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Author Topic: Small 'fix' for Z  (Read 10734 times)
0 Members and 2 Guests are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #20 on: August 07, 2009, 11:51:32 am »

can u fix this bullshit?



none of my units would deploy, even with the 40 pop cap
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #21 on: August 07, 2009, 01:51:09 pm »

can u fix this bullshit?

none of my units would deploy, even with the 40 pop cap
It’s a bug with either the airborne riflemen or airborne HMGs (probably the HMGs). When they are on the field you cannot go above 25pop. I lost a game or two on this. Salan has been notified.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #22 on: August 07, 2009, 01:57:53 pm »

My starting callin of AB mortar, AB, 2 AB Rifles, and a AB AT gun is 24 in launcher but 26 when it drops in...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #23 on: August 07, 2009, 03:58:00 pm »

AB rifles display as 10 pop but count as 12 pop.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #24 on: August 07, 2009, 04:04:07 pm »

AB rifles display as 10 pop but count as 12 pop.

i'll fix it when i can, its probably an oversight on my part from when they were just normal infantry, and were swapped to airborne.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #25 on: August 08, 2009, 05:14:39 am »

i didnt have this problem near the creation of my company, but as soon as the vet started rolling in it seemed to go a bit nifty
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #26 on: August 08, 2009, 05:26:53 am »

I thought u get 6 men in a rifle squad? So if the airborne riflemen r jus riflemen with airborne skins wouldn't it be 12 pop anyway?
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #27 on: August 08, 2009, 05:32:18 am »

needless to say, 24/40. i couldnt even call in a jeep
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #28 on: August 08, 2009, 07:31:09 am »

I thought u get 6 men in a rifle squad? So if the airborne riflemen r jus riflemen with airborne skins wouldn't it be 12 pop anyway?
riflemen are 5 pop -_-
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #29 on: August 08, 2009, 09:00:06 am »

fix the cheese plzzzzzzzzzzzzz
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #30 on: August 08, 2009, 09:15:39 am »

I had the same problem for a while but never too the extent where i couldnt call in a jeep with 16 free pop...
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #31 on: August 08, 2009, 09:17:48 am »

I thought u get 6 men in a rifle squad? So if the airborne riflemen r jus riflemen with airborne skins wouldn't it be 12 pop anyway?
riflemen are 5 pop -_-

Ye but you see 6 men on the field for some reason. Iv had times when 5 men have been killed but still had 1 left alive showing 0 on the unit icon.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #32 on: August 08, 2009, 09:18:32 am »

the squad leader counts for 0 pop or something like that.
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