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Author Topic: overbuffed T17  (Read 24198 times)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« on: August 12, 2009, 05:20:48 am »

with skirts and vet it now has between 150-200% health (i dont know if the % vet buff applies to the health gained through skirts)
honestly at vet 2 they become way too hard to kill... a vehicles that is more survivable than an m10.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #1 on: August 12, 2009, 05:27:40 am »

Doesn't get health at vet 2.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #2 on: August 12, 2009, 05:31:46 am »

But pricelist says so unless that's not up to date.
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Akranadas Offline
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Posts: 6906


« Reply #3 on: August 12, 2009, 05:34:48 am »

Actually, I am wrong; it appears whom ever added the sandbag upgrade forgot to remove the health buff at vet 2.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #4 on: August 12, 2009, 05:37:32 am »

tbh its fine, it still has bad accuracy and damage and doesnt dodge like a m8 or puma.
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sgMisten Offline
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Posts: 778


« Reply #5 on: August 12, 2009, 05:44:41 am »

Nice noticing this bug Ununoctium.

tbh its fine, it still has bad accuracy and damage and doesnt dodge like a m8 or puma.

T17 slaughters infantry. It's like a mini-ostwind. At 8 pop it's an excellent vehicle to keep on the field to hold down the flanks from marauding infantry and light vehicles without AT weaponry.

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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #6 on: August 12, 2009, 05:55:55 am »

its also in armour doc which gives it 10% less recieved damage which is like a 10% health buff stacking the 150% health
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #7 on: August 12, 2009, 06:29:14 am »

It's like a better ostwind that can stun tanks with an upgrade and survives more shots, if they hit it.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #8 on: August 12, 2009, 06:44:49 am »

Nice noticing this bug Ununoctium.

tbh its fine, it still has bad accuracy and damage and doesnt dodge like a m8 or puma.

T17 slaughters infantry. It's like a mini-ostwind. At 8 pop it's an excellent vehicle to keep on the field to hold down the flanks from marauding infantry and light vehicles without AT weaponry.



Well if you know there was a t17 why wouldnt you have at with it? Any tank owns its, even a puma.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #9 on: August 12, 2009, 06:57:26 am »

yes but the question is how fast does it own it?

If the m10 took 5 shots to kill and not 3 then we'd have axis players screaming out their asses.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #10 on: August 12, 2009, 08:59:05 am »

i always said: sandbags are not needed. you should get them at vet1 or 2 again.
you can get 20 kills with easy on it. with 2 repair kits even more. thats my experience..

thats the result when ununocticum cries: buff armor! xD
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #11 on: August 12, 2009, 10:48:53 am »

Nice noticing this bug Ununoctium.

tbh its fine, it still has bad accuracy and damage and doesnt dodge like a m8 or puma.

T17 slaughters infantry. It's like a mini-ostwind. At 8 pop it's an excellent vehicle to keep on the field to hold down the flanks from marauding infantry and light vehicles without AT weaponry.



Well if you know there was a t17 why wouldnt you have at with it? Any tank owns its, even a puma.

If you bring a single shrek as your AT then you would still be screwed because a pair of T17s can easily dismantle a single shrek squad and then pick off the remaining infantry.  If you bring an upgunned puma, all I would have to do is stun it and take potshots at it.  If it's still not dead after the first stun wears off, I could stun it again (or just use the time from the first stun to bring an AT gun up).  If you bring a PIV, then that's not really a small marauding group of infantry anymore; adding a PIV to an infantry group is basically someone's whole force, so now I know that since you're concentrating on that side I can push elsewhere or just move my units to cover that flank.

I like my armor company and T17s, but the sandbag upgrade wasn't really a necessity.  If you suck at microing, you're still going to lose your T17s whether you have sandbags or not.

Removing the sandbag upgrade altogether and keeping the health bonuses from vet would be fine since it rewards players for their micromanagement by giving them a better T17 than others who always lose their no-sandbag T17s.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #12 on: August 12, 2009, 10:59:21 am »

t17s rarely penetrate pumas. a upgunned puma could take on 4 t17's easily.

And 2 t17s owning a single shreks squad sounds about right to me :/
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #13 on: August 12, 2009, 11:09:05 am »

t17s rarely penetrate pumas. a upgunned puma could take on 4 t17's easily.

And 2 t17s owning a single shreks squad sounds about right to me :/

I usually see the T17 shoot something like 2 duds and penetrate on the 3rd shot (not sure if it's by chance or if that's just how the gun works, because it seems pretty consistent with the 3rd shot penetrating), but using an ATG would be much easier.

2 M8s would own a single shrek squad.  2 quads would own a single shrek squad.  Light vehicles are good against other light vehicles, support teams, and infantry, so it makes sense that 2 of them would own a single squad of AT infantry.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #14 on: August 12, 2009, 11:30:09 am »

with skirts and vet it now has between 150-200% health (i dont know if the % vet buff applies to the health gained through skirts)
honestly at vet 2 they become way too hard to kill... a vehicles that is more survivable than an m10.

i looked through the rgds and didn't see any health bonus on vet... ??
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #15 on: August 12, 2009, 11:31:37 am »

no i am wrong, at vet two it receives 15% health like all other armored cars.

you must be looking at an old forum post and not the fact that when we put sandbags on the t17 we stripped it of its vet 1 huge health buff?!
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #16 on: August 12, 2009, 11:33:33 am »

Actually, I am wrong; it appears whom ever added the sandbag upgrade forgot to remove the health buff at vet 2.

actually what you are wrong about is the fact that all the armored cars get 15% health at vet 2.

the health uni is trying to say is the health buff at vet 1 that was originally there before the sandbags were put in.  that was removed.

The person entering the vet tables into the database used the OLD forum post for it, rather then directly copying from the rgds as we should be doing, it will all be redone soon.
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Trishut Offline
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Posts: 107


« Reply #17 on: August 12, 2009, 12:54:55 pm »

no i am wrong, at vet two it receives 15% health like all other armored cars.

you must be looking at an old forum post and not the fact that when we put sandbags on the t17 we stripped it of its vet 1 huge health buff?!

So the sandbag upgrade was a nerf?
Now you have to pay ammo for what vet 1 gave you before?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #18 on: August 12, 2009, 02:11:17 pm »

no i am wrong, at vet two it receives 15% health like all other armored cars.

you must be looking at an old forum post and not the fact that when we put sandbags on the t17 we stripped it of its vet 1 huge health buff?!

So the sandbag upgrade was a nerf?
Now you have to pay ammo for what vet 1 gave you before?

it was a correction, it never should have been on vet but for some reason someone decided it should have been. 

and if you mean by NERF that now you can get it on your disposable vet 0s rather then needing to vet it to receive it.. then by all means think that way.  I personally would rather have it on vet 0s if i was using the unit even if it cost me more.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: August 12, 2009, 03:50:29 pm »

Not to mention the bring down of price from 90 FU to 50 FU...
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