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Author Topic: Churchchill Croc  (Read 14652 times)
0 Members and 6 Guests are viewing this topic.
CafeMilani Offline
Aloha
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Posts: 2994



« on: August 11, 2009, 08:18:19 pm »

this tank is just amazingly overpowered for its price. it insta kills infantry in houses(1-2 seconds for a full health squad) and kills non-garisoned infantry in no-time. on top of this, it has tank shock which makes it able to crush (or just roast) AT infantry or ATguns.
it should go back to 410fuel like it was a few months ago. it shouldnt get a mineplow.

now take a look at the timer - i already had 22 kills on it after 4:30 minutes. it just WTFPWNS everything in its way. the only way to stop it are heavy tanks, but these get buttoned and raped by piats in kangaroos or other standart AT, pretty easily.
and i only had 1 of them in my company. lets try again with 3.

EDIT: oh and flanking manouvers too  Tongue
        and its speed is awesome too


« Last Edit: August 11, 2009, 08:29:21 pm by aloha622 » Logged

AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: August 11, 2009, 08:30:34 pm »

Dude, I totally get that many kills on my Stags vs some people in the same time frame, does that make it op?

Who were you playing against, what did they use as a counter, and what did you have supporting it would probably benefit this more than your screenshot that shows no useful information.
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HansVonLuk Offline
EIR Veteran
Posts: 220


« Reply #2 on: August 11, 2009, 08:31:23 pm »

I dont think there that badly priced, if poeple thiunk they can take these out with infantry they are sorely mistaken.  Maybe people will stop bloging inf hand held AT with this baby about.
« Last Edit: August 11, 2009, 09:24:36 pm by HansVonLuk » Logged
wildsolus Offline
Donator
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Posts: 807


« Reply #3 on: August 11, 2009, 08:34:48 pm »

this tank is just amazingly overpowered for its price. it insta kills infantry falling from the sky and units not in cover (10-15 seconds for a full health squad) and kills non-garisoned infantry in no-time. on top of this, with improved barrels it can shoot retarded distance!!

i propose to up the fuel to that of the american sherman croc

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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #4 on: August 11, 2009, 08:44:43 pm »

It is a T3.

It only has 1 in reserve, 1 in supply for 3pp.

It can't fight any other tank.

It doesn't even get the option for a mine plow.   Wink

As far as speed, the only reason all Churchills have a high speed is because there are only 2 t4 available for that doctrine, and the other one is crapy.  Once more options are available, you'll see a decrease in it's speed.

If you want to kill it, I suggest using something OTHER than your shrek blob.  It dies quite easily to any Pak, MarderIII, ATHT, and ALL tanks.  

It eats manpacked AT for breakfast.  Show it more respect with you infantry.  Wink  
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You have DasNoob who uses the mod as COHTV
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #5 on: August 11, 2009, 08:47:00 pm »

Tank shock is the only problem.  No other tank in the game can insta-pin its counters and then run them over.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #6 on: August 11, 2009, 08:49:36 pm »

Tankshock nullifies 1 counter (manpacked AT) every 5 minutes.  The other myriad of counters still apply. 
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AmPM Offline
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Posts: 7978



« Reply #7 on: August 11, 2009, 09:07:33 pm »

Didn't you know Dasnoob, the Axis players only want to spam schreks as a blob! Everything else you have to point at the target.

Stop trying to counter it with infantry, and bring out a STuG.
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gamesguy2 Offline
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« Reply #8 on: August 11, 2009, 09:08:33 pm »

Tankshock nullifies 1 counter (manpacked AT) every 5 minutes.  The other myriad of counters still apply. 

Doesn't change the fact that its the only tank in the game to do so.   This would be like if shreked storms could stun a tank for 20 seconds.

The ability is hilariously broken.  Normally a pak+1 shrek can stop/kill a medium tank.   Against any churchill it will just tank shock the shrek, run them over while tanking the pak, then circle the pak.
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AmPM Offline
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« Reply #9 on: August 11, 2009, 09:11:05 pm »

Tankshock nullifies 1 counter (manpacked AT) every 5 minutes.  The other myriad of counters still apply. 

Doesn't change the fact that its the only tank in the game to do so.   This would be like if shreked storms could stun a tank for 20 seconds.

The ability is hilariously broken.  Normally a pak+1 shrek can stop/kill a medium tank.   Against any churchill it will just tank shock the shrek, run them over while tanking the pak, then circle the pak.


Got a use for the STuG now eh? Or just block it with a bike....the key is to not expect schreks to be your main AT asset. A Panther will also deal with it, and the second croc, pretty damned fast, and costs only 3 pop more than one.
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Malevolence Offline
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« Reply #10 on: August 11, 2009, 09:16:58 pm »

Well in that scenario the PaK is the main AT asset.
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Tymathee Offline
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Posts: 9741



« Reply #11 on: August 11, 2009, 09:20:17 pm »

Tankshock nullifies 1 counter (manpacked AT) every 5 minutes.  The other myriad of counters still apply.  

Doesn't change the fact that its the only tank in the game to do so.   This would be like if shreked storms could stun a tank for 20 seconds.

The ability is hilariously broken.  Normally a pak+1 shrek can stop/kill a medium tank.   Against any churchill it will just tank shock the shrek, run them over while tanking the pak, then circle the pak.


how about baiting it with a schreck squad and then within that 5 minutes, rape it with other schrecks and paks.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: August 11, 2009, 09:23:10 pm »

Well in that scenario the PaK is the main AT asset.

