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Shrek price
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Topic: Shrek price (Read 39372 times)
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VERTIGGO
EIR Veteran
Posts: 392
Re: Shrek price
«
Reply #120 on:
August 27, 2009, 07:36:02 pm »
Quote from: Killer344 on August 27, 2009, 07:30:34 pm
Stop basing your arguments on vCoH, because, this is not vCoH.
I see your point, but this is in fact, 90% vCoH. Without Relic, we'd have no semblance of order in the mod. vCoH may be vastly different in many ways, but it is the
only standard we have
to fall back on. 99% of our stats are unchanged. If we were simply inventing our own balance out of thin air, we'd just be a hundred salivating nerds in a "who would win, a wizard or a troll" style cat-fight, and God knows that's ugly.
Logged
TOV units = intentionally OP marketing gimmicks
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Shrek price
«
Reply #121 on:
August 27, 2009, 07:39:50 pm »
Quote from: Killer344 on August 27, 2009, 07:25:51 pm
Don't use them against light vehicles, don't get kited by medium tanks, use cover if you use them offensively, and try to not get shot by pershings or crocos, done.
So Schrecks are useless against light vehicles (the most common unit, currently), mostly useless against med vehicles, and useless against what they should be useless against. OK.. What are they useful for than? Besides, PaKs aren't useless against these units, and are cheaper; so why ever take Schrecks over a PaK? We come back to my origional point: reduce Schreck price until both Schrecks and PaKs are equally viable weapons.
Quote
Stop basing your arguments on vCoH, because, this is not vCoH.
Explain to me why Brits' AT has gotten many buffs from vCoH, RRs and Schrecks are the same, yet RRs/PIATs are about 40% more expensive, while Schrecks are 200% more expensive.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
AmPM
Community Mapper
Posts: 7978
Re: Shrek price
«
Reply #122 on:
August 27, 2009, 07:42:54 pm »
They are equally viable weapons....
1 schrek = fail
1 pak = fail
combine pak and schrek = win
The problem is not schrek price, they deal fine with medium and heavy tanks, and they destroy TDs. The only problem is really light vehicle cost.
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wittman47
EIR Regular
Posts: 22
Re: Shrek price
«
Reply #123 on:
August 27, 2009, 07:44:48 pm »
shreks should diffenitly get lowered
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LuAn
EIR Veteran
Posts: 572
Re: Shrek price
«
Reply #124 on:
August 27, 2009, 07:46:03 pm »
Quote from: AmPM on August 27, 2009, 07:42:54 pm
The problem is not schrek price, they deal fine with medium and heavy tanks, and they destroy TDs. The only problem is really light vehicle cost.
Ya kinda.
However the RR-Shrek relation seems a bit odd right now
«
Last Edit: August 27, 2009, 07:47:54 pm by LuAn
»
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aka
UckY
RaptorCommander
EIR Regular
Posts: 37
Re: Shrek price
«
Reply #125 on:
August 27, 2009, 08:19:39 pm »
The devs should load vCOH V 1.0. Get the orginal stats of the sherk before relics patches and put that in EIR.
Also at the end of EIR 0.700 the devs should switch RRs with Shreks. So grens can by 2RRs at a time 4 with doctrine and Airbourne 2 sherks. So all the arguments about RRs verse sherks are ended.
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RikiRude
Donator
Posts: 4376
Re: Shrek price
«
Reply #126 on:
August 27, 2009, 08:35:20 pm »
Quote from: RaptorCommander on August 27, 2009, 08:19:39 pm
The devs should load vCOH V 1.0. Get the orginal stats of the sherk before relics patches and put that in EIR.
Also at the end of EIR 0.700 the devs should switch RRs with Shreks. So grens can by 2RRs at a time 4 with doctrine and Airbourne 2 sherks. So all the arguments about RRs verse sherks are ended.
lol i like it!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
VERTIGGO
EIR Veteran
Posts: 392
Re: Shrek price
«
Reply #127 on:
August 27, 2009, 09:04:07 pm »
hahaha
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Shrek price
«
Reply #128 on:
August 28, 2009, 01:44:26 am »
Quote from: VERTIGGO on August 27, 2009, 07:00:09 pm
while...
Relic: piats on sappers are 75mun
Relic: piats on commandos are 75mun
EIRR: piats on sappers are 120mun
EIRR: piats on commandos are 100mun and the T4 unlocks 3 for 140
Don't think you're the only one here who's ever played vCoH.
