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Author Topic: 3d Models in EIR?  (Read 4963 times)
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VERTIGGO Offline
EIR Veteran
Posts: 392



« on: August 08, 2009, 12:42:03 pm »

A long time ago I saw a sweet 3D model of Konigstiger with Henschel turret on the Relicnews forum, and I wondered if it would be possible to include one in EIRMod. Are 3d models used in the mod yet or would that be too big of an investment?
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TOV units = intentionally OP marketing gimmicks
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #1 on: August 08, 2009, 02:52:51 pm »

Ive heard that its very tricky to add the models AND animations.

Piecing together old model bits was a workaround Ive seen, but other than that I dont know much.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: August 08, 2009, 03:22:43 pm »

More and more of the OE is being understood constantly, of course we would need someone with that knowledge.

I have heard that there are mods making actual new soldiers with it now, which is extremely new. 

new tanks like the sturmtiger in BOTB or the elephant in blitzkrieg have mostly been done with model mixing.  But even that is a thing of the past to a degree, people are actually making them work from scratch I believe now, t34 in eastern front i believe.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #3 on: August 08, 2009, 04:33:38 pm »

there was some helicopter in jointops mod too, so it is possible.

BUT DO WE NEED IT?
no
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Lutefisk44 Offline
EIR Regular
Posts: 18


« Reply #4 on: August 08, 2009, 04:42:23 pm »

BUT WOULD IT BE AWESOME?
yes
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #5 on: August 08, 2009, 04:43:11 pm »

of course, but this isn't Vietnam in Ruins.
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RCA-land where shells fall like raindrops and the Captain is an invincible god
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #6 on: August 08, 2009, 04:47:44 pm »

theres a whole tutorial about it...............
 
http://www.corsix.org/models_docs/index.html
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #7 on: August 08, 2009, 07:26:20 pm »

hahaha corsix tutorials ha ha

anyway, if the henschel KT model was made could it be easily added to the EIRRMod?
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #8 on: August 08, 2009, 07:49:22 pm »

It's entirely possible to get new tanks and vehicles into any modification for Company of heroes; the main problem however is the difficulty of doing so. Only 2 modifications have created truly new units with animations those being Joint Operations and Eastern Front. Others have model mixed units together to create the illusion of a new unit like Battle of the Bludge does.

Overall, the sheer time and difficulty means that to attempt to do so would remove development away from more important things such as Warmap and balance.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #9 on: August 09, 2009, 08:07:28 am »

Akr is indeed correct. However it time for a shameless plug  Grin

We are planning on implementing some new allied units over at Fortress Europe if we can get them to work. Here is the first model that is being worked on by 130th Panzer the Daimler Scout Car:

http://forum.medpackstudios.com/viewtopic.php?f=113&t=318
« Last Edit: August 09, 2009, 08:23:14 am by EscforrealityTLS » Logged

Pwanawan baby!
Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: August 09, 2009, 08:21:10 am »

of course, but this isn't Vietnam in Ruins.

That helicopter was a real German vehicle....shows how much you know your history.

http://en.wikipedia.org/wiki/Focke_Achgelis_Fa_223
http://en.wikipedia.org/wiki/Fl-282

Video....http://www.youtube.com/watch?v=LN0lGgiFhv8
http://www.youtube.com/watch?v=6SrUyNG4fYA
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
Donator
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Posts: 1871



« Reply #11 on: August 09, 2009, 11:08:25 am »

Ive heard that its very tricky to add the models AND animations.

Piecing together old model bits was a workaround Ive seen, but other than that I dont know much.

From what I've heard the models aren't the problem, but the animation is. So you basically have to apply animations from other units to new models, which very often results in, you guessed it, epic fail.
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Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: August 09, 2009, 11:21:15 am »



Hey if we are going to be Wiki/youtube historians, lets not forget the fact that they had UFO's too!

http://www.youtube.com/watch?v=pKyNlq_97a0&feature=related
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #13 on: August 09, 2009, 11:46:05 am »



Hey if we are going to be Wiki/youtube historians, lets not forget the fact that they had UFO's too!

http://www.youtube.com/watch?v=pKyNlq_97a0&feature=related


omg
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Trishut Offline
Donator
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Posts: 107


« Reply #14 on: August 09, 2009, 12:29:05 pm »

Ive heard that its very tricky to add the models AND animations.

Piecing together old model bits was a workaround Ive seen, but other than that I dont know much.

From what I've heard the models aren't the problem, but the animation is. So you basically have to apply animations from other units to new models, which very often results in, you guessed it, epic fail.

Then if I have a similar model it's easy?

If I use the same animation I mean.
« Last Edit: August 09, 2009, 12:35:28 pm by Trishut » Logged

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