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Author Topic: The war flow  (Read 8102 times)
0 Members and 3 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: August 17, 2009, 07:44:23 am »

It has a very simple pattern.
1. Early stage.
Allies win a large majority gain levels high xp/low pp
2. Middle stage
Axis low pp/xp vs high xp, get more PP.
axis high PP, low xp
allies high xp low pp
3. late stage
Axis are now more powerful and become dominant
Allies eventually equalize.


Now the attack defend pattern:
Allies attack: defensive doc and terror minespam/goliths, 88/flakverling.
Axis attack: .... nothing special from the allies really.

Allies need some defending buffs or else they wil be unable to stop the axis attack mode. defensive's 1 minute delays and the fact that goliath camo still isnt fixed are 2 of the issues since they are unmatched anywhere in the mod wiht any other ability.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #1 on: August 17, 2009, 08:02:36 am »

Yeah i totally agree, i mean there are no trenches or emplacements or howitzers or so that could lay waste to axis attacks...


Stop saying allies are op guys, they just win in the early stage! You heard him! /rant
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #2 on: August 17, 2009, 08:09:14 am »

Id be interested in the statistical data behind the battles that have been fought yet.

W/L Ratio of Factions, Doctrines, Matchups etc
Overall Team compositions and their W/L Ratio
Faction, Doctrine, Unit popularities etc.
Popular Doctrine Unlock Sequences etc

Though the devs probably already have all that date it would be cool to gain some insight Smiley
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aka UckY  Wink
Two Offline
EIR Veteran
Posts: 2079


« Reply #3 on: August 17, 2009, 08:35:07 am »

You have one loss so now axis is op and we in the late stage Shocked
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #4 on: August 17, 2009, 08:54:42 am »

you been smurifng and losing on purpose and hoarding vet.
You are speeding up the late stage.

if allies lose on purpose allies defend will give us no buffs, see how the warmap benefits axis?
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #5 on: August 17, 2009, 08:56:50 am »

if allies lose on purpose allies defend will give us no buffs, see how the warmap benefits axis?

not really no
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bfhogues Offline
EIR Regular
Posts: 34


« Reply #6 on: August 17, 2009, 10:04:02 am »

pure buffoonery.
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Computer991 Offline
Donator
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Posts: 1219



« Reply #7 on: August 17, 2009, 10:33:25 pm »

Seriously..? [/thread]
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #8 on: August 17, 2009, 10:54:34 pm »

it seems to me that the allies are winning not because of close 2v2s between pros, but because they win 3v3s against noobs. This results in some axis players going 0-7. For every loss that's 3% for the allies. No matter how many pro 2v2s you win, you can't make up noobs spamming losses in big games. Just a theory..
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #9 on: August 18, 2009, 12:48:09 am »

Played a goddamn enjoyable 3v3 today with a bunch of low level accounts on both sides @ abbeville. Normal shermans facing off against p4's, american sniper picking off grenadiers and wehr mortar nuking rifles, nebels and stukas dropping while churchills were tankshocking KCH.

Mmmmmm EIRR.

3v3s are just as good as 2v2's, they are just harder to organize two even teams of, same for 4v4s. And there's also the issue of lag when you have 8 different computers trying to make digital goo together.

007 seems like a awesome patch. 3>
« Last Edit: August 18, 2009, 12:51:11 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: August 18, 2009, 01:29:50 am »

Yea, it's actually fun now, no off maps, no spam, just good tactical game-play <3
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: August 18, 2009, 02:35:16 am »

Yea, it's actually fun now, no off maps, no spam, just good tactical game-play <3

+100000000000000000000000

Right now very few people can go "OMG theres a Mortar, i hate mortars, click offmap"  Instead people are having to deal with what they have and learn to use it efficiently.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #12 on: August 18, 2009, 03:01:20 am »

its the progressive behavior, it adds a lot more playability Wink
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Tymathee Offline
Donator
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Posts: 9741



« Reply #13 on: August 18, 2009, 05:42:11 am »

Yes it does.  Looks like I gotta go back to using my m10's again, i usually pwn with them without all the stupid upgrades for p4's and stuff.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #14 on: August 18, 2009, 06:45:46 am »

you hijacked the thread.

but now axis are defend so lets see if it the middle stage now...
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #15 on: August 18, 2009, 07:30:02 am »

a question about sector(gold sector) changing:
if axis and allies both win half of the games(both 50% win/loss) will the map ever change?
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #16 on: August 18, 2009, 07:38:19 am »

No,

And if the Allies win most battles then half the maps will never be played on.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #17 on: August 18, 2009, 07:39:40 am »

There should be 3 random maps for each sector that give 150% and one that gives 200%. Changing with every sector.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #18 on: August 18, 2009, 08:07:42 am »

It has a very simple pattern.
1. Early stage.
Allies win a large majority gain levels high xp/low pp



sounds like allies are OPed and axis can only manage to win with advantages
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #19 on: August 18, 2009, 08:14:41 am »

a question about sector(gold sector) changing:
if axis and allies both win half of the games(both 50% win/loss) will the map ever change?
after about 500 games intensity will be 1000% so im sure it would flip
but its just a slow movement now.
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