Commando Piats cost 255 manpower, and that's it, in vCoH.
Sapper Piats in vCoH cost 320 MP, 75 MU.
Logged
Dragon2008
EIR Veteran
Posts: 355
Re: Shrek price
«
Reply #129 on:
August 28, 2009, 04:08:05 am »
Quote from: Killer344 on August 27, 2009, 07:25:51 pm
Don't use them against light vehicles, don't get kited by medium tanks, use cover if you use them offensively, and try to not get shot by pershings or crocos, done.
So if I can't use shreks against light vehicles what am I supposed to use?
Paks gets circled and then killed from behind. ( No light vehicle comes alone, there is always 2 or more).
I shouldn't av to call in a medium or heavy tank jus to deal with a silly little light vehicle should I? The whle point of the shrek or any handheld AT is to take out Light vehicles or support vehicles without having to rely on medium/heavy support weapons. ( Pak, P4, Panther, Tiger etc..)
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CafeMilani
Aloha
Posts: 2994
Re: Shrek price
«
Reply #130 on:
August 28, 2009, 04:09:51 am »
2 paks. which is not cost effective but u have no choice
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AmPM
Community Mapper
Posts: 7978
Re: Shrek price
«
Reply #131 on:
August 28, 2009, 09:52:42 am »
P4's also tear the every living crap out of light vehicles.
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VERTIGGO
EIR Veteran
Posts: 392
Re: Shrek price
«
Reply #132 on:
August 28, 2009, 02:59:36 pm »
Quote from: Mysthalin on August 28, 2009, 01:44:26 am
Don't think you're the only one here who's ever played vCoH.
Commando Piats cost 255 manpower, and that's it, in vCoH.
Sapper Piats in vCoH cost 320 MP, 75 MU.
Oh I forgot about that. It is a sort of special situation, like rangers, call-ins never cost fuel or munitions. I was wrong about it, but that's still a special aspect of vCoH that we're most definitely not trying to mirror in EIRR.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Shrek price
«
Reply #133 on:
August 28, 2009, 03:24:24 pm »
Commando Piats are built from the commando HQ glider, so it's not a call-in, either
.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Shrek price
«
Reply #134 on:
August 28, 2009, 05:01:22 pm »
The glider is a call in. And since they only come out of this call-inable glider they can only be bought via call in.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
VERTIGGO
EIR Veteran
Posts: 392
Re: Shrek price
«
Reply #135 on:
August 28, 2009, 05:07:49 pm »
Quote from: EliteGren on August 28, 2009, 05:01:22 pm
The glider is a call in. And since they only come out of this call-inable glider they can only be bought via call in.
+1 word
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Shrek price
«
Reply #136 on:
August 28, 2009, 06:34:10 pm »
Quote from: Mysthalin on August 28, 2009, 03:24:24 pm
Commando Piats are built from the commando HQ glider, so it's not a call-in, either
.
Trained/built units never cost munitions.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Shrek price
«
Reply #137 on:
August 28, 2009, 06:36:32 pm »
Quote from: Mysthalin on August 28, 2009, 01:44:26 am
Quote from: VERTIGGO on August 27, 2009, 07:00:09 pm
while...
Relic: piats on sappers are 75mun
Relic: piats on commandos are 75mun
EIRR: piats on sappers are 120mun
EIRR: piats on commandos are 100mun and the T4 unlocks 3 for 140
Don't think you're the only one here who's ever played vCoH.
Commando Piats cost 255 manpower, and that's it, in vCoH.
Sapper Piats in vCoH cost 320 MP, 75 MU.
Tank busters and assault grenadiers don't cost munitions either.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Shrek price
«
Reply #138 on:
August 29, 2009, 04:59:48 am »
Eh, that's true too!
But, panzergrenadiers can be upgraded with both the MP44 or the Schreck for munitions....
Ah well, vCoH balance is borked in all but 1v1s, so let's not discuss it, anyway.
Logged
Malevolence
Donator
Posts: 1871
Re: Shrek price
«
Reply #139 on:
August 29, 2009, 08:44:50 am »
Quote from: Mysthalin on August 29, 2009, 04:59:48 am
Eh, that's true too!
But, panzergrenadiers can be upgraded with both the MP44 or the Schreck for munitions....
Ah well, vCoH balance is borked in all but 1v1s, so let's not discuss it, anyway.
Between Wehr and US it's pretty good, actually, I think...
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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