not good for game.. getting 2 or maybe at most 3 offmaps a game is about the limit..
all these new units and officers is out of wack too. i watched my silly us officer gun down 3 gren by himself lol.. ya, k.. seen new german officers do it too..
i think mod should go back to the basic units, use them and adjust them as well.. tone down the amount of arty that can be used, and get rid of officers it they werent in the game..
and i think all these buffs, for doctrines is kinda getting out of hand too, too many special buffs which allow for blobs of certian units to just run over people, especially the ones who try to play with say, combined arms... i liked how the doc setup was before this, you unlocked certian units etc.. these buffs to units is kinda out of wack imho, but thats just me.
«
Last Edit: August 02, 2009, 11:11:55 pm by Mgallun74
»
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fallensoldier7
EIR Veteran
Posts: 667
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #7 on:
August 03, 2009, 12:03:35 am »
Sorry, duckofdoom not duckordie. Too many ducks
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #8 on:
August 03, 2009, 01:37:21 am »
Quote
and i think all these buffs, for doctrines is kinda getting out of hand too, too many special buffs which allow for blobs of certian units to just run over people, especially the ones who try to play with say, combined arms... i liked how the doc setup was before this, you unlocked certian units etc.. these buffs to units is kinda out of wack imho, but thats just me.
Its not just you
The problem, is that while our abilities look good on paper, they throw things out of wack in implementation.
So, just to let you guys know - we're just implementing the abilities atm - they will be tweaked once its all in (or, if its glaring at the time).
Logged
BigDick
Guest
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #9 on:
August 03, 2009, 01:40:34 am »
will watch the replay now
Quote from: Mgallun74 on August 02, 2009, 11:09:55 pm
also, there is too much arty now, i dont care if its a t4, but when some people can call in 4 offmaps that actually dropped quick, meh.. not good for game.. getting 2 or maybe at most 3 offmaps a game is about the limit..
that from you USVCorps? The guy who always played infantry company with maxed out offmap and some 105 onmap artillery units? Go to much taste of your own medicine eh?
Logged
fallensoldier7
EIR Veteran
Posts: 667
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #10 on:
August 03, 2009, 01:45:20 am »
I think I may have uploaded it wrong the first time (wasn't a .rec file) so hopefully I've got it right this time.
Logged
Bubz
EIR Veteran
Posts: 726
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #11 on:
August 03, 2009, 01:56:10 am »
Ye pack I agree. It's kinda weird now.
Logged
BigDick
Guest
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #12 on:
August 03, 2009, 02:24:54 am »
good game so far, the amount of offmaps where very even distributed
as many bombing runs, strafs, 105 offmap, captain arty on allied side as officer mortar barrage and firestorms on axis side
game was fun to watch until the axis take hold on the whole city then it become very onesided
don't know what the brit does there but it looked not very helpful for allied team
Logged
Freek
EIR Veteran
Posts: 218
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #13 on:
August 03, 2009, 02:38:09 am »
Quote from: Pak88mm on August 02, 2009, 10:59:47 pm
this game show how bad the mod has gotten with progressive updates. just blobs vs blobs support by officers with auras that make no sense. im utterly at a loss on how i have to adapt for so many changes at once and at the same time. build has gone to shit in a matter of days. Arty spam has increase to just outrageous levels and silly game modes. I never by the life of me understand WHY THE FUCK DO I WANNA DEPLOY 1:30 AGAINST 3 PLAYERS?! please ask me the reasoning for this lol. fuck but i think today was just a bad day but i got to see how bad things can get now. seem like easy mode all across the board.
way2rage
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #14 on:
August 03, 2009, 04:27:23 am »
the allied offmaps are getting extremely boring to play with now. even games are against players with a minimum of 1 offmap atm
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Nijo
EIR Veteran
Posts: 625
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #15 on:
August 03, 2009, 05:49:06 am »
like the axis have no offmaps each game??
Logged
Trishut
Donator
Posts: 107
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #16 on:
August 03, 2009, 06:25:33 am »
Quote from: Demon767 on August 03, 2009, 04:27:23 am
the allied offmaps are getting extremely boring to play with now. even games are against players with a minimum of 1 offmap atm
Axis can spam the same amount of off-map too, face two rank 8 defensiv players in a 2v2 and it's not that much fun either.
They off-map look cool doh
Logged
Bubz
EIR Veteran
Posts: 726
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #17 on:
August 03, 2009, 06:34:24 am »
Quote from: Bubz on July 31, 2009, 01:17:52 am
...still fail as airborne as everyone else who played axis only in old patches...
Logged
sgMisten
Donator
Posts: 778
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #18 on:
August 03, 2009, 06:53:26 am »
Falling Fear o.O
Logged
Smokaz
Honoured Member
Posts: 11418
Re: AmPm.Duck.Pak vs Fallen.Struttin.Warlight
«
Reply #19 on:
August 03, 2009, 07:07:36 am »
The devs should host a 3v3 with level 1 falling fear wehrmacht accounts with bad stats, and then have 3 V1's launch at the same time!
http://www.youtube.com/watch?v=Bd1oA47Ti0I
«
Last Edit: August 03, 2009, 07:17:16 am by Smokaz
»
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