True, but this idea that they can "tank and circle" is BS.  The ONLY time this can work is if you use the T4 to pull if off.  Otherwise, you'll take too many shots and be crippled.

You've seen me do it in many battles Mal, the church's that I use to take down a pak for my partners don't live.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #13 on: August 11, 2009, 09:24:42 pm »

Tankshock nullifies 1 counter (manpacked AT) every 5 minutes.  The other myriad of counters still apply. 

Doesn't change the fact that its the only tank in the game to do so.   This would be like if shreked storms could stun a tank for 20 seconds.

The ability is hilariously broken.  Normally a pak+1 shrek can stop/kill a medium tank.   Against any churchill it will just tank shock the shrek, run them over while tanking the pak, then circle the pak.


Got a use for the STuG now eh? Or just block it with a bike....the key is to not expect schreks to be your main AT asset. A Panther will also deal with it, and the second croc, pretty damned fast, and costs only 3 pop more than one.

There is no other tank in the game that requires another tank to kill, why should the churchill be the exception.

How is the shrek the main AT in that scenario?  The pak is the mainline AT with the shrek supporting.

What does a panther have to do with anything?   If we gave the ostwind +500% damage to infantry and tankshock it can still be countered by a sherman, that doesn't make it balanced.

Unit balance isnt based on what counters it, its based on how it compares to similar units.   In this case, the churchill is a medium tank comparable to shermans/P4s/cromwells, and its vastly superior due to tank shock.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #14 on: August 11, 2009, 09:28:13 pm »

tank shock negates the advantage of any axis infantry on the field. you must use tanks to kill it. but you cant use weak tanks because thse get wtfinstapwned by ambushpiats.

just had another game where they raped a stuh and a stug. croc had 22 kills after some minutes btw. wasnt a real game but still...

the croc is just a fantastic tank with flanking manouvers (u can always get away, no chance to kill it), his excellent flamethrower which insta kills everything other than a tank, tank shock which makes you laugh even more about infantry like this: MUHAHAHAHAHAHHAAHAHAHAHAHAHHAAHAHAHAHAH AHHAAHAHAHAHAHAHHAAHAHAHAHAHAHHAAHAH
AHAHAHAHHAAHAHAHAHAHAHHAAHAHAHAHAHAHHAA HAHAHAHAHAHHAA) and low vet requirements.

dont tell me shit this thing is overpowered.

yes gamesguy. and the croc is OPed anyways.
« Last Edit: August 11, 2009, 09:36:50 pm by aloha622 » Logged
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #15 on: August 11, 2009, 09:32:21 pm »

Well in that scenario the PaK is the main AT asset.

True, but this idea that they can "tank and circle" is BS.  The ONLY time this can work is if you use the T4 to pull if off.  Otherwise, you'll take too many shots and be crippled.

You've seen me do it in many battles Mal, the church's that I use to take down a pak for my partners don't live.

Tank shock the shreks, circle the pak, kill it while the shreks are still pinned, come back and finish off the shreks.

Not that hard.
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DasNoob Offline
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Posts: 3430



« Reply #16 on: August 11, 2009, 09:42:37 pm »

taking 3 shots by the pak while getting into circle range.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #17 on: August 11, 2009, 09:56:48 pm »

Firstly, Churchill Crocs get no mineplow, however they do get tank shock.

Secondly, yes they are OP for the price, right now at 275 fuel, they should go up to 300 or 310 fuel. 

Thirdly, they are shocking against armour, any Heavy tank will be able to beat it.  They are also slow, and 1 engine damage (especially from a LATHT) will disable it and force it to repair, even a mine would do the same.

So axis boys, do what the allies do.  Get something in your army that can damage an engine and have it saved for vehicles.  No matter what, damaging the engine of a pershing/Churchill or even a sherman does a world of difference.

btw Tank Shock is not very useful on the croc, yes it instapins, but you really dont need it since you'll tear them apart just as quickly anyway.  Either way if you charge a Churchill croc with schrecks and expect to get the better of it you should just say goodbye to any vet units you have on field.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #18 on: August 12, 2009, 09:02:01 am »

taking 3 shots by the pak while getting into circle range.

completely wrong, the croc is quite fast. and its uber fast with flanking manouvers. dont tell shit, ur using them urself :/
@spinn: IPFK suggested to give them a mineplow, thats why i said they shouldnt get a mineplow.

the croc is insanelyuberpowerful. as gamesguy already said: tankshock is broken but its flamethrower makes it even more broken.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: August 12, 2009, 10:07:11 am »

Croc is 3.75 base speed. 4.25 with the T1.
Comparison : Tiger is 4.

Is that "quite fast" to you?

With the T4 on top of the T1 it's 7.65 speed. Comparison : tetrarch is 8.

On the most likely event of the pak starting to fire at the croc at 45 range(the pak's sight range), the croc will take 11 seconds to get into point blank range of the pak without using the T4.

0.3 seconds for first shot.
3.7 seconds for each other shot.

so in those 11 seconds, it'll be 4 shots, not just 3.

With the T4 being used, it'll take 6 seconds for the croc to get to the pak. Still, 2 shots taken minimum.


So he's not telling anyone shit, and you are indeed stirring up shit again, aloha. The experiment of letting you back into balance discussions has clearly failed - akra, could you please save us all from this terror again?
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